Betting Rules and Regulations

Some Events, and Markets have different rules and these are listed below in the Specific Event/Market Betting Rules for each specific Event or Market/bet type in this Website. The following are the general rules of betting applicable to all Events and Markets/bet types, full compliance is mandatory. Where applicable, provisions and definitions set out in the Terms and Conditions published in the Company's Website shall apply to these Betting Rules and Regulations.

General Betting Rules and Regulations

General

  1. All Betting Information supplied by the Company is done so in good faith. However the Company cannot accept liability for any errors or omissions in respect to dates, times, venues, competitors, odds, results, statistics, jersey (displayed at Live Streaming) or other Betting Information. The Company reserves the right to correct any obvious errors and shall take all reasonable steps to ensure that Markets, which are defined as different Bet Types offered on a certain sporting event, are administered with integrity and transparency. Company reserve the right to make the final decision.
  2. If an Event, which is defined as organized sports match or event between two teams or between individuals, begins before the scheduled time then only bets placed before the start of the Event (excluding specified live betting) will be considered valid. If a Market is not closed or suspended at the correct time then the Company reserves the right to void all bets placed after the actual start time (excluding specified live betting).
  3. In the event of any inconsistency between the translation of different languages used for the events or teams on the Website, company reserves the right to make the final decision.
    1. The company exerts effort to make sure that the team names and league names are accurate. If there is an error in the names of the league and the team, we reserve the right to void or not to void the bets. Errors may include but are not limited to:
      1. Correct league name but the team name does not specify whether it is 'U' or 'R' or 'Youth' or 'W'.
      2. Correct Team name but the league name does not specify whether it is 'U' or 'R' or 'Youth' or 'W'.
  4. At all times, it is the customer's responsibility to be aware about the match score and all relevant match information and it is advised that the customer verify match status before placing a bet.
  5. The Company reserves the right to amend these Rules at any time for any reason(s). Any such revision will be binding and effective immediately upon posting in the Website.
  6. The customer acknowledges that the current score, time elapsed and other data provided on the site, while coming from a "live" feed provided by a third party is subject to a time delay and/or may be inaccurate, and that any bet placed based on this data is entirely at the customer's own risk. The Company provides this data as-is with no warranty as to the accuracy, completeness or timeliness of such data and accepts no responsibility for any loss (direct or indirect) suffered by the customer as a result of his reliance on it.
  7. The Company, in its sole and absolute discretion, reserves the right to cancel or declare a bet void or suspend a customer without prior notification, under any of the following circumstances:
    • The bet details are incomplete or erroneous;
    • The bet placed is in excess of the limits allowed by the rules;
    • The bet has been placed in contravention of the rules;
    • Human errors in typing or transmission resulting to the use of an incorrect gaming data or odds;
    • If and when there appears to be an abnormal or irregular use of the gaming platform or there appears to have an excessively high number of losses or winnings.
  8. The Company reserves the right to suspend a game or specific product to correct any obvious errors, maintain integrity and fairness of the said game.
  9. Once a bet is confirmed by the Company, the bet can no longer be amended or cancelled by the customer.
  10. If a customer has any doubt or suspects that something is wrong in the system, the customer is advised to stop playing and coordinate with the Company’s customer support department. If the customer continues to play, he accepts responsibility for the outcome of his bets and the Company has the sole discretion whether or not to address the issue.
  11. Where a live match or game begins and bets were made while the event is in running and if for any reason the stream is disconnected, regardless of the cause of such disconnection, or the stream freezes or crashes, any and all bets taken will still stand and be settled when the event has been completed and when the result is known. This general rule shall not apply in cases where a game or a product has a specific rule on disconnection in which case, the specific rule shall apply and the result based on the specific rule shall be binding upon the customer.
  12. The Company reserves the right to suspend and/or close a customer's account at any time if it is believed that the customer violated any of the applicable rules and regulations or cheated, hacked, attacked, manipulated or damaged the normal betting procedure or if the customer is engaged in money laundering or other illegal activities or is below the legal age required to engage in gambling in his jurisdiction or actual location. Once the account of the customer is closed for the said reason, all winnings and/or payout including the balance in the customer’s account shall be forfeited.
  13. The Company reserves the right to set maximum amount of pay-outs for its existing products and products to be offered.
  14. The Company reserves the right to withhold payment if it has evidence that the prices or the pool has been manipulated or where a race, event or match has been rigged. Evidence of the above may be based on the size, volume or pattern of bets placed across any or all of our betting channels. If there is any dispute over the interpretation of these rules, the Company's interpretation shall prevail.
  15. The Company reserves the right to void and cancel all bets that are involved with illegal betting activities.
  16. The Company reserves the right to refuse customers to enter the games or kick customers from the games.
  17. The software is provided ‘as is’ without any warranties, conditions, undertakings or representations, express or implied, statutory or otherwise on the part of the Company. The Company does not warrant the merchantability, quality, fitness for a particular purpose, that the software will meet the customer’s requirements and that the software is non-infringing.
  18. While the Company undertakes that it will act with reasonable care, the Company makes no warranties that the software will be error free or uninterrupted or that any defects in the software will be corrected or that the software or the servers are virus-free.
  19. The Company is not liable for all costs, expenses, losses or claims arising from or resulting from communications or system error in connection with the settlement of accounts. The Company reserves the right to take any appropriate action to correct such errors including the removal of all relevant games from the software.
  20. In placing bets and using the software, the customer acknowledges that the Company has no control as to how the customer will use the software. Moreover, the customer places his bets and use the software in his own risk and the Company shall not be liable for any direct, indirect, consequential, incidental or special damage or loss of any kind.
  21. The customer is prohibited to disclose any confidential information belonging to the Company or the software provider which may be included in the software.
  22. In order to play the games and place bets, the customer is granted a personal, non-exclusive, non-transferable right to use the software.
  23. The customer is prohibited to:
    1. Install or load the software onto a server of another device or take steps to make the software available online to any other person;
    2. Sub-license, assign, lease, loan, transfer, copy or distribute copies of the software;
    3. Decode, reverse engineer, disassemble, translate, decompile, modify, create derivative works based on the software, any part of it or any copy, adaptation transcription or merged portion of the software, convert the software or any part of it or make any attempt to discover the source code of the Software;
    4. Remove any copyright, proprietary or similar notices from the software provider; and
    5. Enter, access or attempt to enter or access or otherwise bypass the Company’s security system or interfere in any way with the software, games and the website.
  24. The use of the software does not give the customer ownership of any intellectual property rights in the software.
  25. These general rules shall only apply in the absence of any particular rule applicable for a specific game or product.

Abandonments and Postponements

  1. If an Event does not begin on the scheduled start date and is not completed within the originally scheduled completion date prescribed in the specific sports rules, then all bets will be void, except for those on Markets that have been unconditionally determined.
  2. If an Event starts but is later abandoned, and is not completed within the originally scheduled completion date prescribed in the specific sports rules, then all bets will be void, except for those on Markets that have been unconditionally determined.
  3. If an Event is not completed within the originally scheduled completion time prescribed in the specific sports rules thus an official result is declared or a result is declared by the particular Event's relevant governing body, the Company reserves the right to consider the match officially valid. The Company's decision is final and binding in this regard.

Change of Venue

  1. Unless otherwise stated, If a match is scheduled to be played on neutral ground but is played on non-neutral ground or vice versa, all bets will still be considered valid. In the event of a change of venue where home team plays away or vice versa, all bets on the match will be considered void. Bets will also be considered void if the home and away team names are wrongly stated in reverse.
  2. For all non-team Events, if the scheduled venue is changed after the Market has been opened, then all bets will still be considered valid.

Periods of Time

  1. The posted duration of an Event is for reference purposes only. Bets will be valid despite the change in scheduled duration.
  2. Any incident during injury or stoppage time that is played, is deemed to have occurred at the end of regular time, e.g. a goal scored in first half injury time of a soccer match is deemed to have been scored on 45 minutes.

Results

  1. Where relevant, podium positions will count as the official result, regardless of any subsequent disqualification or amendment to the results. If there is no podium ceremony, results will be determined in accordance with the official result of the relevant governing body at the time of the Market settlement, regardless of any subsequent disqualification or amendment to the results. If no official result is available then the result will be determined with reference to the available evidence known at the time of Market settlement.
  2. Markets are generally settled ortly after the conclusion of an Event. Purely as a customer service, some Markets may be settled before the official result is declared. The Company reserves the right to reverse settlement in the Event of a Market being settled in error.
  3. In the Event of uncertainty over any result then the Company reserves the right to suspend settlement of any Market.
  4. Except for non-existent matches, the Company will not void or refund settled bets due to any amendments or changes to the results, team names, or any other match details made 72 hours after the Event start time or for bets that have already been settled.
  5. Where there is a conflict between the official results and the results posted on the results section of the Company's Website, the conflict shall be resolved by reference to the Company's video recording of the particular Event to determine the correct result. However, if no such video recording is available, then the correct result shall be determined in accordance with the result of the particular Event's relevant governing body as published in its official website. If the official website is unable to provide the result or official website's posted result is manifestly wrong, then the Company reserves the right to make decisions/ amendments to determine the final result. The Company's decision is final and binding in this regard.
  6. The winner of an Event is determined at the conclusion of the Event for purposes of determining the winning bets regardless of the subsequent reversal of decisions or the result of any protest or appeal.

Cash Out

  1. Cash Out gives the customers the option to sell their bet tickets before the results of selected events or fixtures are determined.
  2. Once the sale of the bet ticket is successfully accepted by the system, the customer is no longer allowed to cancel the sale. The Cash Out value of fully sold bet tickets will be credited back to the customer’s balance and the Cash Out value will not be affected by the official result of the event, fixture or market where the bets was placed.
  3. The Company reserves the right to reverse the settlement of the bet ticket sold using the Cash Out option if there was error in the settlement or in cases where the Company deems it reasonably necessary reverse the settlement. In case of reversal of settlement, the Cash Out value of the bet ticket received by the customer will be deducted from his account balance and the bet ticket will retain its original stake.
  4. In case of cancellation of the selected event or fixture wherein a bet ticket is sold, the sale of the bet ticket will be reversed unless the bet has been determined. The Cash Out value of the bet ticket will be deducted from the customer’s account and the original stake will be credited back to the customer.
  5. The Cash Out value of the bet ticket will be credited to the customer’s account within a reasonable period of time.
  6. The Company reserves the right and has the sole and absolute discretion to accept or decline the use of Cash Out, to make Cash Out option available in certain events, fixtures or markets and to amend, suspend or remove the Cash Out option as it deems necessary.
  7. Customer understands that the Company is not responsible for the unavailability of the Cash Out option due to technical errors.
  8. Customer understands that Cash Out is a product provided by a third party. The third party shall be ultimately responsible for the settlement of bet tickets sold through Cash Out and any and all other claims made by the customer arising out of the use of Cash Out. The Company accepts no responsibility for any loss (direct or indirect) suffered by the customer in using Cash Out.
  9. The Cash Out feature shall not be available to Customers who have availed of or used a Bonus offered by the Company until the Customer has qualified and met the Terms and Conditions for the said Bonus. Customers who will opt to avail of the Cash Out feature may request Customer Service to have the Bonus forfeited in order to avail of the Cash Out. The Company shall have the final decision whether to allow the forfeiture of the Bonus and to grant the access to the Cash Out.

Mix Parlay

  1. Any Member or group of Members acting together, in concert, or as an organized group/syndicate and who have bet on the same combination of selections, including where placed in a series of bets, at a range of prices, over a number of days using different accounts.
  2. If the Company finds any reason to believe that a number of bets have been placed in the manner indicated in the immediately preceding paragraph, the total payout of all those bets combined will be limited to one single payout.

Definitions of Bet Tickets Status

  1. The definitions of the status of Bet Tickets are as follows:
    • Waiting/Processing: Bets placed on Live Products will be considered under "Waiting"/"Processing" status pending acceptance or rejection.
    • Reject/Unsuccessful: Bets placed on Live Products under “Waiting”/“Processing” status that are not accepted due to the factors as set out in the betting rules for a specific event will be considered under ''Reject''/“Unsuccessful” Status. Stakes of bets under “Reject”/“Unsuccessful” status will be returned.
    • Running: Bets placed on pre-match and in-play match that are accepted will be under "Running" status.
    • Void: Bets placed which were erroneously accepted due to factors as set out in the betting rules for a specific event will be considered under ''Void'' Status. Running bets may be voided on pre-match, in-play match and even after a match is ended. Stakes of bets under "Void" status will be returned.
    • Refund: Accepted bets will be considered under ''Refund'' status if the match or matches are cancelled, postponed, interrupted or delayed. Stakes of bets under "Refund" status will be returned.
    • Abnormal Bet: An Accepted bet which is considered as ''Abnormal Bet'' will be voided. The Company reserves the right to determine what bets are "Abnormal Bet". Abnormal Bet shall be considered as void regardless of the outcome on pre-match, in-play match and even after a match is ended.

Market (Bet Type) Rules General Rules

General

  1. Outright

    1. Outright means betting on the winner of an Event, race or tournament.
    2. Outright place means betting on competitors that fill the designated places in an Event, race or tournament. The number of places that are paid as winners will be indicated in the Market title.
    3. If a competitor/player does not start an Event, race or tournament then all Outright bets on that competitor/player will be void unless otherwise stated in the specific sport betting rules.
    4. If there are two or more winners, or a "Dead Heat" is declared in any Outright Market then the payout odds (less the stake) are divided by the number of winners and settled accordingly with the stake returned.

      This is an example for customer inquiry on what if this ENGLISH PREMIER LEAGUE - Top Goalscorer have 2 top goalscorer, how company calculate on the payout.

      The payout will be: stake/winner x(odds-1) = Payout (If top goalscorer have more than 2 person = stake/ (number of person)

      For example:
      ENGLISH PREMIER LEAGUE - Top Goalscorer
      Dimitar Berbatov 1.40
      Carlos Tevez 3.50
      IF i placed bet 100 at Dimitar Berbatovwith odds 1.40.
      If top goalscorer have 2 person.
      my payout will be: = Stake 100/2 x (Odds - 1) = 20
      IF i placed bet 100 at Carlos Tevez with odds 3.50
      If top goalscorer have 2 person.
      my payout will be:= Stake 100/2 x (Odds - 1) = 125

    5. The term "Any Other Player" (Any Other Team etc) refers to all competitors not named in the market.
  2. Moneyline

    1. Moneyline means betting on one competitor or team to defeat another in an Event or to be placed higher in an Event match-up. Remaining Moneyline rules are set out in the Specific Event Betting Rules.
    2. The term "The Field" refers to all competitors other than the competitor named in the Moneyline match up.
  3. Handicap (HDP), 1st Half Handicap & 2nd Half Handicap

    1. Handicap means betting when one competitor or team receives a virtual head start (effectively leading by that head start before the Event begins). The winner is the competitor or team with the better score after adding the given handicap to the result. Remaining Handicap rules are set out in the Specific Event Betting Rules.
    2. 1st Half Handicap means betting on the team with the better score after adding the given handicap to the result of the first half of an Event.
    3. 2nd Half Handicap means betting on the team with the better score after adding the given handicap to the result of the second half of an Event.
  4. Over/Under (OU), 1st Half Over/Under & 2nd Half Over/Under

    1. Over/Under means betting that is determined by the total number of points (goals, games etc) in the final result of an Event. If the total is more than the Over/Under pre-designated line then the winning result is Over; if the total is less than the Over/Under pre-designated line then the winning result is Under.
    2. 1st Half Over/Under means betting that is determined by the total number of points in the result of the first half of an Event. If the total is more than the Over/Under pre- designated line then the winning result is Over; if the total is less than the Over/Under pre- designated line then the winning result is Under.
    3. 2nd Half Over/Under means betting that is determined by the total number of points in the result of the second half of an Event. If the total is more than the Over/Under pre-designated line then the winning result is Over; if the total is less than the Over/Under pre-designated line then the winning result is Under.
  5. Odd/Even (OE), 1st Half Odd/Even & 2nd Half Odd/Even

    1. Odd/Even means betting that is determined by whether the total number of points (goals, games etc) in the final result of an Event is Odd or Even.
    2. 1st Half Odd/Even means betting that is determined by whether the total number of points at the end of the first half of an Event is Odd or Even.
    3. 2nd Half Odd/Even means betting that is determined by whether the total number of points at the end of the second half of an Event is Odd or Even.
    4. 1st half bets will be void if an Event is abandoned before the end of the first half. But if an Event is abandoned after the end of the first half, all 1st half bets will be valid.
  6. Single Team Odd/Even

    1. Single Team Odd/Even means betting to predict whether the full-time score of a specific team in a match will be odd or even.
    2. Any extra-time added in the match will not be counted for purposes of determining the full-time score of a specific team.
  7. [NO LONGER OFFERED]

  8. Mix Parlays

    1. Mix Parlay means bets in a combination of two or more matches’ selections placed as one wager. If all selections should win then the Parlay wins and will be paid at the combined odds of the two or more selections. If one (or more) selection should fail to win then the Parlay loses. If one (or more) selections should be postponed then the odds for that selection will revert to 1.00 odds.

    2. During LIVE Mix Parlay, if any bet in the selection is REJECTED, then the Parlay will not be VALID.

    3. Please refer to "Help" on the Mix Parlay betting page for further details.

    4. A trixie consists of 4 bets involving 3 selections in different events, 3 doubles and 1 treble. Any two winning selections guarantee a return. If any 2 of your selections win, 1 of the double bets gives a return. If all 3 of your selections win, all 3 of the doubles, and the treble give a return. If one (or more) selections should be postponed then the odds for that selection will revert to 1.00 odds.

    5. A yankee consists of 11 bets involving 4 selections in different events, 6 doubles, 4 trebles and 1 four-fold. Any two winning selections guarantee a return. If any 2 of your selections win, 1 of the doubles gives a return. If any 3 selections win, 3 of the double bets and 1 of the trebles give a return. If all 4 selections win, then all 6 doubles, 4 trebles and the four-fold give a return. If one (or more) selections should be postponed then the odds for that selection will revert to 1.00 odds.

    6. A Canadian consists of 26 bets involving 5 selections in different events, 10 doubles, 10 trebles, 5 four-folds and 1 five-fold. Any two winning selections guarantee a return. If any 2 of your selections win, 1 of the doubles gives a return. If any 4 selections win, 6 of the double bets, 4 trebles and the four-fold give a return. If all 5 selections win, then all 10 doubles, 10 trebles, 5 four-fold and the five-fold give a return. If one (or more) selections should be postponed then the odds for that selection will revert to 1.00 odds.

    7. A heinz consists of 57 bets involving 6 selections in different events, 15 doubles, 20 trebles, 15 four-folds, 6 five-folds and 1 six-fold. Any two winning selections guarantee a return. If any 2 of your selections win, 1 of the double bets gives a return. If any 5 selections win, then all 10 doubles, 10 trebles, 5 four-fold and the five-fold give a return. If all 6 selections win, then all 15 doubles, 20 trebles, 15 four-fold, 6 five-fold and the six-fold give a return. If one (or more) selections should be postponed then the odds for that selection will revert to 1.00 odds.

    8. A super heinz consists of 120 bets involving 7 selections in different events, 21 doubles, 35 trebles, 35 four-folds, 21 five-folds, 7 six-folds and 1 seven-fold. Any two winning selections guarantee a return. If any 2 of your selections win, 1 of the double bets gives a return. If any 6 selections win, then all 15 doubles, 20 trebles, 15 four-fold, 6 five-fold and the six-fold give a return. If all 7 selections win, then all 21 doubles, 35 trebles, 35 four-fold, 21 five-fold, 7 six-fold and the seven-fold give a return. If one (or more) selections should be postponed then the odds for that selection will revert to 1.00 odds.

    9. A goliath consists of 247 bets involving 8 selections in different events, 28 doubles, 56 trebles, 70 four-folds, 56 five-folds, 28 six-folds, 8 seven-folds and 1 eight-fold. Any two winning selections guarantee a return. If any 2 of your selections win, 1 of the double bets gives a return. If any 7 selections win, then all 21 doubles, 35 trebles, 35 four-fold, 21 five-fold, 7 six-fold and the seven-fold give a return. If all 8 selections win, then all 28 doubles, 56 trebles, 70 four-fold, 56 five-fold, 28 six-fold, 8 seven-fold and the eight-fold give a return.If one (or more) selections should be postponed then the odds for that selection will revert to 1.00 odds.

    10. Please refer to the "? " icon on the bet menu in the Mix Parlay betting page for further details.

    11. Related Contingencies

      1. Related contingencies occur in multiple bets where the outcome of one selection could affect the outcome of another selection.
      2. Examples of related contingencies:
        • Betting on Neymar to score and betting on Brazil to score 2+ goals in the same match.1
        • Betting on Cristiano Ronaldo to score 2+ goals and betting on 'Both teams to score - Yes' in the same Portugal match.
        • Betting on Lionel Messi to be top goalscorer and betting on FC Barcelona to win the league title.
      3. Multiple bets with related contingencies are not available to place through regular bet placement options.
      4. Where multiple bets containing related contingencies has been taken in error, the multiple bets will be void and refunded.
    12. Single Match Parlay

      1. Bets will be settled using the time of the event provided to the Company by its data provider. The Company shall have the sole and absolute discretion with regard to the selection or appointment of the data provider.
      2. Single Match Parlay bets placed on Football apply to 90 minutes plus injury time, unless it is explicitly stated that the bet applies to Extra-time and Penalties. Match officials determine whether the full 90 minutes and injury time had been played.
      3. If any individual selection is void, or a player in the bet does not take any part in the match, then the whole bet will be made void.
      4. For any obvious pricing errors, we reserve the right to cancel any bets placed at that wrong price.
      5. If an event is abandoned, any bets where the outcome has already been decided (e.g. half-time result or first team to score) will stand. All other bets will be void regardless of the score-line at the time of abandonment.
      6. If a soccer match is postponed, or is abandoned or suspended and not resumed within 12 hours from the scheduled commencement time, then the match is void (irrespective of any official decision to honor the result). The outcome of all bets on abandoned/suspended matches is at the sole discretion of the Company.
    13. Bet Type Settlement Rules:

      1. Who will win? - You're betting on: the result of the match, after 90 minutes plus injury time (e.g. Team A, Draw, or Team B).

      2. Who will score? - You're betting on: whether a nominated player will score a goal at any time during the course of the match (90 minutes plus injury time).

        • In abandoned matches, any player who has already scored at the time of abandonment will be settled as a winner.
        • If the named player does not take part in the match, bets on that player will be void. If the player takes any part in the match, bets will stand.
        • Own goals do not count.
      3. Who will get carded? - You're betting on: whether the nominated player will receive a Yellow or Red Card in 90 minutes plus injury time.

        • If the player does not play, bets taken on the player will be void.
        • Only cards shown to players currently on the pitch during the 90 minutes plus injury time will count. (i.e. cards shown to managers, players on the bench or after the game do not count.)
      4. How many corners? - You're betting on: whether the total number of corners during 90 minutes plus injury time will be above or below the numbers quoted.

        • Only corners that are actually taken will count. If a corner is re-taken, it will only count as one corner.
      5. How many cards? - You're betting on: whether the total number of cards will be above or below the stated total in 90 minutes plus injury time.

        • Yellow Card = 1 & Red Card = 2. If a player receives 2 yellow cards and is consequently shown a red card, the player receives a total of 3 cards. No player can receive more than 3 cards for settlement purposes.
        • Cards shown on Extra-time and cards shown after the final whistle do not count towards the total.
        • Only cards shown to players currently on the pitch will count. Cards shown to managers or substitutes do not count towards the total.
      6. How many booking points? – You’re betting on: whether the total number of booking points is above or below the stated total. Extra-time does not count towards the total nor do booking points received before kick-off and/or after the final whistle. Only cards shown to players currently on the pitch will count. Cards shown to managers or substitutes do not count towards the total.

        • Yellow Card = 10 & Red Card = 25. If a player receives 2 yellow cards and is consequently shown a red card, the player receives a total of 35 booking points.
      7. Will both teams score? - You're betting on: whether both teams will score at least one goal each over the course of the match (90 minutes plus injury time).

      8. What will the score be? - You're betting on: what the score of the match will be at full time, after 90 minutes plus injury time.

      9. How many goals? - You're betting on: how many goals will be scored within the match (90 minutes plus injury time):

        • Whether the total number of goals in the match will be above or below the stated total.
        • How many goals exactly will be scored in the match (e.g. No Goals, Exactly 1 Goal, etc.).
      10. What else will happen? - You're betting on: whether a nominated match event will occur during the match (90 minutes plus injury time), including:

        • Whether a penalty will be awarded over the course of the match.
        • Whether a penalty will be missed over the course of the match. This is any penalty taken that does not result in a goal from that kick. Missed penalties that are then re-taken do not count. Only a completed penalty outcome is applicable. (90 minutes plus injury time only). If a penalty rebounds from either the woodwork or the goalkeeper and is touched again before a goal is awarded, this will be deemed as a miss.
        • Whether a penalty will be scored over the course of the match (90 minutes plus injury time only).
        • Whether a free kick will be scored over the course of a match. Any bets involving free-kick goals must be scored directly from a free-kick. Penalties do not count.
        • Whether a player will be sent off over the course of a match. Only cards awarded once the player is active in the match will count. Any cards are shown after the final whistle shall not count. A player to be sent off is settled on any active player that receives a red card, whether that is a straight red card or from 2 yellow card which automatically results in a red card. If the red card is retracted, by VAR or otherwise, then this will not count as a winning selection.
        • Whether the woodwork will be hit during active play over the course of a match.
        • 2+ penalties awarded - Whether two, or more, penalties will be taken (and subsequently missed/scored). Penalties awarded but rescinded and subsequently not taken will not be deemed as a penalty awarded.
        • 2+ penalties scored - Whether two, or more, penalties will be scored. Penalties scored but ordered to be retaken, the original penalty will not count.
        • Free-kick goal - Whether a free kick will be scored. Any bets involving free-kick goals must be scored directly from a free-kick. Penalties do not count. The player taking the free kick must be the scorer of the goal.
        • Header goal - Whether a header will be scored over the course of the match. A headed goal is a goal that is classed as coming off the player’s head or shoulder, whether it is intentional or not. Own goals are excluded.
        • Outside box goal - Whether a goal will be scored from outside of the 18-yard box/penalty area). Own goals are excluded, any other method of goal scored from outside of the penalty area will count, including free kicks.
        • Own goal - Whether an own goal will be scored.
        • Go to extra time – Whether the match will go to extra-time after the 90 minutes, in applicable matches where extra-time can be played.
        • Go to penalties – Whether the match will go to penalties in applicable matches where this can happen. In all other scenarios other than when this is achieved, the selection would be a losing one
      11. How many team goals? - You're betting on: how many goals a nominated team will score within the match (90 minutes plus injury time) including:

        • Whether the total number of team goals in the match will be above or below the stated total.
        • How many goals exactly will the nominated team score in the match, e.g. No Goals, Team A Exactly 1 Goal, Team B Exactly 3 Goals, etc. (own goals included)
      12. How many goals will a team win by? - You're betting on: by what margin a nominated team will the match win by in 90 minutes plus injury time.

      13. How many team booking points? - You're betting on: whether the total number of booking points for your nominated team/teams will be above or below the stated total during 90 minutes plus injury time.

        • Yellow Card = 10 point & Red Card = 25 points. If a player receives 2 yellow cards and is consequently shown a red card, the player receives a total of 35 booking points.
        • Cards shown on Extra-time and cards shown after the final whistle do not count towards the total.
        • Only cards shown to players currently on the pitch will count. Cards shown to managers or substitutes do not count towards the total.
      14. How many team corners? - You're betting on: whether the total number of corners of your nominated team/teams will be above or below the numbers quoted in 90 minutes plus injury time.

        • Only corners that are taken will count. If a corner is re-taken, it will only count as one corner.
      15. What else will happen to teams? - You're betting on: whether a nominated match event will occur to a nominated team during the match in 90 minutes plus injury time, including:

        • Whether a penalty will be awarded for your nominated team over the course of the match. Penalties awarded but rescinded and subsequently not taken will not be deemed a winning selection. Only a completed penalty outcome is applicable.
        • Whether a penalty will be missed by your nominated team over the course of the match. This is any penalty taken that does not result in a goal from that kick. Missed penalties that are then re-taken do not count. Only a completed penalty outcome is applicable. If a penalty rebounds from either the woodwork or the goalkeeper and is touched again before a goal is awarded, this will be deemed as a miss.
        • Whether a penalty will be scored by your nominated team over the course of the match. If a penalty rebounds from either the woodwork or the goalkeeper and is touched again before a goal is awarded, this will be deemed as a miss. Penalties scored but ordered to be retaken, the original penalty will not count.
        • Whether a player from your nominated team will be sent off over the course of a match. Only cards awarded once the player is active in the match will count. Any cards shown after the final whistle shall not count. A player to be sent off is settled on any active player that receives a red card, whether that is a straight red card or from 2 yellow card which automatically results in a red card.
        • Whether the woodwork will be hit during active play over the course of a match.
        • Team 2+ penalties awarded - Whether two, or more, penalties will be taken by your nominated team. Penalties awarded but rescinded and subsequently not taken will not be deemed as a penalty awarded.
        • Team 2+ penalties scored - Whether two, or more, penalties will be scored by your nominated team. Penalties scored but ordered to be retaken, the original penalty will not count.
        • Team free-kick goal - Whether a free kick will be scored by your nominated team. Any bets involving free-kick goals must be scored directly from a free-kick. Penalties do not count
        • Team header goal - Whether a header will be scored by your nominated team. A headed goal is a goal that is classed as coming off the player’s head or shoulder, whether it is intentional or not. Own goals are excluded.
        • Team outside box goal - Whether a goal will be scored from outside of the 18-yard box/penalty area by your nominated team. Own goals are excluded. Any goal from outside of the box will be classed as a winner, intentional or not. Free kicks are included.
        • Team clean sheet - Whether your nominated team will keep a clean sheet. For example, 0-0, 1-0 to your team, 2-0 to your team etc. would be winning selections.
        • First team to score – Which team will score the first goal. Rescinded and/or disallowed goals do not count, only official goals count. If no goal is scored in the match, this market will be resulted as a loser.
        • Last team to score - Which team will score the last goal. Rescinded and/or disallowed goals do not count, only official goals count. If no goal is scored in the match, this market will be resulted as a loser.
        • First corner – Which team will be awarded and subsequently take the first corner. If no corners are awarded in the specified period, this would be a losing selection.
        • Last corner – Which team will be awarded and subsequently take the last corner of the match. If no corners are awarded in the specified period, this would be a losing selection.
        • Most corners – Which team will take the most corners in the match. If the match corner count is level at full-time, the selection will be a losing one. Your nominated team needs to get more than the opponents for this to be a winning selection.
        • First card - Which team will be awarded the first card, yellow or red, in the match. If no cards are awarded in the specified period, this would be a losing selection.
        • Last card - Which team will be awarded the last card, yellow or red, in the match. If no cards are awarded in the specified period, this would be a losing selection.
        • Most booking points – Which team will receive the most booking points in the match. If no booking points are awarded (no cards shown) in the match, this will be resulted as a loser. Your nominated team must receive more booking points than the opponent for this to be a winning selection. Yellow Card = 10 & Red Card = 25. If a player receives 2 yellow cards and is therefore subsequently shown a red card, they receive a total of 35 booking points.
        • Most cards - Which team will receive the most cards in the match. If no cards are shown in the match, this will be resulted as a loser. Your nominated team must receive more cards than the opponent for this to be a winning selection. Yellow Card = 1 card & Red Card = 2 cards. If a player receives 2 yellow cards and is therefore subsequently shown a red card, they receive a total of 3 cards. The maximum cards one player can receive is 3. A straight red card equates to 2 cards.
      16. Which player will score first/last? - You're betting on: which player will score the first/last goal within the match (90 minutes plus injury time).

        • Bets will be settled according to which player scores the first/last goal for their own team during the match.
        • Own goals do not count. For example, if you backed a player to score the first goal in the match and the first goal was an own goal, then the bet will be settled on the next goal that is scored. If your player scores the 2nd goal, then you have a winning bet. If a different player scores next, then your bet is lost.
        • If your player has not participated in the game when the first goal is scored, bets will be void.
        • If your player has participated in the game before or during the time the last goal is scored, bets will stand.
        • If no goal is scored in the match, or only own goals have been scored in the match, any selections on a player to score first or last will be result as losing selections, if they participated in the relevant time-frame as stated in the above two points.
      17. How many player goals? - You're betting on: whether the nominated player will score 1+, 2+ or 3+ goals in the match (90 minutes plus injury time). (Own goals are excluded)

        • 1+ - selected player score more than 1 goal.
        • 2+ - selected player score more than 2 goals.
        • 3+ - selected player score more than 3 goals.
      18. How will a player score? - You're betting on: the method of how a nominated player will score over the course of the match (90 minutes plus injury time), with the following options available (own goals are excluded):

        • Header – the nominated player scores a goal, which is classed as coming off the head or shoulder, whether it is intentional, or not.
        • Free Kick – the nominated player scores a direct free kick for his own team.
        • Outside of the box – the nominated player scores from outside the 18 yard penalty area for his own team.
        • Penalty – the nominated player scores a penalty for his own team.

        Note: If the shot is deflected off by other player then the scorer of the goal will follow the decision received by data provider at the time of settlement.

      19. Who will get carded or sent off? - You're betting on (for the carded element): whether a nominated player will receive a yellow or red card over the course of the match (90 minutes plus injury time). - You’re betting on (for the sent off element): whether a nominated player will receive a red card over the course of the match. Only cards awarded once the player is active in the match will count. Any cards shown after the final whistle shall not count. A player to be sent off is settled on any active player that receives a red card, whether that is a straight red card or from 2 yellow card which automatically results in a red card.

        • Cards shown before kickoff, during the half time interval or after full time will not count. Cards shown to players or officials who do not constitute the 22 current players on the pitch will also not count.
        • First player carded – Which player will be awarded the first card, yellow or red, in the match. If no cards are awarded in the specified period, these selections will be losing selections
        • First team player carded – Which player will be awarded the first card, yellow or red, for their team only in the match. If no cards are awarded in the specified period, these selections will be losing selections.
      20. What is the double chance? – You are betting on: the match (or specified period) ending in one of the two displayed outcomes. For example, Team A/Draw would require the match (or specified period) to end with Team A winning, or a draw in order to be a winning selection.

      21. Who will be ahead at half-time/full-time – You are betting on: the result of the match at halftime and at full-time, both need to be correct in order to be a winning selection

      22. How many team cards? – You are betting on: the number of cards for the nominated team during the match. Only cards shown to players on the pitch during active periods of the match will count, cards shown to managers or substitutes do not count.

        • Only one yellow card will count for a second bookable offence. Two yellows that consequently lead to a red card will count as three cards total. The same applies for a yellow card followed by a straight red card. The maximum card count one player can be issued with is three.
        • Cards shown before kick-off, during the half time interval or after full time will not count. Cards shown to players or officials who do not constitute active on-field players do not count
      23. How will a team win? – You are betting on: different markets relating to how a team will win, including:

        • Winning margin - By what margin the nominated team will win by.
        • Win to nil - Whether the nominated team wins to nil. For example, your nominated team winning 1-0, 2-0 etc. would result in this being a winning selection.
        • Win from behind - Whether the nominated team wins the match (or specified period) from behind.
        • Win in extra-time - Whether your nominated team wins the tie in extra-time. To be a winning selection your team must win the extra-time period (2 x 15 minutes plus injury time unless otherwise stated). If the match does not go to extra-time this will be a losing selection. If a fixture is postponed, normal postponed match rules apply. If a fixture is abandoned, normal abandoned match rules apply.
        • Win on penalties - Whether your nominated team wins the tie after penalties. Bets are settled only on fixtures that go to penalties. If the match does not go to penalties this will be a losing selection. If a fixture is postponed, normal postponed match rules apply. If a fixture is abandoned, normal abandoned match rules apply.
        • Qualify - Whether your nominated team qualifies to the next round of the next round of fixtures in the specified tournament/cup/league. If a fixture is postponed normal postponed match rules apply. If a fixture is abandoned normal abandoned match rules apply. In the event of a forfeit or bye for either team, please refer to the postponed rules (2.1.8.12.6.).

Soccer Bet Types

  1. Unless otherwise stated the result to soccer bet types refer to the score at the end of regular time (including any stoppage time added by the referee). Extra-time does not count.

  2. 1X2, 1st Half 1X2 & 2nd Half 1X2

    1. 1X2 means betting in any one of three possible winning outcomes for an Event. 1 refers to the team that is named first (usually the home team); X refers to the game resulting in a draw or tie; 2 refers to the team that is named second (usually the away team).
    2. 1st Half 1X2 means betting in any one of three possible winning outcomes of the first half for an Event. 1 refers to the team that is named first (usually the home team); X refers to the game resulting in a draw or tie; 2 refers to the team that is named second (usually the away team).
    3. 2nd Half 1X2 means betting in any one of three possible winning outcomes counting only the second half for an Event. 1 refers to the team that is named first (usually the home team); X refers to the game resulting in a draw or tie; 2 refers to the team that is named second (usually the away team).
    4. First Ten Minutes 1X2
      1. First Ten Minutes 1X2 means betting to predict the three possible outcomes of the first 10 minutes in the regular time of a match.
      2. Bets will be void if the match is abandoned unless settlement of bets is already determined.
  3. Correct Score

    1. Correct Score means betting to predict the final score at the end of full-time.
    2. Correct Score to win "AOS" means the selected team must win to a score not listed in the selection.
    3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
  4. Total Goal, First Half Total Goal & Second Half Total Goal

    1. Total Goal means betting determined by the total sum of the number of goals scored in an Event.
    2. First Half Total Goal means betting determined by the total sum of the number of goals scored in the first half of a match.
    3. First Half Total Goal vs. Second Half Total Goal
      1. First Half Total Goal vs. Second Half Total Goal means betting to predict the total number of goals scored by both teams in the first half versus the total number of goals scored by both teams in the second half of the match.
      2. Home Team 1st Half Total Goal vs. Home Team 2nd Half Total Goal means betting to predict the total number of goals scored by home team in the first half versus the total number of goals scored by home team in the second half of the match.
      3. Away Team 1st Half Total Goal vs. Away Team 2nd Half Total Goal means betting to predict the total number of goals scored by away team in the first half versus the total number of goals scored by away team in the second half of the match.
    4. Second Half Total Goal means betting determined by the total sum of the number of goals scored in the second half of a match.
    5. Bets will be void if the match is abandoned unless settlement of bets is already determined.
  5. Half-time/Full-time (HT.FT)

    1. Half-time/Full-time means betting to predict both the Half-time result and Full-time result of an Event (extra-time does not count). The following with respect to this Market shall mean: H refers to the first named team (usually the home team); D refers to a draw; A refers to the second named team (usually the away team).
    2. Example–HA means that the first named team (Home) will be leading at half-time, and the second named team (Away) will be leading at full-time.
    3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
  6. First Goal/Last Goal and First Half First Goal/ Last Goal

    1. First Goal/Last Goal means betting on which team will score the first or last goal in a match. With respect to this Market, the following shall mean: HF refers to the first named team (usually the home team) scoring the first goal. HL refers to the first named team scoring the last goal. AF refers to the second named team (usually the away team) scoring the first goal. AL refers to the second named team scoring the last goal. NG refers to no goals being scored during the Event.
    2. First Half First Goal/Last Goal means betting on which team will score the first or last goal in the first half of a match. With respect to this Market, the following shall mean: HF refers to the first named team (usually the home team) scoring the first goal. HL refers to the first named team scoring the last goal. AF refers to the second named team (usually the away team) scoring the first goal. AL refers to the second named team scoring the last goal. NG refers to no goals being scored during the Event.
    3. Own goals count to the team credited with the goal.
    4. If an Event is abandoned after a goal is scored then all bets on First Goal (and No Goal) will stand while bets on Last Goal will be void. If an Event is abandoned without any goal being scored then all wagers on First Goal, Last Goal and No Goal will be void.
  7. Which Team to Kick-Off

    1. Which Team to Kick-Off means betting on which team will kick-off the Event.
    2. If an Event is abandoned after the Event has kicked-off then all bets are still valid.
  8. Home Team Total vs. Away Team Total

    1. Home Team Total Goal vs. Away Team Total Goal
      1. Home Team Total Goal vs. Away Team Total Goal means betting to predict the total number of goals scored by the home teams versus the total number of goals scored by the away teams for matches in a specific league played on a certain day.
    2. Home Team Total Corner vs. Away Team Total Corner
      1. Home Team Total Corner vs. Away Team Total Corner means betting to predict the total number of corners taken by the home teams versus the total number of corners taken by the away teams for matches in a specific league played on a certain day.
    3. Home Team Total Booking vs. Away Team Total Booking
      1. Home Team Total Booking vs. Away Team Total Booking means betting to predict the total number of bookings received by home team versus the total number of bookings received by away team for a match in a specific league or competition on a certain day.
    4. Home refers to the first named team and Away refers to the second named team.
    5. If one (or more) matches should be postponed or abandoned then the bet is void.
  9. Single Team Over/Under & Single Team 1st Half Over/Under

    1. Single Team Over/Under means goal scored by a specified team in a match.
    2. Single Team 1st Half Over/Under means betting to predict the goal scored by a specified team during the first half of an Event.
    3. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
  10. Corners

    1. An awarded corner but untaken do not count.
    2. Number of Corners
      1. Handicap & 1st Half Handicap
        1. Handicap means betting on which team will take the most corners during a match inclusive of any handicaps.
        2. 1st Half Handicap means betting on which team will take the most corners during the first half of a match inclusive of any handicaps.
        3. 1st Half Handicap’s bets will be void if the match is abandoned during the first half of the match. First Half’s Handicap bets will remain valid if the match is abandoned during the second half of the match.
      2. Over/Under & 1st Half Over/Under
        1. Over/Under means betting on the total number of corners taken by both teams during a match.
        2. 1st Half Over/Under means betting on the total number of corners taken by both team during the first half of a match.
        3. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
        4. Bets will be void if the match is abandoned unless settlement of bets is already determined.
    3. First Corner, 1st Half First Corner & 2nd Half First Corner
      1. First Corner means betting on which team will take the first corner in a match.
      2. 1st Half First Corner means betting on which team will take the first corner in the 1st half of a match.
      3. 2nd Half First Corner means betting on which team will take the first corner in the 2nd half of a match.
      4. The betting options available in all First Corner markets are home, away or none.
      5. Bets will be void if the match is abandoned unless settlement of bets is already determined.
    4. Last Corner & First Half Last Corner
      1. Last Corner means betting on which team will take the last corner in a match.
      2. First Half Last Corner means betting on which team will take the last corner in the first half of a match.
      3. First Half Last Corner’s bets will be void if the match is abandoned during the first half of the match. First Half Last Corner’s bets will remain valid if the match is abandoned during the second half of the match.
      4. The betting options available in all Last Corner markets are home, away or none.
    5. Next Corner
      1. Next Corner means betting on which team will take the next corner in a match.
      2. All bets are consider Valid if the designated corner had been taken.
    6. Single Team No. of Corner Over/Under
      1. Single Team No. of Corner Over/Under means betting to predict the total number of corners taken by a specified team in a match.
        1. Home Team Exact Corners means betting on the exact number of corners taken by home team after regular time of play.
        2. First Half Home Team Exact Corners means betting on the exact number of corners taken by home team during the first half of the match.
        3. For both Home Team Exact Corners & First Half Home Team Exact Corners, bets will be void if the match is abandoned unless settlement of bets is already determined.
      2. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
        1. Away Team Exact Corners means betting on the exact number of corners taken by away team after regular time of play.
        2. First Half Away Team Exact Corners means betting on the exact number of corners taken by away team during the first half of the match.
        3. For both Away Team Exact Corners & First Half Away Team Exact Corners, bets will be void if the match is abandoned unless settlement of bets is already determined.
    7. Total Corners Aggregated & First Half Total Corners Aggregated
      1. Total Corners Aggregated means betting on the total number of corners taken by both teams after regular time of play.
      2. First Half Total Corners Aggregated means betting on the total number of corners taken by both teams during the first half of the match.
      3. For both Total Corners Aggregated & First Half Total Corners Aggregated, bets will be void if the match is abandoned unless settlement of bets is already determined.
    8. Alternative Corners and 1st Half Alternative Corners
      1. Alternative Corners means betting on the given selection of corner bet options and the settlement is based on the total corner count taken by both teams after regular time of play.
      2. 1st Half Alternative Corners means betting on the given selection of corner bet options taken by both teams during the first half of the match.
      3. For both Alternative Corners & 1st Half Alternative Corners, bets will be void if the match is abandoned unless settlement of bets is already determined.
      4. The betting options available in all Alternative Corners markets are Over, Exact or Under a selected number.
    9. Corner 3-Way Handicap and 1st Half Corner 3-Way Handicap
      1. Corner 3-Way Handicap means settlement will be at the odds displayed using the actual corners in the match adjusted for the handicap.
      2. Corner 1st Half 3-Way Handicap means settlement will be at the odds displayed using the actual corners in the first half of a match adjusted for the handicap.

        Home (-1): Home Team must win at least two corners or above.
        Draw (+1): Home Team win exactly by one corner.
        Away (+1): Away Team win or draw.

    10. Time of First Corner and Time of 2nd Half First Corner
      1. Time of First Corner means betting on the predicted time of the first corner taken during a match.
      2. Time of 2nd Half First Corner means betting on the predicted time of the first corner taken during the second half of the match.
      3. Bets will be valid if the match is abandoned after the first corner is taken.
      4. Bets of an abandoned match will be void if no corner is taken within the time frame set of play, unless settlement of bets is already determined.
      5. Example: If the corner happens on or after the 8 minutes. "No Corner Before 8:00" shall be winning bets.
      6. If the first corner kick needs to be retaken, the time that the corner kick is retaken shall be deemed as the time of the first corner.
      7. The time of the first corner shall be determined using time given to the Company by its data provider and not when the actual first corner was actually taken.
    11. Home Team Over/Under Corner & 1st Half Home Team Over/Under Corner
      1. Home Team Over/Under Corner means if the Home Team’s total Corner is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
      2. 1st Half Home Team Over/Under Corner means if the Home Team’s total Corner is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
      3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
    12. Away Team Over/Under Corner & 1st Half Away Team Over/Under Corner
      1. Away Team Over/Under Corner means if the Away Team’s total Corner is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
      2. 1st Half Away Team Over/Under Corner means if the Away Team’s total Corner is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
      3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
    13. Corners Race and 1st Half Corners Race
      1. Corners Race means betting to predict which team will reach the quoted number of corners first.
      2. 1st Half Corners Race means betting to predict which team will reach the quoted number of corners first in the first half of the match.
      3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
    14. Corners Odd/Even, 1st Half Corners Odd/Even, and 2nd Half Corners Odd/Even
      1. Corners Odd/Even means betting to predict whether the total number of Corners taken in the match will be Odd or Even.
      2. 1st Half Corners Odd/Even means betting to predict whether the total number of Corners taken in the first half of the match will be Odd or Even.
      3. 2nd Half Corners Odd/Even means betting to predict whether the total number of Corners taken in the second half of the match will be Odd or Even.
      4. If no Corners are taken, then the market will be settled as “Even”.
      5. Bets relating to 1st Half Corners Odd/Even remains valid if match is abandoned in the 2nd half.
    15. Corner Highest Scoring Half
      1. Corner Highest Scoring Half means betting to predict which half of the match will have greater number of corners taken during the match.
      2. For this bet type, the following options are available: 1H, 2H, and Tie
      3. If the match is abandoned, any Half with Most Corners bets will only be settled if the result is unconditionally determined and any further corners have no effect on the market result. In all other scenarios, bets will be considered void.
    16. Corner Highest Scoring Half (2 Way)
      1. Corner Higher Scoring Half (2 Way) means betting to predict which half of the match will have the greater number of corners taken during the match.
      2. For this bet type, the following options are available: 1H and 2H
      3. If the result at the end of both halves are Draw, all bets will be refunded.
      4. If the match is abandoned, any Half with Most Corners bets will only be settled if the result is unconditionally determined and any further corners have no effect on the market result. In all other scenarios, bets will be considered void.
    17. Half Time/Full Time Total Corners
      1. Half Time/Full Time Total Corners means betting to both predict the Total Corners taken at half time and the Total Corners taken at the end of the match.
      2. For this bet type, “8+” ,"9+",…"15+" refers to the betting option where the Total Corners taken after full time must be at least (8), (9),…, (15) to win the bet.
      3. Half Time/Full Time Total Corners to win "AOS" means the selected team must win to a score not listed in the selection.
    18. 1st Half Correct Corners and 2nd Half Correct Corners
      1. 1st Half Correct Corners means betting to predict the Correct Corners at the end of the First Half.
      2. 2nd Half Correct Corners means betting to predict the Correct Corners at the end of the Second Half.
      3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
  11. Total Bookings

    1. A yellow card counts as one point and a red card counts as two points. The maximum number of points that a player can receive during a match is three (one for a yellow and two for a red, the second yellow card does not count).
    2. Cards shown to non-players (managers, coaches, substitutes etc) do not count.
      1. Cards given out by referee after Full Time whistle do not count.
      2. Cards given out by referee after Half Time whistle will be counted in the second half of the match.
    3. Number of Total Bookings
      1. Handicap & 1st Half Handicap
        1. Handicap means betting on which team will receive the most cards during a match inclusive of any handicaps.
        2. 1st Half Handicap means betting on which team will receive the most cards during the first half of a match inclusive of any handicaps.
        3. 1st Half Handicap’s bets will be void if the match is abandoned during the first half of the match. However, bets will remain valid if the match is abandoned during the second half of the match.
      2. Over/Under & 1st Half Over/Under
        1. Over/Under means betting on the total number of cards received by both teams during a match.
        2. 1st Half Over/Under means betting on the total number of cards received by both teams during the first half of a match.
        3. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
        4. Bets will be void if the match is abandoned unless settlement of bets is already determined.
    4. First Booking & 2nd Half First Booking
      1. First Booking means betting on which team will receive first booking (Yellow or Red) in a match.
      2. 2nd Half First Booking means betting on which team will receive first booking (Yellow or Red) in the 2nd half of a match.
      3. If two or more players receive a booking for the same incident then the player who is shown the first card by the referee will be deemed the winner.
      4. If a match is abandoned after the first card has been issued then all bets are valid. If a match is abandoned before the first card has been issued then all bets are void.
    5. Last Booking
      1. Last Booking means betting on which team will receive last booking (Yellow or Red) in a match.
      2. If two or more players receive a booking for the same incident then the player who is shown the last card by the referee will be deemed the winner.
      3. If a match is abandoned then all bets are void.
    6. Next Booking
      1. Next Booking means betting to predict which team will receive a booking next, either a red card and/or a yellow card.
      2. All bets are considered valid if the designated booking had been received.
    7. Single Team Total Bookings Over/Under
      1. Single Team Total Bookings Over/Under means betting to predict the total number of bookings received by a specified team in a match.
      2. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
  12. Offsides

    1. Number of Offside
      1. Handicap & 1st Half Handicap
        1. Handicap means betting on which team will be caught offside the most number of times during a match, inclusive of any handicaps.
        2. 1st Half Handicap means betting on which team will be caught offside the most number of times during the first half of a match, inclusive of any handicaps.
        3. 1st Half Handicap’s bets will be void if the match is abandoned during the first half of the match. However, bets will remain valid if the match is abandoned during the second half of the match.
      2. Over/Under & 1st Half Over/Under
        1. Over/Under means betting on the total number of offside decisions during a match.
        2. 1st Half Over/Under means betting on the total number of offside decisions during the first half of a match.
        3. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
        4. Bets will be void if the match is abandoned unless settlement of bets is already determined.
    2. First Offside & 2nd Half First Offside
      1. First Offside means betting on which team will be caught offside first in a match.
      2. 2nd Half First Offside means betting on which team will be caught offside first in the 2nd half of a match.
      3. If a match is abandoned after the first offside decision then all bets are valid. If a match is abandoned before the first offside decision then all bets are void.
    3. Last Offside
      1. Last Offside means betting on which team will be caught offside last in a match.
      2. If a match is abandoned then all bets are void.
    4. Next Offside
      1. Next Offside means betting to predict which team will be caught offside next.
      2. All bets are considered valid if the designated offside had been caught.
  13. Substitutions

    1. Number of Substitution
      1. Handicap
        1. Handicap means betting on which team will make the most substitutions during a match, inclusive of any handicaps.
        2. If a match is abandoned then all bets are void.
      2. Over/Under
        1. Over/Under means betting on the total number of substitutions during a match.
        2. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
        3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
    2. First Substitution
      1. First Substitution means betting on which team will make the first substitution during a match.
      2. If two or more players are substituted at the same time then the player whose number is shown first by the fourth official is deemed the winner.
      3. If a match is abandoned after the first substitution has been made then all bets are valid. If a match is abandoned before the first substitution has been made then all bets are void.
    3. Last Substitution
      1. Last Substitution means betting on which team will make the last substitution during a match.
      2. If two or more players are substituted at the same time then the player whose number is shown last by the fourth official is deemed the winner.
      3. If a match is abandoned then all bets are void
  14. Clean Sheets

    1. Clean Sheets means betting “Yes” on a team to keep a clean sheet (not to concede a goal) or “No” on a team not to keep a clean sheet (to concede a goal).
    2. If an Event is abandoned after goal is scored by Home team only, then ‘Away Yes & No’ bets will stand while ‘Home Yes & No’ bets will be void. If goal is scored by Away team only, then ‘Home Yes & No’ bets will stand while ‘Away Yes & No’ will be void. If goals are scored by both Home and Away teams, then all bets will stand. If an Event is abandoned without any goal being scored, then all wagers will be void.

      Rule 1:
      Home score ≥ 1, Away score = 0 (1, 2..:0)
      Home Yes – Refund Away Yes – Lose
      Home No – Refund Away No – Win

      Rule 2:
      Home score ≥ 1, Away score ≥ 1 (1, 2…: 1, 2…)
      Home Yes – Lose Away Yes – Lose
      Home No – Win Away No – Win

      Rule 3:
      Home score = 0, Away score ≥ 1 (0:1, 2…)
      Home Yes – Lose Away Yes – Refund
      Home No – Win Away No – Refund

  15. Penalties

    1. Penalties means betting on a penalty being awarded and taken during a match.
    2. If a match is abandoned after a penalty has been awarded and taken then all bets are still valid.
    3. If a match is abandoned before a penalty has been awarded and taken then all bets are void.
  16. Penalty Shoot-outs Products

    1. Penalty Shoot-outs
      1. Penalty Shoot-outs means betting on which team will win the penalty shootout.
      2. In handicap betting, the result includes all penalty kicks taken in the shoot-out including the kicks taken in sudden death. In over/under betting, the result only includes the ten penalty kicks in the shoot-out, and does not include any kicks taken in sudden death. If one team has already scored more successful kicks than the other team could possibly reach with all its remaining kicks, the shoot-out immediately ends regardless of the number of kicks remaining.
    2. Penalty Shootout – Goal / Miss
      1. Means betting to predict whether the specified team will Goal or Miss in the Penalty Shootout.
      2. The following betting options are available:
        • Miss – means the penalty shot is a miss.
        • Goal – means the penalty shot is a goal.
      3. If the match does not go to penalty shootout, then all bets will be refunded.
      4. Bets will be void if the match is abandoned unless settlement of bets is already determined.
    3. Penalty Shootout – Exact Total Goals
      1. Means betting to predict the exact total number of goals scored by both teams during penalty shootouts.
      2. The result shall be based only on the ten (10) penalties, or less than ten if the match result is already determined prior to reaching ten, during a penalty shootout and shall not include goals made during a sudden-death shootout.
      3. If the match does not go to penalty shootouts, then all bets will be refunded.
      4. Bets will be void if the match is abandoned unless settlement of bets is already determined.
    4. Penalty Shootout – Odd /Even
      1. Means betting to predict whether total number of goals scored by both teams during penalty shootout will be odd or even.
      2. First 10: The result shall be based only on the first ten (10) penalties, or less than ten if the match result is already determined prior to reaching ten during a penalty shootout and shall not include goals made during a sudden-death shootout.
      3. Final Result: The result shall include goals made during a sudden-death shootout if the result is not determined within the first ten (10) penalties.
      4. If the match does not go to penalty shootout, then all bets will be refunded.
      5. Bets will be void if the match is abandoned unless settlement of bets is already determined.
    5. Penalty Shootout – Single Team Over/Under
      1. Means betting to predict whether total number of goals scored by a specified team during penalty shootout will be Over or Under the pre-designated line.
      2. First 10: The result shall be based only on the first ten (10) penalties, or less than ten if the match result is already determined prior to reaching ten during a penalty shootout and shall not include goals made during a sudden-death shootout.
      3. Final Result: The result shall include goals made during a sudden-death shootout if the result is not determined within the first ten (10) penalties
      4. If the match does not go to penalty shootout, then all bets will be refunded.
      5. Bets will be void if the match is abandoned unless settlement of bets is already determined.
    6. Penalty Shootout to Go to Sudden Death
      1. “Penalty Shootout to Go to Sudden Death,” means betting to predict whether the penalty shootout will proceed to Sudden Death. If the bet is "Yes", it means the penalty shootout will proceed to Sudden Death, otherwise if the bet is "No", it means the penalty shootout shall not proceed to Sudden Death.
      2. If the penalty shootout goes to sudden death, then the winning result is “Yes”; if the penalty shootout does not go to sudden death then the winning result is “No”.
    7. Total Penalties Taken in Shootout
      1. “Total Penalties Taken in Shootout” means betting to predict the number of penalties taken in the penalty shootout, regardless of whether any goal was scored or not.
      2. If the total is more than the OU line then the winning result is “Over”; if the total is less than the OU line then the winning result is “Under”.
    8. Penalty Shootout - Which Team Will Take the First Penalty
      1. “Penalty Shootout - Which Team Will Take the First Penalty” means predicting which team of the match will take the first penalty during the penalty shootout.
      2. If the Event is abandoned after the first penalty in the penalty shootout is taken, then all bets are still valid.
    9. Penalty Shootout Woodwork - Rounds 1 to 5
      1. Means betting to predict if the attempts in the penalty shootout will hit the post or cross bar in individual round. If the ball hits the post first, and thereafter saved by the goalkeeper, it is still considered “Woodwork”.
      2. Customers can bet from Rounds 1 to 5 and the Settlement of bets are based on each round result.
      3. If a Penalty Shootout does not progress to the round stated, then all bets will be void.
      4. If the match does not go to penalty shootout, then all bets will be refunded.
      5. Bets will be void if the match is abandoned unless settlement of bets is already determined.
    10. Penalty Shootout 1x2 – Rounds 1 to 5
      1. Means betting on any one of the three possible outcomes in the penalty shootout.

        1 refers to the first team (usually Home team), X refers to the game resulting in a draw or tie, and 2 refers to the second team (usually Away team)

      2. Customers can bet from Rounds 1 to 5 and the Settlement of bets are based on each round result.
      3. Both team must kick in the penalty shootout, if either team didn't kick the penalty shootout, all bets will be voided in that particular round.
      4. If a Penalty Shootout does not progress to the round stated, then all bets will be void.
      5. If the match does not go to penalty shootout, then all bets will be refunded.
      6. Bets will be void if the match is abandoned unless settlement of bets is already determined.
    11. Penalty Shootout Both/One/Neither – Rounds 1 to 5
      1. Means betting to predict whether both, one, or neither of the team will score or not score in the penalty shootout.
      2. The following betting options are available:
        • Both = Both teams will score.
        • One = Either team will score.
        • Neither = Both team will not score.
      3. Customers can bet from Rounds 1 to 5 and the Settlement of bets are based on each round result.
      4. If a Penalty Shootout does not progress to the round stated, then all bets will be void.
      5. If the match does not go to penalty shootout, then all bets will be refunded.
      6. Bets will be void if the match is abandoned unless settlement of bets is already determined.
    12. Penalty Shootout - Correct Score
      1. Means betting to predict the final score at the end of the penalty shootout.
      2. Penalty Shootout Correct Score to win "HAOS" or "AAOS" means the selected team must win to a score not listed in the selection.
      3. The result shall include goals made during a sudden-death shootout if the result is not determined within the ten (10) penalties.
      4. If the match does not go to penalty shootout, then all bets will be refunded.
      5. Bets will be void if the match is abandoned unless settlement of bets is already determined.
    13. Penalty Shootout Combo (First 10)
      1. Means betting to predict the outcome of a Penalty Shootout by sequence of both teams with goal or miss in a specific match.
      2. First 10: The result shall be based only on the first ten (10) penalty shootouts, or less than ten if the match result is already determined prior to reaching ten during a penalty shootout and shall not include goals made during a sudden-death.
      3. If a winner has been determined after 3 rounds, members with correct combination sequence until Round 3 shall be deemed as won with each remaining rounds (Round 4 & 5) counted as 1.
      4. Bets will be void if the match is abandoned unless settlement of bets is already determined.
  17. Fantasy League

    1. Fantasy matches are pairings of teams from different matches.
    2. All venues are strictly for reference purposes only.
  18. Specific 15-Minute Over/Under (OU)

    1. The Specific 15-Minute (OU) means betting that is determined by the total number of points (goals, corners, games, cards etc.) at the end of every 15th minute [INTERVAL OF] time of a match.
    2. If the total is more than the Over/Under pre-designated line then the winning result is Over; if the total is less than the Over/Under pre-designated line then the winning result is Under.
    3. For example,

      15th Minute OU
      00:00–15:00 OU: Total number of points to be scored from 00:00 till 15:00 All bets must be place on or before the end of the 15th minute.

      30th Minute OU
      15:01–30:00 OU: Total number of points to be scored from 15:01 till 30:00 All bets must be place on or before the end of the 30th minute.

      45th Minute OU
      30:01- 45:00 OU: Total number of points to be scored from 30:01 - 45:00. All bets must be place on or before the end of the 45th minute.

      60th Minute OU
      45:01–60:00 OU: Total number of points to be scored from 45:01 till 60:00 All bets must be place on or before the end of the 60th minute.

      75th Minute OU
      60:01–75:00 OU: Total number of points to be scored from 60:01 till 75:00 All bets must be place on or before the end of the 75th minute.

      90th Minute OU
      75:01- 90:00 OU: Total number of points to be scored from 75:01 till 90:00. All bets must be placed on or before the end of the 90th minute.

    4. For the Specific 15-Minute OU, bets are settled on the exact time the goal is scored (ball crossing the goal line), number of corners (corners taken) and Total Bookings (cards given by the official referee) as shown by the clock as published in the live broadcast.
    5. If a match is suspended or abandoned, then bets placed on unfinished Specific 15-Minute OU will be considered void. If the designated Specific 15-Minute OU are completed then bets will be valid.
    6. For last two (2) minutes of any Specific 15 Minutes O/U live betting, any actions other than the ones mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: a goal, a penalty and red card.
    7. For last two (2) minutes of any Specific 15 Minutes Number of Corners live betting, any actions other than the ones mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: front court dangerous free kick, attacker is holding the ball at the front court and a penalty.
    8. For last two (2) minutes of any Specific 15 Minutes Total Bookings live betting, any actions other than the ones mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: front court dangerous free kick, a penalty, a goal, a corner, player down injured unexplained, players arguing and players fighting.
    9. For 30:01-45:00 & 75:01 - 90:00, bets are settled on the exact time the goal is scored ( ball crossing the goal line) , number of corners (corners taken) and Total bookings (cards given by the official referee) as shown by the clock as published in the live broadcast excluding any additional time or injury time.
  19. Free kick

    1. An awarded free kick but untaken do not count.
    2. Free kick refers to direct free kick and indirect free kick. (Except Penalty kick & Goal kick)
    3. Number of Free kicks
      1. Handicap & 1st Half Handicap
        1. Handicap means betting on which team will take the most free kicks during a match inclusive of any handicaps.
        2. 1st Half Handicap means betting on which team will take the most free kicks during the first half of a match inclusive of any handicaps.
        3. 1st Half Handicap’s bets will be void if the match is abandoned during the first half of the match. However, bets will remain valid if the match is abandoned during the second half of the match.
      2. Over/Under& 1st Half Over/Under
        1. Over/Under means betting on the total number of free kicks taken by both teams during a match.
        2. 1st Half Over/Under means betting on the total number of free kicks taken by both teams during the first half of a match.
        3. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
        4. Bets will be void if the match is abandoned unless settlement of bets is already determined.
    4. First Free kick & 2nd Half First Free kick
      1. First Free kick means betting on which team will take the first free kick in a match.
      2. 2nd Half First Free kick means betting on which team will take the first free kick in the 2nd half of a match.
      3. If a match is abandoned after the first free kick has been taken then all bets are valid. If a match is abandoned before the first free kick has been taken then all bets are void.
    5. Last Free Kick
      1. Last Free kick means betting on which team will take the last free kick in a match.
      2. If a match is abandoned then all bets are void.
    6. Next Free Kick
      1. Next Free Kick means betting to predict which team will be awarded the next free kick.
      2. All bets are considered valid if the designated free kick had been taken.
  20. Goal kick

    1. A goal kick is awarded to the defending team if the ball completely crosses the end line, as a result of contact with an opposing player.
    2. An awarded goal kick but untaken and goal kick by a goalkeeper after making a save do not count.
    3. Number of Goal kicks
      1. Handicap& 1st Half Handicap
        1. Handicap means betting on which team will take the most goal kicks during a match inclusive of any handicaps.
        2. 1st Half means betting on which team will take the most goal kicks during the first half of a match inclusive of any handicaps.
        3. 1st Half Handicap’s bets will be void if the match is abandoned during the first half of the match. However, bets will remain valid if the match is abandoned during the second half of the match.
      2. Over/Under& 1st Half Over/Under
        1. Over/Under means betting on the total number of goal kicks taken by both teams during a match.
        2. 1st Half Over/Under means betting on the total number of goal kicks taken by both teams during the first half of a match.
        3. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
        4. Bets will be void if the match is abandoned unless settlement of bets is already determined.
    4. First Goal kick & 2nd Half First Goal kick
      1. First Goal kick means betting on which team will take the first goal kick in a match.
      2. 2nd Half First Goal kick means betting on which team will take the first goal kick in the 2nd half of a match.
      3. If a match is abandoned after the first goal kick has been taken then all bets are valid. If a match is abandoned before the first goal kick has been taken then all bets are void.
    5. Last Goal Kick
      1. Last Goal kick means betting on which team will take the last goal kick in a match.
      2. If a match is abandoned then all bets are void.
    6. Next Goal Kick
      1. Next Goal Kick means betting on which team will take the next goal kick in a match.
      2. All bets are considered valid if the designated goal kick had been taken.
  21. Throw-in

    1. A throw-in is awarded to a team if the ball completely crosses the side touch line, as a result of contact with an opposing player.
      1. An awarded throw-in but untaken does not count.
    2. Number of Throw-in
      1. Handicap& 1st Half Handicap
        1. Handicap means betting on which team will take the most throw-in during a match inclusive of any handicaps.
        2. 1st Half Handicap means betting on which team will take the most throw-in during the first half of a match inclusive of any handicaps.
        3. 1st Half Handicap’s bets will be void if the match is abandoned during the first half of the match. However, bets will remain valid if the match is abandoned during the second half of the match.
      2. Over/Under& 1st Half Over/Under
        1. Over/Under means betting on the total number of throw-in taken by both teams during a match.
        2. 1st Half Over/Under means betting on the total number of throw-in taken by both teams during the first half of a match.
        3. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
        4. Bets will be void if the match is abandoned unless settlement of bets is already determined.
    3. First Throw-in & 2nd Half First Throw-in
      1. First throw-in means betting on which team will take the first throw-in in a match.
      2. 2nd Half First throw-in means betting on which team will take the first throw-in in the 2nd half of a match.
      3. If a match is abandoned after the first throw-in has been taken then all bets are valid. If a match is abandoned before the first throw-in has been taken then all bets are void.
    4. Last Throw-in
      1. Last throw-in means betting on which team will take the last throw-in in a match.
      2. If a match is abandoned then all bets are void.
    5. Next Throw-in
      1. Next Throw-in means betting on which team will take the next throw-in in a match.
      2. All bets are considered valid if the designated throw-in had been taken.
  22. Specific10 Minutes Over/Under (O/U)

    1. The Specific 10-Minute (OU) means betting that is determined by the total number of points (goals, corners, games, cards etc.) at the end of every 10th minute [INTERVAL OF] time of a match.
    2. If the total is more than the Over/Under pre-designated line then the winning result is Over; if the total is less than the Over/Under pre-designated line then the winning result is Under.
    3. For example:

      10th Minute OU
      00:00–10:00 O/U: Total number of points to be scored from 00:00 till 10:00 All bets must be place on or before the end of the 10th minutes.

      20th Minute OU
      10:01–20:00 O/U: Total number of points to be scored from 10:01 till 20:00 All bets must be place on or before the end of the 20th minutes.

      30th Minute OU
      20:01–30:00 O/U: Total number of points to be scored from 20:01 till 30:00 All bets must be place on or before the end of the 30th minutes.

      40th Minute OU
      30:01 – 40:00 O/U: Total number of points to be scored from 30:01 till 40:00 All bets must be place on or before the end of the 40th minutes.

      60th Minute OU
      50:01 – 60:00 O/U: Total number of points to be scored from 50:01 till 60:00 All bets must be place on or before the end of the 60th minutes.

      70th Minute OU
      60:01 – 70:00 O/U: Total number of points to be scored from 60:01 till 70:00 All bets must be place on or before the end of the 70th minutes.

      80th Minute OU
      70:01 – 80:00 O/U: Total number of points to be scored from 70:01 till 80:00 All bets must be place on or before the end of the 80th minutes.

      90th Minute OU
      80:01 - 90:00 O/U: Total number of points to be scored from 80:01 till 90:00. All bets must be placed on or before the end of the 90th minute.

    4. For the Specific 10-Minutes O/U, bets are settled on the exact time the goal is scored (ball crossing the goal line), number of corners (corners taken) and Total Bookings (cards given by the official referee) as shown by the clock as published in the live broadcast.
    5. If a match is suspended or abandoned, then bets placed on unfinished Specific 10-Minute OU will be considered void. If the designated Specific 10-Minute O/U are completed then bets will be valid.
    6. For last two (2) minutes of any Specific 10 Minutes O/U live betting, any actions other than the ones mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: a goal, a penalty and red card.
    7. For 80:01-90:00, bets are settled on the exact time the goal is scored ( ball crossing the goal line) , number of corners (corners taken) and Total bookings (cards given by the official referee) as shown by the clock as published in the live broadcast excluding any additional time or injury time.
  23. Score box

    1. A single placement on box selection for a whole series of score / goal margin/ total goal with a minimum of Three (3) outcome and maximum up to Five (5) outcome depending on real time situation.
    2. Bets will be void if the match is abandoned unless settlement of bets is already determined.
    3. Score Box Handicap and Over/Under betting Stakes.

      For example:
      The maximum negative odd at the time is -6 and the stake placed is $100.
      The total balance that will be deducted/needed in the account shall be Maximum negative odd multiplied by the Stake = -6 x $100 = - $600

    4. Score Box Handicap
      1. Win Score Box means betting to predict the winner of the match with a series of different winning goal margin and odds offer on each outcome between the Home or Away team.
      2. The option available for this bet type are:
        • Home
        • Away
      3. For scores that go beyond the range provided, the maximum winning or losing odds shall be used to calculate the payout or losing amount.

        Score Box Handicap Example:
        English Premier League Liverpool (Home) vs. Chelsea (Away)

        Win Score 2 1 Draw -1 -2
        Home 4.13 1.40 0.00 -2.01 -5.92
        Away -5.11 -1.73 0.00 1.62 4.80

        If the player bet choice isHome team with $ 100 bet placed, result of match and resulting return are as follow:

        • If the result of the match is 0-0, or any score which resulted the match to be a draw match, Player winning odds is 0, winning is $ 100 x 0 = $ 0
        • If the result of the match is 1-0, Home team win by 1 goal, Player winning odds is 1.40, winning is $ 100 x 1.40 = $ 140
        • If the result of the match is 2-0, Home team win by 2 goals, Player winning odds is 4.13, winning is $ 100 x 4.13 = $ 413
        • If the result of the match is 3-0, Home team win by 3 goals, Player winning odds is 4.13, winning is $ 100 x 4.13 = $ 413 (Reference for item 2.2.23.3.3)
        • If the result of the match is 0-1, Away team win by 1 goal, Player losing odds is -2.01, losing is $ 100 x -2.01 = - $ 201
        • If the result of the match is 0-2, Away team win by 2 goals, Player losing odds is -5.92, losing is $ 100 x -5.92 = - $ 592
        • If the result of the match is 0-3, Away team win by 3 goals, Player losing odds is -5.92, losing is $ 100 x -5.92 = - $ 592 (Reference for item 2.2.23.3.3)

        If the player bet choice is Away team with $ 100 bet place, result of match and resulting return as follow:

        • If the result of the match is 0-0, tie between both Home and Away team, Player winning odds is 0, winning is $ 100 x 0 = $ 0
        • If the result of the match is 0-1, Away team win by 1 goal, Player winning odds is 1.62, winning is $ 100 x 1.62 = $ 162
        • If the result of the match is 0-2, Away team win by 2 goals, Player winning odds is 4.80, winning is $ 100 x 4.80 = $ 480
        • If the result of the match is 0-3, Away team win by 3 goals, Player winning odds is 4.80, winning is $ 100 x 4.80 = $ 480 (Reference for item 2.2.23.3.3)
        • If the result of the match is 1-0, Home team win by 1 goal, Player losing odds is -1.73, losing is $ 100 x -1.73 = - $ 173
        • If the result of the match is 2-0, Home team win by 2 goals, Player losing odds is -5.11, losing is $ 100 x -5.11 = - $ 511
        • If the result of the match is 3-0, Home team win by 3 goals, Player losing odds is -5.11, losing is $ 100 x -5.11 = - $ 511 (Reference for item 2.2.23.3.3)
    5. Score Box Over/Under
      1. Total Goals Box means betting to predict the total goal(s) Home and Away team scores with a series of total goal(s) and different odds offer on each outcome.
      2. The option available for this bet type are:
        • Equal/Over
        • Equal/Under
      3. For scores that go beyond the range provided, the maximum winning or losing odds shall be used to calculate the payout or losing amount.

        Score Box Over/Under Example:
        English Premier League Liverpool (Home) vs. Chelsea (Away)

        Total Goals 1 2 3 4 5
        Equal/Over -4.27 -1.68 0.96 2.53 6.42
        Equal/Under 4.05 1.60 -1.06 -2.66 -6.76

        If the player bet choice is Over with $ 100 bet place, result of match and resulting return as follow:

        • If the number of goals scored at the end of regular time is 0 goal, Player losing odds is -4.27, losing is $ 100 x -4.27 = - $ 427 (Reference for item 2.2.23.4.3)
        • If the number of goals scored at the end of regular time is 1 goal, Player losing odds is -4.27, losing is $ 100 x -4.27 = - $ 427
        • If the number of goals scored at the end of regular time are 2 goals, Player losing odds is -1.68, losing is $ 100 x -1.68 = - $ 168
        • If the number of goals scored at the end of regular time are 3 goals, Player winning odds is 0.96, winning is $ 100 x 0.96 = $ 96
        • If the number of goals scored at the end of regular time are 4 goals, Player winning odds is 2.53, winning is $ 100 x 2.53 = $ 253
        • If the number of goals scored at the end of regular time are 5 goals, Player winning odds is 6.42, winning is $ 100 x 6.42 = $ 642
        • If the number of goals scored at the end of regular time are 6 goals, Player winning odds is 6.42, winning is $ 100 x 6.42 = $ 642 (Reference for item 2.2.23.4.3)
  24. Top Goal Scorer

    1. Leagues Top Goalscorer
      1. Leagues Top Goalscorer means betting to predict the player who will score most goals within one regular season of a league.
      2. In case a player joins another club within the same league during mid-season, all goals scored while in different clubs will be included in computing the total goals scored. But goals scored by a player for any match outside the league will not count.
      3. Goals scored during play-off games and on penalty shootouts will not count.
      4. Owns goals will be excluded in computing the total goals scored by a player.
      5. Bets on non-starters will remain valid. A non-starter is any player whose name was not included in the final squad for the current season of a league.
      6. If a player withdraws from or is transferred to another club in different league prior to the start of the season, bets on the withdrawing or transferred player will be refunded.
      7. In case of dead-heat, the payout odds (less the stake) are divided by the number of winners and settled accordingly with the stake returned.
    2. Tournament or Event Top Goalscorer
      1. Tournament or Event Top Goalscorer means betting to predict the player who will score most goals within one tournament or an event.
      2. Own goals and goals scored in penalty shootouts will be excluded in computing the total goals scored by a player. However, goals scored during extra-time are counted.
      3. Bets on non-starters will remain valid. A non-starter is any player whose name was not included in the final squad for the tournament or event.
      4. If a player withdraws from or is transferred to another club in different tournament or event prior to the start of the tournament or event, bets on the withdrawing or transferred player will be refunded.
      5. In case of dead-heat, the payout odds (less the stake) are divided by the number of winners and settled accordingly with the stake returned.
    3. Players Head to Head Match Top Goal Scorer & Players vs. Team Top Goal Scorer
      1. Own goals and goals scored in penalty-shootouts do not count. Extra-time are excluded and do not count for betting purposes.
      2. If a player does not start/play in the match, all bets will be considered Void.
      3. All results are taken when the official result is declared at the end of the match by the governing body.
  25. Injury Time

    1. Injury time means the extra playing time added on to compensate for time spent attending to injured players during the match. The injury time awarded at end of 2nd half, as follows:

      None
      1 minute
      2 minutes
      3 minutes
      4+ minutes

    2. Injury Time Awarded at the End of 1st Half
      1. All bets placed are based on the full 45-minute play excluding extra time. Bets are settled on the Injury time awarded by the match fourth official referee after the full 45 minutes of play or at end of 1st half.
      2. If a match is abandoned at any time during the 1st Half, all bets on Injury Time Awarded at the end of 1st Half will be considered void and bets will be refunded to the member's accounts.
    3. Injury Time awarded at the End of the 2nd Half
      1. All bets placed are based on the full 90-minute play excluding extra time. Bets are settled on the Injury time awarded by the match fourth official referee after the full 90 minutes of play or at end of 2nd half.
      2. If a match is abandoned at any time, all bets on Injury Time Awarded at the end of 2nd Half will be considered void and bets will be refunded to the member's accounts.
    4. The Company will settle bets according to the official results made available by the soccer authority responsible for organizing the match.
  26. Double Chance, 1st Half Double Chance & 2nd Half Double Chance

    1. The following options are available:

      * 1 or X - If the result is either a home or draw then bets on this option are winners.

      * X or 2 - If the result is either a draw or away then bets on this option are winners.

      * 1 or 2 - If the result is either a home or away then bets on this option are winners

      * If a match is played at a neutral venue the team listed first is deemed the home team for betting purposes.

  27. Draw no Bet, First Half Draw no Bet & Second Half Draw no Bet

    1. Draw no Bet means betting to predict a Home or Away win in a match. If the final result at the end of regular time is a Draw, all bets will be refunded.
    2. First Half Draw no Bet means betting to predict a Home or Away win in the 1st half of a match. If the final result at the end of 1st half regular time is a Draw, all bets will be refunded.
    3. Second Half Draw no Bet means betting to predict a Home or Away win counting only the 2nd half of a match. If the result of the 2nd half regular time is a Draw, all bets will be refunded.
  28. Both/One /Neither to score

    Both= Both teams to score

    One= Either team to score

    Neither= Both team not to score

    1. If an Event is abandoned after goal is scored by Home team only, then ‘Neither’ bets will stand while ‘Both’ and ‘One’ bets will be void. If an Event is abandoned after goal is scored by Away team only, ‘Neither’ bets will stand while ‘Both’ & ‘One’ will be void. If an Event is abandoned after goals are scored by both Home and Away teams, all bets will stand. If an Event is abandoned without any goal being scored, all wagers will be void.

      Rule 1:
      Home score ≥ 1, Away score = 0 (1, 2..:0)
      Both- Refund
      One- Refund
      Neither-Lose

      Rule 2:
      Home score ≥ 1, Away score ≥ 1 (1, 2…: 1, 2…)
      Both-Win
      One-Lose
      Neither-Lose

      Rule 3:
      Home score = 0, Away score ≥ 1 (0:1, 2…)
      Both – Refund
      One – Refund
      Neither – Lose

  29. TO WIN TO NIL

    1. Predict whether your selection can win the match without conceding a goal after regular time of play or at the end of that scheduled, excluding extra time or penalty shoot-outs.
    2. If an Event is abandoned after goal is scored by Home team only, then ‘Away’ bets will stand while ‘Home’ bets will be void. If goal is scored by Away team only, then ‘Home’ bets will stand while ‘Away’ will be void. If goals are scored by both Home and Away teams, all bets will stand. If an Event is abandoned without any goal being scored, then all wagers will be void.

      Rule 1:
      Home score ≥1, Away score= 0 (1, 2..:0)
      Home – Refund Away – Lose

      Rule 2:
      Home – Lose Away – Lose
      Home score ≥ 1, Away score ≥ 1 (1, 2…: 1, 2…)

      Rule 3:
      Home score = 0, Away score ≥ 1 (0:1, 2…)
      Home – Lose Away – Refund

  30. 3 Way Handicap & 1st Half 3 Way Handicap

    1. 3 Way Handicap means settlement will be at the odds displayed using the actual score in the match adjusted for the handicap.
    2. 1st Half 3 Way Handicap means settlement will be at the odds displayed using the actual score in the first half of a match adjusted for the handicap.

      Home (-1): Home Team must win at least two goals or above.
      Draw (+1): Home Team win exactly by one goal.
      Away (+1): Away Team win or draw.

  31. TO WIN EITHER HALF

    1. Predict whether your selection can score more goals than their opponent in one of two halves.
    2. Home to Win Either Half
      1. Home to win either half means betting to predict whether home team can score more goals than their opponent in one of two halves.
      2. Bets will be void if the match is abandoned unless settlement of bets is already determined.
    3. Away to Win Either Half
      1. Away to win either half means betting to predict whether away team can score more goals than their opponent in one of two halves.
      2. Bets will be void if the match is abandoned unless settlement of bets is already determined.
  32. To Win Both Halves

    1. Predict whether your selection can score more goals than their opponent in each half.

      For example :If your selection scores in the first half of a match and the match finishes 1-0, although the first half was won 1-0 , the score in the second 45 minutes was effectively 0-0 and therefore a draw. If this occurs, only the first half is considered to have been 'won' and therefore bets would be losers.

    2. Home to Win Both Halves
      1. Home to Win Both Halves means betting to predict whether home team can score more goals than their opponent in each half.
      2. Bets will be void if the match is abandoned unless settlement of bets is already determined.
    3. Away to Win Both Halves
      1. Away to Win Both Halves means betting to predict whether away team can score more goals than their opponent in each half.
      2. Bets will be void if the match is abandoned unless settlement of bets is already determined.
  33. Highest Scoring Team & Lowest Scoring Team

    1. Highest Scoring Team
      1. Team with highest scoring is the winner.
      2. Goal Difference does not count.
      3. If teams are level on scores, then Dead Heat rules apply.

        Example :
        Man city 4 Swansea 4
        Liverpool 4 Sunderland 1
        Then Liverpool, Man city and Swansea are the winner.

    2. Lowest Scoring Team
      1. Team with lowest scoring is the winner.
      2. Goal Difference does not count.
      3. If teams are level on scores, then Dead Heat rules apply.
    3. Bets for the team who had a match abandoned or postponed but not rescheduled within the period stated by the company will be voided.
    4. Goals scored during penalty shootout will not count.
    5. For markets referring to tournaments, goals scored in extra time will count.
    6. For markets referring to set of fixtures on given dates, goals scored in extra time will not count.
  34. Exact Total Goals & Exact First Half Goals & Exact Second Half Goals

    1. Exact Total Goals means betting to predict the exact number of goals scored by both teams during the regular time of a match.
    2. Exact First Half Goals means betting to predict the exact number of goals scored by both teams in the first half of a match.
    3. Exact Second Half Goals means betting to predict the exact number of goals scored by both teams counting only the second half of a match.
    4. Bets will be void if the match is abandoned unless settlement of bets is already determined.
    5. Exact Home Team Goals & First Half Exact Home Team Goals
      1. Exact Home Team Goals means betting to predict the exact number of goals scored by Home team during the regular time of a match.
      2. First Half Exact Home Team Goals means betting to predict the exact number of goals scored by Home team in the first half of a match.
      3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
    6. Exact Away Team Goals & First Half Exact Away Team Goals
      1. Exact Away Team Goals means betting to predict the exact number of goals scored by Away team during the regular time of a match.
      2. First Half Exact Away Team Goals means betting to predict the exact number of goals scored by Away team in the first half of a match.
      3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
    7. Half Time/Full Time Exact Total Goals
      1. Half Time/Full Time Exact Total Goals means betting to predict both the exact number of goals scored by both teams in the first half of a match and the exact number of goals scored by both teams at the end of the regular time of a match.
      2. Bets will be void if the match is abandoned unless settlement of bets is already determined.
  35. Exact Group Points:

    1. Exact Group Points means betting on a team to get a specific number of total points at the end of the Group round.
  36. Highest Scoring Group

    1. Means betting to predict the total number of goals scored by the group in the date specified.
    2. If groups are level on scores, then Dead Heat rules apply.

      Example:
      GroupA
      Poland-vs-Greece2-1=3Goals
      Russia-vs-Czech3-2=5Goals
      GroupATotal:8Goals
      GroupBTotal:7Goals
      GroupCTotal:7Goals
      GroupDTotal:6Goals
      Group A is the winner.

  37. Team Group Points

    1. Means betting on a team's points at the end of the Group round which accurately matched the categories offered, "Under", "Inclusive" & "Over".

      Example:
      Total points of Team X is 5 points

      If bet is:
      Under 3 points – lose
      Inclusive 3-4 points – lose
      Over 4 points – win

  38. Group Straight Forecast

    1. Means betting to predict the teams that will place first and second, in specific order, in the team standings of their respective Group at the end of the Group stage.
  39. Injury time awarded Over/Under

    1. Injury time awarded at end of 1st half Over/Under:
      1. 1st Half Injury Time Over/Under means betting Over/Under on the injury time awarded at the end of 1st half.
      2. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
      3. Bets are settled on the injury time awarded by the match fourth official referee after the full 45 minutes of play or at end of 1st half.
    2. Injury time awarded at end of 2nd half Over/Under
      1. 2nd Half Injury Time Over/Under means betting Over/Under on the injury time awarded at the end of 2nd half.
      2. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
      3. Bets are settled on the injury time awarded by the match fourth official referee after the full 90 minutes of play or at end of 2nd half.
  40. First Goal Method

    1. Means predicting the way the first goal of a match is scored by either team.
      1. Free-kick - Goal must be scored directly from the free kick. Deflected shots count provided the free-kick taker is awarded the goal. Also includes goals scored directly from a corner kick.
      2. Penalty - Goal must be scored directly from the penalty, with penalty taker as named scorer.
      3. Own Goal - If goal is declared as an own goal.
      4. Header - Last touch of the scorer must be with the head.
      5. Shot - All other goal-types not included above.
      6. No Goal
    2. The Company will settle bets according to the official results made available by the soccer authority responsible for organizing the match.
    3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
  41. Penalty Shootout – Will the Penalty be Scored?

    1. Means betting to predict if a designated kick-taker will score or miss on penalty kick during penalty shooutout.
    2. If penalty kick is not taken, then all bets will be considered void.
  42. Dual Forecast

    1. Dual Forecast means betting to predict the two (2) teams which must be in top 2 positions, in any order, at the end of the tournament.
  43. Straight Forecast

    1. Straight Forecast means betting to predict the two (2) teams which must be in top 2 positions, in exact order, at the end of the tournament
  44. Top Newcomer

    1. Top Newcomer means to predict which team will finish as the Top Newcomer of an Event or tournament. A "Newcomer" is a team that is newly promoted to join an Event or tournament.
  45. Regional Winner

    1. Regional Winner means betting on the winner of the event or tournament from the region.

      All results are taken when the official result is declared at the end of the tournament by the governing body.

  46. Home no bet

    1. Predict a Draw or Away win in a match. If the final result after regular time of play or at the end of scheduled time is a Home win, all bets will be refunded.
  47. Away no bet

    1. Predict a Draw or Home win in a match. If the final result after regular time of play or at the end of scheduled time is an Away win, all bets will be refunded.
  48. Draw / No draw

    1. Predict a Draw or No draw in the final result of an event after regular time of play or at the end of scheduled time.
  49. First Half and Second Half Correct Score

    1. First Half Correct Score means betting to predict the final score at the end of First Half.
    2. Second Half Correct Score means betting to predict the score in the Second Half of an Event.
    3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
  50. Result/Total Goal

    1. Result/Total Goal means betting to both predict:

      (A) whether a match will result in Home win or Away win or Draw; and

      (B) whether the total number of goals in the final result of an event will be Over or Under.

    2. The following betting options are available:
      • Home & Over – bet wins if home team wins and the total goals are above pre-designated line.
      • Home & Under – bet wins if home team wins and the total goals are below pre-designated line.
      • Away & Over – bet wins if away team wins and the total goals are above pre-designated line.
      • Away & Under - bet wins if away team wins and the total goals are below pre-designated line.
      • Draw & Over – bet wins if the match results in draw and the total goals are above pre-designated line.
      • Draw & Under – bet wins if the match results in draw and the total goals are below pre-designated line.
    3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
  51. Team to Win From Behind

    1. Team to Win From Behind means betting to predict the team that will be losing at any time in the match but eventually comes from behind and win at the end of 90 minutes.
  52. First goalscorer

    1. First goalscorer means betting to predict the player who will score the first goal in a match.
    2. Bets on any player who takes no part in the match, or who comes on as substitute only after the first goal is scored, will be void and refunded.
    3. Own goals do not count as first goal. In such case, the next player to score will be considered the first goalscorer.
    4. Bets placed on "no goal scorer" win if no player scores a goal in the match. If an own goal is the only goal in a game, bets on "no goal scorer" win.
    5. Bets on players who are sent off before the first goal is scored will be lost.
    6. Bets will be void if the match is abandoned unless settlement of bets is already determined.
  53. First Team to Score & Last Team to Score

    1. First Team to Score means betting to predict which team will score first goal within the regular time of a match.
    2. Last Team to Score means betting to predict which team will score last goal within the regular time of a match.
    3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
  54. First Team to Score 2 Goals & First Team to Score 3 Goals

    1. First Team to Score 2 Goals means betting to predict which team will be the first to score two (2) goals within the regular time of a match.
    2. First Team to Score 3 Goals means betting to predict which team will be the first to score three (3) goals within the regular time of a match.
    3. The following options are available:
      • Home
      • Away
      • Neither
    4. Bets will be void if the match is abandoned unless settlement of bets is already determined.
  55. Time of First Goal

    1. Means betting to predict in which time bracket the first goal will be scored.
      1. First Goal Time (10 minutes) means betting to predict in which 10 minutes time bracket the first goal will be scored.
      2. First Goal Time (15 minutes) means betting to predict in which 15 minutes time bracket the first goal will be scored.
    2. Own goal will count as first goal.
    3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
  56. Which Half Will Produce The First Goal

    1. Means betting to predict on which half of the match the first goal will be scored.
    2. The following betting options are available:
      • First half
      • Second half
      • No goal
    3. If a match is subsequently abandoned after the first goal has been scored during the first half, all bets will stand.
    4. If a match is abandoned at any time before the first goal has been scored, all bets will be void.
  57. Both Teams to Score/Result & 1st Half Both Teams to Score/Result

    1. Both teams to score / result means betting to both predict:

      (A) whether a match will result in both teams scoring and;

      (B) whether a match will result in Home Win or Away win or Draw.

    2. The following betting options are available:
      • Yes & Home - bet wins if both teams score and Home team wins.
      • Yes & Away - bet wins if both teams score and Away team wins.
      • Yes & Draw - bet wins if both teams score and the match results in Draw.
    3. 1st Half Both Teams to Score/Result means betting to predict the result of the first half of the match and whether both teams will score in the first half.
    4. Bets will be void if the match is abandoned unless settlement of bets is already determined.
  58. Match Half-time/ Full-Time Odd/ Even

    1. Match Half-time/Full-time Odd/Even means betting to predict whether the half-time result and the full-time result of a match is odd and odd respectively, odd and even, even and odd, or even and even.
    2. There are four (4) options to bet on:
      • Odd/Odd
      • Odd/Even
      • Even/Odd
      • Even/Even
    3. For this bet type, any extra-time added will not be counted for purposes of determining the full-time result of a match.
    4. Bets will be void if the match is abandoned unless settlement of bets is already determined.
  59. Result/First Team to Score

    1. Result/First Team to Score means betting to both predict which team will score the first goal and predicts any one of three possible winning outcomes for an event.
    2. Bets will be void if the match is abandoned unless settlement of bets is already determined.
  60. Half with Home Team Score the First Goal

    1. Means betting to predict in which half of the match the Home Team will score the First Goal.
    2. The following options are available:
      • 1st Half
      • nd Half
      • No Goal
    3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
  61. Half with Away Team Score the First Goal

    1. Means betting to predict which half of the match the Away Team will score the First Goal.
    2. The following options are available:
      • 1st Half
      • 2nd Half
      • No Goal
    3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
  62. Specific 15-Minute Handicap (HDP)

    1. The Specific 15-minute Handicap means betting when one competitor or team receives a virtual head start .The winner is the competitor or team with the better score after adding the given handicap to the result at the end of every 15th minute (INTERVAL OF) time of a match.
    2. For example:

      15th Minute HDP
      00:00 – 15:00 HDP: The winner is the competitor or team with the better score from 00:00 till 15:00.
      All bets must be placed on or before the end of the 15th minute.

      30th Minute HDP
      15:01 – 30:00 HDP: The winner is the competitor or team with the better score from 15:01 till 30:00.
      All bets must be placed on or before the end of the 30th minute.

      45th Minute HDP
      30:01- 45:00 HDP: The winner is the competitor or team with the better score from 30:01 - 45:00.
      All bets must be placed on or before the end of 45th minute.

      60th Minute HDP
      45:01 – 60:00 HDP: The winner is the competitor or team with the better score from 45:01 till 60:00.
      All bets must be placed on or before the end of the 60th minute.

      75th Minute HDP
      60:01 – 75:00 HDP: The winner is the competitor or team with the better score from 60:01 till 75:00.
      All bets must be placed on or before the end of the 75th minute.

      90th Minute HDP
      75:01- 90:00 HDP: The winner is the competitor or team with the better score from 75:01 till 90:00.
      All bets must be placed on or before the end of the 90th minute.

    3. For the Specific 15-Minute HDP, bets are settled on the exact time the goal is scored (ball crossing the goal line), number of corners (corners taken) and Total Bookings (cards given by the official referee) as shown by the clock as published in the live broadcast.
    4. If a match is suspended or abandoned, then bets placed on unfinished Specific 15-Minute HDP will be considered void. If the designated Specific 15-Minute HDP are completed then bets will be valid.
    5. For last two (2) minutes of any Specific 15 Minutes HDP live betting, any actions other than the ones mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: a goal, a penalty and red card.
    6. For 30:01-45:00 & 75:01 - 90:00, bets are settled on the exact time the goal is scored (ball crossing the goal line) , number of corners (corners taken) and Total bookings (cards given by the official referee) as shown by the clock as published in the live broadcast excluding any additional time or injury time.
  63. Fantasy Match: Team to Score First

    1. Fantasy Match: Team to Score First means betting to predict the team that will score the first goal in a fantasy match.

      Example:
      Matches: Man City vs. Liverpool; Chelsea vs. Man United
      Fantasy Match: Man City vs. Chelsea
      Man City scored the first goal at 25:10
      Chelsea scored the first Goal at 25:48
      Winning Bet: Man City.

    2. If both matches scored at the same time (minutes and seconds) or no goal resulted from both match, the fantasy match will be considered as a draw.
    3. If one match is postponed or cancelled after the first goal is scored in the other match, all bets will stand. If a match is postponed or cancelled before the first goal is scored in the other match, all bets will be void.

      Example:
      Matches: Man City vs. Liverpool; Chelsea vs. Man United
      Fantasy Match: Man City vs. Chelsea
      Man City scored the first goal at 25:10
      Chelsea’s match postponed or abandoned before 25:10
      Result: all bets will be void.

    4. If both matches are cancelled without scoring a goal, all bets will be void.
    5. Any goal scored during extra time will not count.
  64. Top European Team

    1. Top European Team means betting on which European team will advance farthest in the FIFA World Cup tournament.
    2. If two European teams should compete in the finals or in the third place match, the winner of the match will be considered the Top European Team.
    3. In other cases where more than one European team exits the tournament in the same farthest round, “Dead Heat” rules apply and the payout odds (less the stake) are divided by the number of winners and settled accordingly with the stake returned.
    4. All bets for Top European Team will be settled when the official winner of the finals or third place match is declared by FIFA or when the last European team exits the tournament.
  65. Top South American Team

    1. Top South American Team means betting on which South American team will advance farthest in the FIFA World Cup tournament.
    2. If two South American teams should compete in the finals or in the third place match, the winner of the match will be considered the Top South American Team.
    3. In other cases where more than one South American team exits the tournament in the same farthest round, “Dead Heat” rules and the payout odds (less the stake) are divided by the number of winners and settled accordingly with the stake returned.
    4. All bets for Top South American Team will be settled when the official winner of the finals or third place match is declared by FIFA or when the last South American team exits the tournament.
  66. Top African Team

    1. Top African Team means betting on which African team will advance farthest in the FIFA World Cup tournament.
    2. If two African teams should compete in the finals or in the third place match, the winner of the match will be considered the Top African Team.
    3. In other cases where more than one African team exits the tournament in the same farthest round, “Dead Heat” rules apply and the payout odds (less the stake) are divided by the number of winners and settled accordingly with the stake returned.
    4. All bets for Top African Team will be settled when the official winner of the finals or third place match is declared by FIFA or when the last African team exits the tournament.
  67. Both Teams to Score

    1. Both Teams to Score means betting to predict whether a match will result in both teams scoring.
    2. Bets will be void if the match is abandoned unless settlement of bets is already determined.
  68. Both Teams to Score in First Half

    1. Both Teams to Score in First Half means betting to predict whether both teams will score in the first half of a match.
    2. If a match is abandoned after both teams have scored in the first half, then ‘Yes’ bets will be settled as winners and ‘No’ bets losers. If the match is postponed or abandoned before the end of the First Half without both teams scoring, all bets will be void.
  69. Both Teams to Score in Second Half

    1. Both Teams to Score in Second Half means betting to predict whether both teams will score in the second half of a match.
    2. If a match is abandoned after both teams have scored in the second half, then ‘Yes’ bets will be settled as winners and ‘No’ bets losers. If the match is postponed or abandoned without both teams scoring, all bets will be void.
  70. Both Teams to Score in 1st and/or 2nd Half

    1. Both Teams to Score in 1st and/or 2nd Half means betting to predict if both teams will score in the first half and if both teams will score in the second half of the match.
    2. Bets will be void if the match is abandoned unless both teams have already scored in the first half and second half of a match.
  71. Both Teams to Score/Total Goals & 1st Half Both Teams to Score/Total Goals

    1. Both Teams to Score/Total Goals means betting to predict the total number of goals in the match and if both teams will score in the match.
    2. 1st Half Both Teams to Score/Total Goals means betting to predict the total number of goals in the match and if both teams will score in the First Half of a match.
    3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
  72. Half Time Result/Total Goals

    1. Half Time Result/Total Goals means betting to both predict the result of the first half of the match and the total number of first half goals.
    2. Bets will be void if the match is abandoned during the first half of the match. Bets will remain valid if the match is abandoned during the second half of the match.
  73. Home First Half to Score/Second Half to Score

    1. Home First Half to Score/Second Half to Score means betting to predict whether Home Team will score in the first half and second half of the match.
    2. Bets will be void if the match is abandoned unless settlement of bets is already determined.
  74. Away First Half to Score/Second Half to Score

    1. Away First Half to Score/Second Half to Score means betting to predict whether Away Team will score in the first half and second half of the match.
    2. Bets will be void if the match is abandoned unless settlement of bets is already determined.
  75. Specific 15 Minutes 1X2

    1. Specific 15 Minutes 1X2 means betting to predict any one of three possible winning outcomes at the end of every 15th minute (INTERVAL OF) time of a match. 1 refers to the team that is named first (usually the home team); X refer to the game resulting in a draw or tie; 2 refers to the team that is named second (usually away team).
    2. For example:

      15th Minute 1X2
      Predict any one of three possible winning outcomes which is 1X2 from 00:00 – 15:00. All bets must be placed on or before the end of the 15th minute.

      30th Minute 1X2
      Predict any one of three possible winning outcomes which is 1X2 from 15:01 – 30:00. All bets must be placed on or before the end of the 30th minute.

      45th Minute 1X2
      Predict any one of three possible winning outcomes which is 1X2 from 30:01 – 45:00. All bets must be placed on or before the end of the 45th minute.

      60th Minute 1X2
      Predict any one of three possible winning outcomes which is 1X2 from 45:01 – 60:00. All bets must be placed on or before the end of the 60th minute.

      75th Minute 1X2
      Predict any one of three possible winning outcomes which is 1X2 from 60:01 – 75:00. All bets must be placed on or before the end of the 75th minute.

      90th Minute 1X2
      Predict any one of three possible winning outcomes which is 1X2 from 75:01 – 90:00. All bets must be placed on or before the end of the 90th minute.

    3. For the Specific 15 Minutes 1X2, bets are settled on the exact time the goal is scored (ball crossing the goal line), number of corners (corners taken) and total bookings (cards given by the official referee) as shown by the clock as published in the live broadcast.
    4. If a match is suspended or abandoned, then bets placed on unfinished Specific 15 Minutes 1X2 will be considered void. If the designated Specific 15 Minutes 1X2 are completed then bets will be valid.
    5. For last two (2) minutes of any Specific 15 Minutes 1X2 live betting, any actions other than the one mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: a goal, a penalty and red card.
    6. For 30:01 – 45:00 & 75:01 – 90:00, bets are settled on the exact time the goal is scored (ball crossing the goal line), number of corners (corners taken) and total bookings (cards given by the official referee) as shown by the clock as published in the live broadcast excluding any additional time or injury time.
  76. Which Team Will Advance to Next Round

    1. Which Team Will Advance to Next Round means betting to predict which team will advance to the next round of the tournament.
  77. Specific 10-Minute Handicap (HDP)

    1. Specific 10-minute Handicap means betting when one competitor or team receives a virtual head start .The winner is the competitor or team with the better score after adding the given handicap to the result at the end of every 10th minute (INTERVAL OF) period of a match.
    2. For example:

      10th Minute HDP
      00:00 – 10:00 HDP: The winner is the competitor or team with the better score from 00:00 till 10:00.
      All bets must be placed on or before the end of the 10th minute.

      20th Minute HDP
      10:01 – 20:00 HDP: The winner is the competitor or team with the better score from 10:01 till 20:00.
      All bets must be placed on or before the end of the 20th minute.

      30th Minute HDP
      20:01- 30:00 HDP: The winner is the competitor or team with the better score from 20:01 - 30:00.
      All bets must be placed on or before the end of 30th minute.

      40th Minute HDP
      30:01 – 40:00 HDP: The winner is the competitor or team with the better score from 30:01 till 40:00.
      All bets must be placed on or before the end of the 40th minute.

      60th Minute HDP
      50:01- 60:00 HDP: The winner is the competitor or team with the better score from 50:01 till 60:00.
      All bets must be placed on or before the end of the 60th minute.

      70th Minute HDP
      60:01- 70:00 HDP: The winner is the competitor or team with the better score from 60:01 till 70:00.
      All bets must be placed on or before the end of the 70th minute.

      80th Minute HDP
      70:01- 80:00 HDP: The winner is the competitor or team with the better score from 70:01 till 80:00.
      All bets must be placed on or before the end of the 80th minute.

      90th Minute HDP
      80:01- 90:00 HDP: The winner is the competitor or team with the better score from 80:01 till 90:00.
      All bets must be placed on or before the end of the 90th minute.

    3. For the Specific 10-Minute HDP, bets are settled on the exact time the goal is scored (ball crossing the goal line), number of corners (corners taken) and total bookings (cards given by the official referee) as shown by the clock as published in the live broadcast.
    4. If a match is suspended or abandoned, then bets placed on unfinished Specific 10-Minute HDP will be considered void. If the designated Specific 10-Minute HDP are completed then bets will be valid.
    5. For last two (2) minutes of any Specific 10 Minutes HDP live betting, any actions other than the ones mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: a goal, a penalty and red card.
    6. For 80:01-90:00, bets are settled on the exact time the goal is scored ( ball crossing the goal line), number of corners (corners taken) and Total bookings (cards given by the official referee) as shown by the clock as published in the live broadcast excluding any additional time or injury time.
  78. First Penalty to Score or Not to Score

    1. First Penalty to Score or Not to Score means betting to predict whether the first team penalty will be scored or missed.
  79. Top Jersey Sponsor

    1. Top Jersey Sponsor means betting to predict which jersey sponsor will have it sponsored team win the title.
  80. Continent of Head Coach Winner

    1. Continent of Head Coach Winner means betting to predict the continent of origin of the head coach of the team that will win the title.
  81. Winning Margin & 1H Winning Margin

    1. Winning Margin means betting to predict the winner of the match and the margin of goal to be scored between the Home and Away team.
    2. 1H Winning Margin means betting to predict the winner of the match and the margin of goal to be scored between the Home and Away team in the first half.
    3. The options available for this bet type are those indicated on the website. For example:
      • Home wins by 1 goal
      • Home wins by 2 goals
      • Home wins by 3 or more goals
      • Any Score Draw (Exclude 0-0)
      • Away win by 1 goal
      • Away win by 2 goals
      • Away win by 3 or more goals
      • No Goal
    4. For this bet type, extra-time will not be included in determining the winning margin.
    5. Bets will be void if the match is abandoned unless settlement of bets is already determined.
  82. Next Goal, First Half Next Goal & Extra Time Next Goal

    1. Next Goal means betting to predict the team to score the next goal in a match.
    2. First Half Next Goal means betting to predict the team to score the next goal in the first half of a match.
    3. Extra Time Next Goal means betting to predict the team to score the next goal in an extra time match.
    4. Bets will be void if the match is abandoned unless settlement of bets is already determined.
    5. Own goals count to the team credited with the goal.
  83. Penalty Awarded

    1. Penalty Awarded means betting to predict whether a penalty will be awarded in a match.
    2. The following options are available:
      • Yes
      • No
  84. Highest Scoring Half

    1. Highest Scoring Half means betting to predict which half of the match will have the greater number of total goals.
    2. The following options are available:
      • 1. 1st Half
      • 2. 2nd Half
      • 3. Tie
    3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
    4. Home Team Highest Scoring Half
      1. Home Team Highest Scoring Half means betting to predict which half of the match will have the greater number of home total goals.
      2. Bets will be void if the match is abandoned unless settlement of bets is already determined.
    5. Away Team Highest Scoring Half
      1. Away Team Highest Scoring Half means betting to predict which half of the match will have the greater number of away total goals.
      2. Bets will be void if the match is abandoned unless settlement of bets is already determined.
  85. Half Time/Full Time Correct Score

    1. Half Time/Full Time Correct Score means betting to both predict the correct score at half time and the correct final score at the end of the match.
    2. Half Time/Full Time Correct Score to win "AOS" means the selected team must win to a score not listed in the selection.
    3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
  86. Goalscorer – Anytime

    1. Goalscorer – Anytime means betting on the player that will score a goal at any time during the match. Extra-time will not be included.
    2. Own goals do not count.
    3. Bets are valid regardless of the length of time a player took part in the match.
    4. Bets on any player who takes no part in the match will be void and refunded.
    5. Bets will be void if the match is abandoned unless settlement of bets is already determine
  87. Player Sent Off & First Half Player Sent Off

    1. Player Sent Off means betting to predict a player that will be sent off in a regular time match.
    2. First Half Player Sent Off means betting to predict a player that will be sent off in the first half of a match.
    3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
    4. Home Team Player Sent Off & First Half Home Team Player Sent Off
      1. Home Team Player Sent Off means betting to predict a home player that will be sent off in a regular time match.
      2. First Half Home Team Player Sent Off means betting to predict a home player that will be sent off in the first half of a match.
      3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
    5. Away Team Player Sent Off & First Half Away Team Player Sent Off
      1. Away Team Player Sent Off means betting to predict an away player that will be sent off in a regular time match.
      2. First Half Away Team Player Sent Off means betting to predict an away player that will be sent off in the first half of a match.
      3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
  88. Extra Time Yes/No

    1. Extra Time Yes/No means betting on whether a match will go to extra-time.
    2. Bets will be void if the match is abandoned before the end of regular time of play.
  89. Extra Time/Goal

    1. Extra Time/Goal means betting to both predict whether the match will go to extra-time and whether a goal will be scored during the extra-time.
    2. Bets will be void if the match is abandoned before the end of extra-time unless settlement of bets is already determined.
  90. Both Halves Over & Under Yes/No

    1. Both Halves Over 1.5 Yes/No means betting to predict whether two (2) or more goals will be scored in each half of the match.
    2. Both Halves Under 1.5 Yes/No means betting to predict whether less than two (2) goals will be scored in each half of the match.
    3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
  91. [NO LONGER OFFERED]

  92. Match Decided Method

    1. Match Decided Method means betting to both predict the winner and the method of winning the match.
    2. The following options are available:
      • Home/Regular Time
      • Home/Extra Time
      • Home/Penalty Shootouts
      • Away/Regular Time
      • Away/Extra Time
      • Away/Penalty Shootouts
    3. All bets will be void if the match is abandoned.
  93. 1st Half Total vs. 2nd Half Total

    1. 1st Half Total Goal vs. 2nd Half Total Goal
      1. 1st Half Total Goal vs. 2nd Half Total Goal means betting to predict the total number of goals scored in the 1st Half and the 2nd Half of an event.
      2. Extra time does not count for purposes of computing the total goals scored.
      3. Bets will be void if the match is abandoned before the end of regular time of play.
    2. 1st Half Total Corner vs. 2nd Half Total Corner
      1. 1st Half Total Corner vs. 2nd Half Total Corner means betting to predict the total number of corners taken in the 1st Half and the 2nd Half of an event.
      2. Extra time does not count for purposes of computing the total corners taken.
      3. Bets will be void if the match is abandoned before the end of regular time of play.
    3. 1st Half Total Booking vs. 2nd Half Total Booking
      1. 1st Half Total Booking vs. 2nd Half Total Booking means betting to predict the total number of bookings received in the 1st Half and the 2nd Half of an event.
      2. Extra time does not count for purposes of computing the total bookings received.
      3. Bets will be void if the match is abandoned before the end of regular time of play.
  94. [NO LONGER OFFERED]

  95. Total Goals Minutes

    1. Total Goals Minutes means betting to predict the sum of all minutes corresponding to the specific time when both teams scored goals during a match.
    2. To determine the minute of goal, fractions of a minute (1 - 59 seconds) shall be rounded up to the nearest minute.

      For example: Goals at 22.55 minute (23 min) + 34.35 (35 min) + 55.05 (56 min) = 114 minutes.

    3. Any goals scored during the first half injury time shall be counted as 45. Any goals scored in the second half injury time shall be counted as 90.
    4. Extra time and penalty shootout do not count for purposes of computing the total minutes of goals.
    5. Own goals count for purposes of computing the total minutes of goals.
    6. Total Goals Minutes shall refer to the time of goals as shown on television broadcast. If a dispute arise as to the time of any goal then the time provided by the Official Competition Website will be deemed the time for settlement purposes.
    7. Bets will be void if the match is abandoned unless settlement of bets is already determined.
  96. Home to Score in Both Halves

    1. Predict if the home team will score at least one goal in each half of the match in '90 minutes' play.
    2. If the selected team score in only one half or does not score at all, then all bets will be settled as losing bets.
    3. If an own goal is scored, only the team credit with the goal will have it counted towards respective bet.
    4. Bets will be void if the match is abandoned unless settlement of bets is already determined.
  97. Away to Score in Both Halves

    1. Predict if the Away team will score at least one goal in each half of the match in '90 minutes' play.
    2. If the selected team score in only one half or does not score at all, then all bets will be settled as losing bets.
    3. If an own goal is scored, only the team credit with the goal will have it counted towards respective bet.
    4. Bets will be void if the match is abandoned unless settlement of bets is already determined.
  98. Group - Top 2 Finishes

    1. Betting to predict which two teams will reach top 2 group finish.
  99. Team Stage of Elimination

    1. Predict at which stage the stated team will be eliminated from the competition.
  100. Rock Bottom

    1. Predict which team will finish bottom of the Group.
  101. Nominate Finalists

    1. Predict which teams will compete during the finals of the tournament.
  102. To Reach Final

    1. To Reach Final means betting to predict the selected team to reach the Finals of the tournament.
    2. Market is based on Full-Time score and includes any Extra Time or Penalties needed to declare a winner.
  103. To Reach Semi Final

    1. To Reach Semi Final means betting to predict the selected team to reach Semi Finals of the tournament.
    2. Market is based on Full-Time score and includes any Extra Time or Penalties needed to declare a winner.
  104. To Reach Quarter Final

    1. To Reach Quarter Final means betting to predict the selected team to reach Quarter Finals of the tournament.
    2. Market is based on Full-Time score and includes any Extra Time or Penalties needed to declare a winner.
  105. Which Team from Group to Qualify

    1. Predict which team will qualify and progress to the next round of stated competition.
    2. Market is based on Full-Time score and includes any Extra Time or Penalties needed to declare a winner.
  106. Winning Group

    1. Predict which team group will feature the winning team of the tournament.
  107. Wining Continent

    1. Winning Continent means betting to predict which continent will produce the winner of the tournament.
  108. League - Team to Be Relegated

    1. Predict which team will be relegated from the league.
    2. This market will include both automatic relegation positions as well as relegation via any play off structure used for the specified league.
    3. If a team is removed from a league or eliminated, bets on that team will be void. If this happens before the start of the season the whole market will be void and a new market will be opened.
  109. League - To Finish Bottom

    1. Predict which team will finish bottom of the specific league over the course of the league season.
    2. If a team is removed from a league or eliminated, bets on that team will be void. If this happens before the start of the season the whole market will be void and a new market will be opened.
  110. League - Team in Bottom Two Position

    1. Predict which teams will be finished bottom two this season.
    2. If a team is removed from a league or eliminated, bets on that team will be void. If this happens before the start of the season the whole market will be void and a new market will be opened.
  111. League - To Be Promoted

    1. Predict which team to be promoted from the league.
    2. This market will include both automatic promotion positions as well as promotion via any play off structure used for the specified league.
    3. If a team is removed from a league or eliminated, bets on that team will be void. If this happens before the start of the season the whole market will be void and a new market will be opened.
  112. Winner and Top Scorer Double

    1. Predict which team will win the competition and which players will score the most goals.
    2. All bets apply to ’90 minutes’ of play and extra time according to the match officials, plus any stoppage time.
    3. Goals scored in penalty shootout do not count.
    4. If more than one player is tied for top goals scorers, dead heat rules apply.
  113. League - Tricast

    1. League - Tricast means betting to predict the first, second and third team and specify in order in the end of the league.
    2. Example: Manchester City/Manchester United/Chelsea must win in specific order at the end of the league.
    3. The final league table as displayed by the respective league officials is the settlement result.
  114. League - Team to Go Unbeaten

    1. Team must complete the league without losing any game.
  115. To Win Title

    1. Predict which team will win the title at the end of the tournament.
  116. Which Team/Player Will Advance Farthest in The Tournament

    1. Which Team/Player Will Advance Farthest in The Tournament means betting to predict which selected team/Player will advance farthest in the tournament.
    2. Two teams/Player will be paired for betting selection, teams/Players belonging to different groups may be paired for betting selection as well.
    3. If the two teams/Player paired for betting selection qualify to the next stage, all bets for both teams/Players will be carried over to the succeeding stage.
    4. Bets will be considered as draw if the two teams/Players will be eliminated in the same stage.
  117. (Fast Markets) Next 1/5 Minutes markets

    1. The Customer shall predict from one of the stated outcomes to occur during a given period. If none of the stated outcomes should happen or the Customer failed to predict the correct outcome within the given period, all bets will be settled as losing bets.
    2. Bets will be settled using the time of the event provided to the Company by its data provider. The Company shall have the sole and absolute discretion with regard to the selection or appointment of the data provider. Additional and injury times shall not count.
    3. Goal Selection - A Goal shall be deemed made using the time of the event provided to the Company by its data provider regardless of what is shown in the video replay. Own goals shall be counted for the settlement for this market.
    4. Free-kick Selection - A Free-Kick shall be deemed given using the time of the event provided to the Company by its data provider and not when the Free-Kick was actually taken.
      1. An awarded Free Kick but untaken do not count.
    5. Corner Selection - A Corner shall be deemed given using the time of the event provided to the Company by its data provider and not when the Corner was actually taken.
      1. An awarded Corner but untaken do not count.
    6. Goal Kick Selection - A Goal Kick shall be deemed given using the time of the event provided to the Company by its data provider and not when the Goal Kick was actually taken. A kick out from the hands of the goalkeeper or a free kick by the goalkeeper shall not be deemed as a Goal Kick.
      1. An awarded Goal Kick but untaken do not count.
    7. Throw In Selection - A Throw In shall be deemed given using the time of the event provided to the Company by its data provider and not when the Throw In was actually taken.
      1. An awarded Throw In but untaken do not count.
    8. Penalty Selection - A Penalty shall be deemed given using the time of the event provided to the Company by its data provider and not when the Penalty was actually taken.
      1. An awarded Penalty but untaken do not count.
    9. Booking Selection - A Booking shall be deemed given using the time of the event provided to the Company by its data provider. For this selection, only cards that were shown to the player on the playing field count.
    10. None Selection - None means that none of the following events have taken place during a given period, to wit, Goal, Free-kick, Corner, Goal Kick, Throw In, Penalty and Booking.
    11. If the match is abandoned or the specified period is not completed, all bets shall be considered void unless a winning selection has already occurred and established prior to the abandonment or stoppage. Bets in which the time of the bet period was completed will be settled and not declared void.
    12. Any and all disallowed or cancelled goals, free-kicks, corner, goal kick, throw-in, penalty and bookings shall not count.
    13. Water Break Session. All bets in which the time of the bet period falls in Water Break session shall be “Refunded” unless a winning selection has already occurred and established prior to the start of Water Break Session.
  118. Odd Even/Total Goals

    1. Odd Even/Total Goals means betting to both predict:

      (A) Whether a match will result in Odd or Even; and
      (B) Whether the total number of goals in the final result of an event will be Over or Under.

  119. Double Chance/Total Goals

    1. Double Chance/Total Goals means betting to both predict:

      (A) Whether a match will result in Home or Draw, Draw or Away, Home or Away; and
      (B) Whether the total number of goals in the final result of an event will be Over or Under.

  120. Double Chance/First Team to Score

    1. Double Chance/First Team to Score means betting to both predict:

      (A) Whether a match will result in Home or Draw, Draw or Away, Home or Away; and
      (B) Whether the Home or Away Team will be the First Team to Score.

  121. Both Team to Score/Double Chance

    1. Both Team to score/Double chance means betting to both predict:

      (A) Whether a match will result in both teams scoring; and
      (B) Whether a match will result in Home or Draw, Draw or Away, Home or Away.

  122. Which team Will Win by 5+ Goals

    1. Which Team Will Win by 5+ Goals means the selected team must win by a margin of five (5) goals or more.

      Example:
      Result for Home - 5:1, 6:2 and etc (Lose) / 5:0, 6:0, 6:1 and etc (Win).
      Result for Away - 1:5, 2:6 and etc (Lose) / 0:5, 0:6, 1:6 and etc (Win).

  123. Highest Scoring Half (2 Way)

    1. Higher Scoring Half (2 Way) means betting to predict which half of the match will have the greater number of total goals. If the final result at the end of regular time of both halves are Draw, all bets will be refund.
  124. Asian 1x2 & 1st Half Asian 1x2

    1. By betting on Asian 1X2, the member has waged on any one of the three possible outcomes for an event, which excludes its latest score. 1 refers to the first team (usually Home team), X refers to the game resulting in a draw or tie, and 2 refers to the second team (usually Away team).
    2. By betting on 1st Half Asian 1X2, the member has waged on any one of the three possible outcomes for the first half of an event, which excludes its latest score. 1 refers to the first team (usually Home team), X refers to the game resulting in a draw or tie, and 2 refers to the second team (usually Away team).

      Example: Current Score: 0-1
      Betting on:
      Home (1) - Home win If Home win or match ends in a Draw
      Away (2) - Away win If Away win by 2 goals or more
      Draw (X) - Draw win If Away win by exactly 1 goal

      Example: Current Score: 1-0
      Betting on:
      Home (1) - Home win If Home win by 2 goals or more
      Away (2) - Away win If Away win or match ends in a Draw
      Draw (X) - Draw win If Home win by exactly 1 goal

  125. Which Team will win all their Group Stage Games

    1. Means betting to predict which team will win all of its matches in the group stage.
    2. Bets will be void if the match is abandoned unless settlement of bets is already determined.
  126. Which Team will lose all their Group Stage Games

    1. Means betting to predict which team will lose all of its matches in the group stage.
    2. Bets will be void if the match is abandoned unless settlement of bets is already determined.
  127. Which Team will win all their matches in the competition (Regular Time only)

    1. Means betting to predict which team will win all of its matches in the tournament during the regular time.
    2. For this bet type, the final result at the end of regular time will be considered the outcome of the match. Any goal scored on extra-time and in penalty shootout will not count or change the outcome.
    3. If the result of the match at the end of regular time is draw or tie, the bet loses.
    4. Bets will be void if the match is abandoned unless settlement of bets is already determined.
  128. New World Cup Winner

    1. Means betting to predict whether the winner of the FIFA World Cup will be a new winner. “New winner” for this purpose means any team winning the FIFA World Cup other than the defending champion.
  129. VAR (Video Assistant Referee)

    1. The video assistant referee (VAR) is a football technology in which an assistant referee helps review decisions made by the head referee with the use of video footage and a headset for communication.
    2. For the total number of VAR used during a match, the data provided by the company will be used as the final result. The company have the absolute right to decide whether to use a particular data provider to release the final results.
    3. If a match is abandoned after a VAR has been awarded then all bets are still valid.
    4. If a match is abandoned before a VAR has been awarded then all bets are void.
  130. VAR (Video Assistant Referee) Over/Under, 1st Half VAR Over/Under, & 2nd Half VAR Over/Under

    1. VAR Over/Under means betting on the total number of VAR that will be used during a match. If the total number of VAR that is used in a match is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
    2. 1st Half VAR Over/Under means betting on the total number of VAR that will be used during the 1st Half of a match. If the total number of VAR that is used during the 1st Half of a match is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
    3. 2nd Half VAR Over/Under means betting on the total number of VAR that will be used during the 2nd Half of a match. If the total number of VAR that is used during the 2nd Half of a match is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
    4. When determining the total number of VAR used during a match where the referee or assistant referee uses instant video playback techniques and headsets communication, the VAR will only be counted as one regardless of any changes in the decision.
    5. Bets will be void if the match is abandoned unless settlement of bets is already determined.
  131. Total Corner & Total Goal

    1. Total Corner & Total Goal means betting to predict the total number of corners and total goals taken by the home teams versus the total number of corners and total goals taken by the away teams for matches in a specific match.
    2. An awarded corner but untaken do not count.
    3. Handicap & 1st Half Handicap
      1. Handicap means betting on which team will take the most corners and goals during a match inclusive of any handicaps.
      2. 1st Half Handicap means betting on which team will take the most corners and goals during the first half of a match inclusive of any handicaps.
      3. 1st Half Handicap bets will be void if the match is abandoned during the first half of the match. 1st Half Handicap bets will remain valid if the match is abandoned during the second half of the match.
    4. Over/Under & 1st Half Over/Under
      1. Over/Under means betting on the total number of corners and goals taken by both teams during a match.
      2. 1st Half Over/Under means betting on the total number of corners and goals taken by both team during the first half of a match.
      3. If the total corners and goals is more than the OU line then the winning result is Over; if the total corners and goals is less than the OU line then the winning result is Under.
    5. Bets will be void if the match is abandoned unless settlement of bets is already determined.
  132. SABA Time Machine

    1. SABA Time Machine Handicap means betting which team will score the most goals during a match inclusive of any handicaps within the selected period. The winner is the competitor or team with the better score after adding or subtracting the given handicap to the result within the selected period.
    2. SABA Time Machine Over/Under means betting to predict the total number of goals during the selected period. If the total within the selected period is more than the Over/Under pre-designated line, then the winning result is Over; if the total is less than the Over/Under pre-designated line, then the winning result is Under.
    3. Live betting time will only be offered until 81 minutes of regular time, while bets placed on Time Machine can be applied up to 90 minutes of regular time not including stoppage time.
    4. Bets will be settled using the time of the event provided to the Company by its data provider and will be settled immediately once they are determined even before the end of fulltime.
    5. The Company shall have the sole and absolute discretion with regard to the selection or appointment of the data provider.
    6. In cases where there is a conflict between official results supplied by data provider, all markets result will be determined in accordance with our general betting rules and regulations (1.5. Results).

Specific Event Betting Rules

Soccer Rules

  1. Whenever the scheduled play time of matches is different from the regular time (e.g. Special time periods of play on various tournaments, youth leagues, youth tournaments, reserve team, or friendly matches) all bets will be settled at the end of that scheduled time.
    1. Where less than regular time is played, the Company reserves the right to either suspend the settlement or settle all bets based on the results as recorded by the Company. The decision whether to suspend or settle bets based on the results as recorded by the Company is subject to the sole and absolute discretion of the Company and the decision of the Company is binding upon the customer.
    2. Unless non regular time matches are expressly indicated on the website prior to all soccer matches, bets taken on such matches will be considered VOID.
  2. If a soccer match is postponed, or is abandoned or suspended and not resumed within 12 hours from the scheduled commencement time, then the match is void (irrespective of any official decision to honor the result). The outcome of all bets on abandoned/suspended matches is at the sole discretion of the Company.
  3. First Half Betting (1H) applies to first half play only. If a match is abandoned during the first half then all bets are considered void. If a match is abandoned during the second half then all first half bets are still valid.
  4. The Company provides information (e.g. neutral ground, Red card, timer, statistical information, dates, commencement, etc) as a service and accepts no liability whatsoever. It is the customer's responsibility to be aware of the correct information for any match.
  5. Unless otherwise stated, If a match is scheduled to be played on neutral ground (but is played on non neutral ground or vice versa) all bets considered valid.In the event of a change of venue (home team plays away or vice versa), all bets on the match will be considered void. Bets will also be considered void if the home and away team names are wrongly stated in reverse.
  6. The score will be updated for Soccer live betting and Markets shown during live trading refer to the score displayed at the time the bet is placed. The timer and red card notices are given for reference purposes only.

    Example:
    Current Score: 1 - 0
    Bet on "Team A" - 0.75 (1-0)
    To win this bet, team A must win by 1 goal or more. “Current Score” must be excluded.

  7. For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information ("Danger Play") the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance.
  8. For live betting, bet placement is allowed up to the 90th minute in addition to any injury time for full time for most games (at the discretion of the Company). Any actions other than the ones mentioned in this section 3.1.8, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: Play in or around the penalty spot area; a penalty; and free-kicks deemed by the Company as dangerous (possibility of goal).
  9. For live betting, all pending bets will be automatically rejected as of the moment the referee ends the match in half time and/or full time.
  10. For live betting but excluding the last 2 minutes of Specific 15-Minutes O/U, Specific 10-Minutes O/U and Specific 15-Minutes HDP, pending bets will be rejected when goal is scored as well as pending bets will be accepted under considered safe area when the penalty missed.
  11. For live fantasy match betting, bet placement is allowed up to the 90th minute in addition to any injury time for full time for most games (at the discretion of the Company). From kick off time (00:00) of play onwards until prior to the end of regulation time (90th minute), whichever is applicable in a game, any actions other than the ones mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: Play in or around the penalty spot area; a penalty; and free-kicks deemed by the Company as dangerous (possibility of goal).
  12. All bets for Over/Under will be settled immediately once they are determined even before the end of fulltime. Instant settlement applies only to specific leagues offered by the company.
  13. Bets will be void if the match is abandoned unless settlement of bets is already determined.

Basketball

  1. All Full-Time markets, including Live betting, will be settled on the final result including overtime, if played (unless otherwise stated).

  2. If a match does not start on the scheduled start date then all bets will be void unless the match is started or re-started within twelve hours of the original start time (unless stated otherwise).

  3. If a match starts but is suspended or abandoned within twelve hours of the scheduled start time then Full-Time bets are still considered valid if at least ninety percent of the scheduled playing time has been completed (e.g. thirty-six minutes of games scheduled for forty minutes play; or forty-three minutes of games scheduled for forty-eight minutes play). Bets will also be considered valid if an official result is declared by the relevant governing body. Otherwise bets on suspended or abandoned matches will be void, except for bets that are already determined and settled.

  4. First-Half results are the sum of the First and Second Quarters. Second-Half results are the sum of the Third and Fourth Quarters, including any Overtime that may be played.

  5. Fourth Quarter results do not include any Overtime that may be played.

  6. If a match is suspended or abandoned then bets placed on unfinished Halves or Quarters will be considered void except for bets that are already determined and settled. If the designated Halves or Quarters are completed then bets will be valid.

  7. The score will not be updated for basketball live betting and the handicap shown during live trading refers to the score at the start of the match i.e. 0-0.The time and scores displayed are for reference purposes only.

  8. Which Team to Score the First Basket markets are settled on the team scoring the first points. If a match is suspended or abandoned after the first points have been scored then bets are still valid.

  9. Which Team to Score the Last Basket markets are settled on the team scoring the last points of a match (including overtime) or specified Half/Quarter (not including overtime). If a match is suspended or abandoned then all bets will be void, except for bets that are already determined and settled.

  10. Special markets (including the number of Points, Rebounds, Assists, Three-Points, Free-Throws etc) are valid if both players participate in the match. If one or both players do not take part in the match then all bets are void. Results for special markets include Overtime, unless otherwise stated. All results are taken when the official result is declared at the end of the match by the governing body (NBA.com, FIBA.com etc) and any subsequent changes to the statistics are not valid for betting purposes.

  11. The Home/Away venue for NCAA matches are provided as a reference only.

  12. Fantasy Basketball markets (including live markets) are pairings or combinations of teams from different matches. The matches involving both teams must tip-off on the same day, otherwise bets are considered void. The venues for Fantasy Basketball markets are strictly for reference purposes only.

  13. To win most Quarters markets are settled on the team that wins the most number of quarters during a basketball match. If the result of a specific quarter is a tie then neither team wins that quarter. Overtime is NOT included in this market. If a match is suspended or abandoned then all bets will be void.

  14. Number of Regular Season Wins markets refer to the number of wins recorded by a specific team during a season. NBA teams must play a minimum of eighty regular season games for bets to be valid.

  15. Live basketball bets are accepted according to the play on court. In certain situations (e.g. a score or odds changed) bets may not be accepted.

  16. Last Digit Score

    Predict the last digit value of total number of points scored in the respective Quarter, Halves (Overtime score included in 2nd Half) or Final score of the game.

  17. Match Handicap & Total

    Predict the combination of Handicap and Over Under. The option selected will be considered a winner if both Handicap and Over Under are individually considered winners.

  18. 1st Half / 2nd Half Result

    Predict both the first half and second half result of the game. The following with respect to this Market shall mean: H refers to the first named team (usually the home team); X refers to a draw; A refers to the second named team (usually the away team). Overtime score included.

  19. Quarter Correct Score

    Predict the number of winning quarters of home and away teams in game.
    Example:
    Place bet Home 3 - Away 1 (3-1),
    Quarter results:

    • 1st Quarter - 20-15
    • 2nd Quarter - 10-18
    • 3rd Quarter - 25-20
    • 4th Quarter - 29-28

    Result: Home 3 - Away 1 (3-1)
    Bet placed on (3-1) is the winning bet.

  20. Correct Quarter Odd/Even

    Predict the last digit value of total number of points scored in every Quarter is Odd or Even in the game.

  21. Highest Scoring Quarter

    Predict which Quarter will have the highest point scored in the game. If the scenario that the highest score is the same value in two Quarters or more, “Tie” will then become the winner bet.

  22. Quarter To Win To Nil

    Predict whether your selection can win in the game without conceding a Quarter of the game.

  23. Quarter to Win from Behind

    Predict the team that will either "Lose in Quarter 1 and Draw in Quarter 2" or "Draw in Quarter 1 and Lose in Quarter 2", but eventually will lead in the remaining quarters to take the win at the end of 4 Quarters.
    Example:
    Refer to the following table showing all combinations for betting on Home team to win:

    Quarter 1 Quarter 2 Quarter 3 Quarter 4
    Draw Away Home Home
    Away Draw Home Home
    Away Home Home Home
    Away Home Draw Home
    Away Home Home Draw
  24. Quarter X Double Chance

    Predict two options for the result of the match at the end of each Quarter.

  25. Quarter 1/Quarter 2 Result

    Predict both the Quarter 1 and Quarter 2 result in the game. The following with respect to this Market shall mean: H refers to the first named team (usually the home team); X refers to a draw; A refers to the second named team (usually the away team).

  26. Quarter 3/Quarter 4 Result

    Predict both the Quarter 3 result and Quarter 4 result in the game. The following with respect to this Market shall mean: H refers to the first named team (usually the home team); X refers to a draw; A refers to the second named team (usually the away team).

  27. Quarters Winners Handicap

    Handicap betting on the difference number of quarters each team wins. A single quarter can have three possible results: Win, Draw and Lose. The final number will be calculated as the difference between the numbers of quarters Team A won minus the number of quarters Team B won.

  28. Team Quarters Win Over/Under

    Predict if the number of Quarter by Home or Away team wins is over or under the given reference (0.5, 1.5, 2.5, 3.5).

  29. Exact Quarter Draw

    Predict the exact number of Quarters that will end in a draw in the match.

  30. Quarter Draw Over/Under

    Predict the number of Quarter that will end in a draw in the match is over or under the given reference (0.5, 1.5, 2.5+).

  31. Double Quarter Winner

    Predict the Winner of the 2 Quarters given as reference. If none of the two teams won both quarters given as reference - one or the two Quarter ended in a draw, then the option considered a winner is AOS (Any other score).

  32. Basketball - Single Match Parlay

    1. Bets will be settled using the time of the event provided to the Company by its data provider. The Company shall have the sole and absolute discretion with regard to the selection or appointment of the data provider.
    2. Selection and Bet Results - All basketball Single Match Parlay (“SMP”) selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified in these rules, will be settled as a loser. For instance, selections on a team to win a match where a draw occurred after overtime (or normal time if no overtime is to be played), even where the draw or tie may not have been offered through SMP, will be settled as losers. This will not be relevant to NBA or NBL matches as they play repeated overtime periods until a team wins, but may be applicable to other basketball leagues or competitions as per their individual competition rules. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not.
    3. Overtime - All basketball matches will be settled on the official declared result including any overtime.
    4. Player-Specific Markets - All player selections will be considered active if a player enters the court as an active player at any point of the relevant match, regardless of whether the selection in question references a specific period of the match. If a player never enters the court during a match, then selections specific to that player will be void. For instance, a selection on a certain player to score 10.5+ points in the second half would be active (and therefore settled as a loser) if that player played the first two minutes of a match, was injured, and did not return to the game, regardless of having never been on the court during the second half. However, if that player was injured shortly before the game commenced, was withdrawn from the starting lineup (or bench) and never entered the court, therefore the bet on the selected player will be void.
    5. Abandoned Matches - If a game is abandoned prior to commencement, then it falls within the 12-hour rule for postponed matches as described above. If the game is abandoned after commencing but before its natural end point, the following rules shall apply:
      1. SMP will be void if they include at least one selection involving a player who has not yet entered the court as an active player. The rules outlined below are all applied subject to and subsequent to the application of this rule.
      2. If every selection within a SMP on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, then the SMP in its entirety will be treated as a winner. For example, a 2-leg SMP containing an over total points selection and a certain player to score 10.5+ points, in a game where the required points have been reached and the player did score more than 10 points before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total points selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.
      3. If a single selection of a SMP has lost and a match is then abandoned, then the SMP will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, a SMP including a first player to score selection, in a game where a different player scored first and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.
      4. If there are no losing selections within a SMP and at least one void selection at the time of a match abandonment, the SMP will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, a SMP including an over total points selection, in a game abandoned while the total points are still below the required amount, will be treated as void. In this case, the total points selection was still undecided and may have won or lost but due to the abandonment of the game, the bet will be voided.
    6. Venue Changes - If the venue of a match is changed from the one advertised to another, then all bets on that match will be voided.
  33. NBA 2K League – All markets refer to the number of points scored. If a game crashes during play then all bets will be considered valid should the game resume from the score at which it was stopped. Should the game restart with the score of 0-0 then live bets will be void but non-live bets will still be valid.

  34. Virtual Basketball NBA 2K format will be 4 x 6 minutes or 4 x 12 minutes per quarter length. The rules apply the same as 3.2.1., 3.2.2., 3.2.4., 3.2.5., 3.2.7., 3.2.15.

  35. Virtual Basketball is a broadcast game. All members betting on the same match, or event will receive the same results.

  36. In case of a computer, electronic or other critical malfunction that disrupts the presentation of a virtual basketball game, or event, the bets in the affected games or event will be voided and returned, except for bets that are already determined and settled.

  37. In case a game, or event did not start or was not completed and the result cannot be determined, the game, or event will be voided.

  38. Ending Game

    1. Predict the last digit of Final Score for the Home Team and Away Team in the respective Quarter, Halves (Overtime score included in 2nd Half). The winning team score goes first, followed by the losing team to get the last digit combination result.

      Example:
      Place bet on Quarter 1 @ 5-8
      Quarter 1 Result: 18-25
      Bet Placed on Quarter 1 (5-8) is the Winning bet

American Football

  1. All Full-Time markets, including Live betting, will be settled on the final result including overtime (unless otherwise stated in these rules).
  2. If a match does not start on the scheduled start date then all bets will be void (unless stated otherwise).
  3. If a match starts but is suspended or abandoned within twelve hours of the scheduled start time then Full-Time bets are still considered valid if at fifty-five (55) minutes of the match has been completed. Bets will also be considered valid if an official result is declared by the relevant governing body. Otherwise bets on suspended or abandoned matches will be void, except for those on markets which have been unconditionally determined.
  4. First-Half results are the sum of the First and Second Quarters. Second-Half results are the sum of the Third and Fourth Quarters, including any Overtime that may be played.
  5. Fourth Quarter results do not include any Overtime that may be played.
  6. If a match is suspended or abandoned then bets placed on unfinished Halves or Quarters will be considered void. If the designated Halves or Quarters are completed then bets will be valid.
  7. The score will not be updated for American Football live betting and the handicap shown during live trading refers to the score at the start of the match i.e. 0-0. The times and scores displayed are for reference purposes only.
  8. Which Team to Score the First Points markets are settled on the team scoring the first points. If a match is suspended or abandoned after the first points have been scored then bets are still valid.
  9. Which Team to Score the Last Points markets are settled on the team scoring the last points of a match (including overtime). If a match is suspended or abandoned then all bets will be void.
  10. The Home/Away venue for NCAA matches are provided as a reference only.
  11. For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information (“Danger Play”) the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance.

Baseball

  1. Pitcher names are strictly for reference purposes only. All baseball bets will still be considered valid regardless of the starting pitchers.
  2. All Full-Time markets, including Live betting, will be settled on the final result including extra innings (unless otherwise stated in these rules). If a tie is declared then moneyline bets will be refunded.
  3. If a match has been postponed or cancelled, and not resumed within 12 hours from the official scheduled commencement time, then all bets are deemed ‘no action’ and bets are returned/voided.
  4. For baseball bets to be considered valid then the game must go 9 (nine) innings (or 8.5 innings if the home team is leading). If a game is suspended and completed on a subsequent day then all bets (except those which have been unconditionally determined) will be considered void.
  5. If a game is suspended or called in extra innings then the score will be determined after the last full inning, unless the home team scores to tie or lead in the bottom half of the inning, in which case the score is determined at the time the game is called.
  6. First 5 Innings bets are settled on the result at the end of five innings. If five innings are not completed, for whatever reason, then all bets will be considered void.
  7. The score will not be updated for Baseball live betting and the handicap shown during live trading refers to the score at the start of the match i.e. 0-0. The times and scores displayed are for reference purposes only.
  8. World Baseball Classic games can end early if a team is leading by ten or more runs after the opposing team has batted in at least seven innings, or if a team is leading by more than fifteen runs after the opposing team has batted in at least five innings. Should this happen then all bets will be considered valid.
  9. 6.5 inning Rule: The game must go on for at least 7 full innings (or 6.5 innings if the team batting second is ahead) for the bet to be considered valid.
  10. In the event that a “mercy rule” is called, or the planned number of innings is reduced, or the match is completed early, and there is a significant advantage held by one of the teams, then all bets will stand on the score at the time any of these has been called or declared. Please note that a suspended game shall not be carried over.
  11. For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information (“Danger Play”) the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance.

Ice Hockey

  1. Full-Time markets may be offered as either "Regular Time Only" or "Including Overtime and Penalty Shootouts" or both. Clients should always refer to the market title. For matches that are decided by a penalty shoot-out then the winning team will have one goal added to their score to determine the final result.
  2. If a match does not start on the scheduled start date then all bets will be void (unless stated otherwise).
  3. If a match starts but is suspended or abandoned within twelve hours of the scheduled start time then Full-Time bets are still considered valid if at fifty-five (55) minutes of the match has been completed. Bets will also be considered valid if an official result is declared by the relevant governing body. Otherwise bets on suspended or abandoned matches will be void, except for those on markets which have been unconditionally determined.
  4. For Period betting, a period must be completed for bets to be considered valid.
  5. Third period results do not include any overtime or shoot-outs that may be played.
  6. The score will not be updated for Ice Hockey live betting and the markets shown during live trading refers to the score at the start of the match i.e. 0-0. The times and scores displayed are for reference purposes only.
  7. For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information (“Danger Play”) the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance.

Tennis

  1. Moneyline markets refer to the winner of the match or specified set. Handicap markets are based either on sets or games (please refer to market title); Over/Under and Odd/Even markets based on games (unless otherwise stated).
  2. If a player does not start a tournament or match then all bets on that player will be void.
  3. If a player (or pairing) retires or is disqualified during a match then all bets will be void, except for those on markets which have been unconditionally determined.
  4. If a match is postponed or suspended then all bets are still considered valid if the match is completed.
  5. All bets will still be considered valid regardless of any change of venue or court surface (including moving matches from outdoor to indoor courts or vice versa).
  6. If the scheduled number of sets required to win a match is changed from that originally scheduled then all bets will be void, except for those that have been unconditionally determined.
  7. First Set Winner (Second, Third Set Winner etc) refers to the result of the specified set. All bets will be considered void if the specified set is not completed.
  8. Tennis Live Betting is settled on the result of the match (or specified set). The score will not be updated for tennis live betting.
  9. Most Aces (double Faults etc) markets are settled according to the official match statistics. If a player should retire or is disqualified before the match is completed then all bets will be void.
  10. First Ace (Double Fault etc) markets are settled according to the official match statistics. If the first ace (double fault etc) market has been decided, then all bets will still be considered valid even if the match is not completed due to retirement or disqualification. If there is no ace (double fault etc) at the time of the retirement/disqualification then all bets will be considered void.
  11. Game Winner markets refer to the winner of a specific game, e.g. Set 1 Game 1; Set 1 Game 2 etc. Should a set go to a tie-break then the market will be designated as Set 1 TB; Set 2 TB etc. Should there be a retirement/disqualification during an incomplete game then all bets will be considered void. If a game is completed by the umpire awarding a "penalty game" then all bets on that game will be considered void (though if the game is completed by a "penalty point" then all bets are still valid). If a game is suspended then all bets are still considered valid if the game is completed.
  12. Match Correct Score markets refer to the exact number of sets won by each player in a match. If a match is not completed then all bets will be void. If the scheduled number of sets required to win a match is changed then all bets will be void.
  13. Set X Correct Score markets refer to the exact number of games won by each player in a specific set. If a set is not completed then all bets will be void. If the scheduled number of games required to win a set is changed then all bets will be void.
  14. Live Tennis bets are accepted according to the play on court. In certain situations (e.g. a score or odds changed ) bets may not be accepted.
  15. Virtual Tennis Ao2
    1. Virtual Tennis Ao2 matches are simulations based on Artificial Intelligence, machine learning and historical tennis databases to reflect the team form and match play.
    2. Tournament format - There is no tournament format, daily matches are held, and players are chosen at the discretion of our specialists. The name of tournaments and players is used in the same way as in real tournaments, for example (Australian Open, Wimbledon) and then.
    3. Match format and Duration – The rules of the games are the same as that of real games, such as tiebreak and scoring. In male and female games, the winner of the match is the first player to win for 2 sets out of 3 sets. In every set, after preceding 6-6, the usual tiebreak is played (up to 7 points, each point played equals 1).
    4. Where any match is not completed within the scheduled time due to a technical malfunction of any sort, including but not exclusively computer, electronic, software, hardware or connection malfunctions, the match shall be settled as being incomplete, unless settlement of bets is already determined, such as in specific markets like (x) Set - (x) Game – Winner, (x)Set – (x) Game – Point (x) Winner, (x) Set – (x) Game To Deuce, (x) Set – Which Player Race to (x) Games, etc. In such cases only those bets that have been unconditionally determined shall be settled. For all other markets and irrespective of any indicative results, the bets shall be void and the stake shall be returned.
    5. The Company reserves its right to void any bet when it deems necessary under the circumstances. The decision of the company with respect to any bet is final.

Badminton

  1. Moneyline markets refer to the winner of the match. Match Handicap markets are based on either games or points (please refer to market title); Over/Under and Odd/Even markets are based on points (unless otherwise stated).
  2. Game 1 Winner (Game 2, Game 3 etc) refers to the result of the specified game. All bets will be considered void if the specified game is not completed.
  3. Match Correct Score and Match Number of Games markets are based on games.
  4. Game X Point Winner; Race & Winning Margin markets are based on points.
  5. If a player does not start a tournament or match then all bets on that player will be void.
  6. If a player (or pairing) retires or is disqualified during a match then all bets will be void, except for those on markets which have been unconditionally determined.
  7. If a match is postponed or suspended then all bets are still considered valid if the match resumes before the twelve hour expiration.
  8. Badminton Live Betting is settled on the result of the match (or specified game/point). The score will not be updated for badminton live betting.

Table Tennis

  1. Moneyline markets refer to the winner of the match or specified set. Handicap markets are based on either sets or points (please refer to market title); Over/Under and Odd/Even markets based on points (unless otherwise stated).
  2. If a player does not start a tournament or match then all bets on that player will be void.
  3. If a player (or pairing) retires or is disqualified during a match then all bets will be void, except for those on markets which have been unconditionally determined.
  4. If a match is postponed or suspended then all bets are still considered valid if the match resumes before the twelve hour expiration.
  5. First Set Winner (Second, Third Set Winner etc) refers to the result of the specified set. All bets will be considered void if the specified set is not completed.
  6. Table Tennis Live Betting is settled on the result of the match (or specified set). The score will not be updated for table tennis live betting.

Volleyball & Beach Volleyball

  1. Moneyline markets refer to the winner of the match or specified set. Handicap markets are based on either sets or points (please refer to market title); Over/Under and Odd/Even markets based on points (unless otherwise stated).
  2. If a team does not start a tournament or match then all bets on that team will be void.
  3. If a team retires or is disqualified during a match then all bets will be void, except for those on markets which have been unconditionally determined.
  4. If a match is postponed or suspended then all bets are still considered valid if the match resumes before the twelve hour expiration.
  5. First Set Winner (Second, Third Set Winner etc) refers to the result of the specified set. All bets will be considered void if the specified set is not completed.
  6. Volleyball Live Betting is settled on the result of the match (or specified set). The score will not be updated for volleyball live betting.

Field Hockey

  1. All Full-Time markets, including Live betting, will be settled on the final result at the end of normal time. Extra-time, golden goal and penalty shoot-outs do not count for full-time markets. (Specific markets for extra-time (ET) and penalty shootouts (PEN) may be offered for betting.)
  2. If a match is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void, except for those on markets which have been unconditionally determined. Bets will also be considered valid if an official result is declared by the relevant governing body.
  3. First Half markets refer to the result of the first half. All bets will be considered void if the specified half is not completed.
  4. Field Hockey Live Betting is settled on the result of the match at the end of normal time.
  5. The score will not be updated for Field Hockey live betting and the markets shown during live trading refers to the score at the start of the match i.e. 0-0. The times and scores displayed are for reference purposes only.
  6. For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information (“Danger Play”) the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance.

Snooker & Pool

  1. Moneyline and handicap markets refer to the winner of the match. Over/Under and Odd/Even markets are based on the number of frames/racks (unless otherwise stated).
  2. If a player does not start a tournament or match then all bets on that player will be void.
  3. If a match starts but is not completed then all bets are considered void, except for those on markets which have been unconditionally determined.
  4. Snooker & Pool Live Betting is settled on the result of the match (or specified frame/rack). The score will not be updated for snooker and pool live betting
  5. For individual frame markets Over/Under and Odd/Even markets refer to the total number of points scored in that frame.
  6. Which player will pot the first red? markets refer to the player potting the first legal red ball in a match or specified frame, i.e. potting a red while not committing a foul. (Should a frame be re-racked then all bets will still be valid on the original rack.)
  7. Which player race to 30 points? markets refer to which player will be the first to score thirty points in a specified frame. (Should a frame be re-racked then all bets will still be valid on the original rack.)
  8. Highest break markets refer to the number of points scored in a “break” by a player or players in a specified frame, match or tournament.
  9. Total number of century markets refer to the number of “breaks” of 100 points or more scored in a specific match or tournament.

Golf

  1. All golf bets are settled according to the official tournament results.
  2. If a player does not start a tournament or specific round then all bets on that player will be void. If a golfer retires or is disqualified during a tournament or specified round then all bets will be lost.
  3. If a tournament or specified round is delayed or suspended then all bets will remain valid for forty-eight hours after the scheduled finish time.
  4. Outright (Tournament Winner)
    1. "Any Other Player" or "The Field" refers to all golfers not named in the outright market.
    2. Outright markets are settled on the tournament winner and the result of any play-off is taken into account.
    3. If a tournament is shortened by the officials (i.e. the scheduled number of holes is not completed) then all bets are still valid if an official winner is declared. However, if there is no further play after a bet has been placed then that bet will be void. If no official winner is declared then all bets will be considered void.
  5. Tournament matchups
    1. Tournament matchups refer to the golfer with the lowest score during a tournament (usually 72 holes). If the number of holes played is reduced from that scheduled then bets are still valid if an official tournament result is declared.
    2. Both golfers must tee off for bets to be valid. The golfer who completes the most holes (excluding play-offs) will be the winner. If the golfers complete the same number of holes (again excluding play-offs) then the player with the lowest score is the winner.
    3. If a golfer withdraws or is disqualified after teeing off then the other player is deemed the winner. However, if a player withdraws or is disqualified after the other player has already missed the cut, then the golfer playing the most holes is still declared the winner.
    4. If both golfers withdraw or are disqualified during the same round then all bets will be void, irrespective of how many holes each player has completed.
  6. Round matchups
    1. Round match ups refer to the golfer with the lowest score over a specified 18 holes. Play-offs are not included.
    2. Both golfers must tee off for bets to be valid. If a golfer withdraws or is disqualified after teeing off then the other player is deemed the winner. However, if a disqualified player has already started the next round then the original scores are still valid.
  7. Round Over/Under
    1. Round Over/Under markets refer to a golfer (or golfers) score over a specified 18 holes. Play-offs are not included.
    2. A golfer must tee off for bets to be valid. If a golfer fails to complete the specified 18 holes then all bets are considered void.
  8. Individual Hole Over/Under
    1. Individual hole Over/Under markets refer to a golfer (or golfers) score over a specific individual hole of a specified round.
    2. If the hole is not completed by the golfer (or golfers) then all bets will be void.

Motor Sports

  1. Motor Sports include, without limitation, Formula One, Moto GP and A1GP.
  2. Podium positions will count as the official result, regardless of any subsequent disqualification or amendment to the race result. If there is no podium ceremony then the result is that declared by the relevant governing body immediately after the end of the race. Qualifying markets are based on the final qualifying positions declared by the governing body immediately after the end of qualifying.
  3. If the scheduled venue is changed then all bets will be considered void.
  4. If a race is postponed then all bets are still considered valid if the race is started before the forty-eight hour expiration, otherwise all bets will be considered void. If a race starts but is not completed then all bets will remain valid if an official result is declared. If no official result is declared then all bets will be void.
  5. A motor race is deemed to have started when the signal is given to start the warm-up lap. If a competitor is not ready to start from the grid (or pit lane) then bets on that racer will be void. If a competitor fails to start the official qualifying session then pole position bets on that racer will be considered void.
  6. In Head to Head markets both racers must start the race (or official qualifying session) for bets to be valid. The racer with the better finishing position will be declared the winner. If both racers fail to finish then the competitor completing the most laps is deemed the winner. If the same numbers of laps are recorded for both racers then all bets will be void, unless official finishing positions are declared.
  7. Fastest Lap markets are decided on the racer or team with the fastest lap time during the race.
  8. Number of Classified Finishers markets are decided on the official result declared by the governing body.
  9. Motor Sports Live Betting is settled on the result of the official result of the specified race.
  10. Odd/Even markets are based on the final finishing positions as declared by the governing body. For example if Driver A finishes in 1st Position then the result is odd; if Driver B finishes in 2nd Position then the result is even, etc. If a driver is not given an official classification then bets will be considered void and will be refunded.
  11. Winning Margin markets are based on the time difference (in seconds) between the selected drivers as declared by the governing body. Over means that the time difference will be greater than the handicap, while Under means that the time difference will be less than the handicap offered. Should the time difference be exactly the same as the handicap then bets will be considered void and will be refunded.

Handball

  1. All Full-Time markets, including Live betting, will be settled on the final result at the end of normal time. Extra-time and penalty shoot-outs do not count for full-time markets.
  2. If a match is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void, except for those on markets which have been unconditionally determined. Bets will also be considered valid if an official result is declared by the relevant governing body.
  3. Handball Live Betting is settled on the result of the match at the end of normal time.
  4. The score will not be updated for handball live betting.

Water Polo

  1. All Full-Time markets, including Live betting, will be settled on the final result at the end of normal time (four quarters). Extra-time and shoot-outs do not count for full-time markets.
  2. If a match is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void, except for those on markets which have been unconditionally determined. Bets will also be considered valid if an official result is declared by the relevant governing body.
  3. First Half markets refer to the result of the first and second quarters. All bets will be considered void if the specified half is not completed.
  4. Water Polo Live Betting is settled on the result of the match at the end of normal time.
  5. The score will not be updated for water-polo live betting.

Boxing

  1. Bets on postponed fights will still be considered valid if the fight takes place within fourteen days of the original start date.
  2. For moneyline markets (where no draw option is offered for betting) all bets will be void if the fight result is a draw. If odds for a draw are offered as a third betting option, and the fight ends in a draw, then betting on the draw option will be paid as the winner and bets on the two boxers will be lost.
  3. A fight is deemed to have started when the bell is sounded for the beginning of the first round. If one, or both, boxers should fail to start the fight then all bets will be void. If a boxer fails to answer the bell for the start of a round, or is disqualified between rounds, the opponent is deemed to have won in the previous round.
  4. All bets will be settled on the official decision given in the ring immediately after the fight. Subsequent changes to the result are not recognized for betting purposes.
  5. A knock-out (KO) win also includes a technical knock-out (TKO) or win by disqualification (DSQ). A points decision includes a technical decision (TD) and a draw includes a technical draw.
  6. Total Rounds

    3 Minute Rounds – The first half of the round or from the start of the round until 1 minute 29 seconds will be determined as UNDER. The second half of the round or 1 minute 30 seconds and beyond will be determined as OVER.
    Example: For a bet on Over 7.5 Rounds, the fight must reach 1 minute and 30 seconds or beyond of Round 8 to be determined a winner.
    2 Minute Rounds – The first half of the round or from the start of the round until 59 seconds will determined as UNDER. The second half of the round or 1 minute and beyond will be determined as OVER.
    Example: For a bet on Over 7.5 Rounds, the fight must reach 1 minute or beyond of Round 8 to be deemed a winner.


  7. UFC
    1. UFC rules also apply to fights promoted by other mixed martial arts (MMA) organizations.
    2. Bets on postponed fights will still be considered valid if the fight takes place within fourteen days of the original start date.
    3. If a fight ends in a draw then all bets will be void.
    4. Total Rounds

      5 Minute Rounds – The first half of the round or from the start of the round until 2 minutes 29 seconds will be determined as UNDER. The second half of the round or 2 minutes 30 seconds and beyond will be determined as OVER.
      Example: For a bet on Over 7.5 Rounds, the fight must reach 2 minutes and 30 seconds or beyond of Round 8 to be deemed a winner.
      If for any reason the number of rounds in a fight is changed, the placed bets on affected rounds will be void and refunded.

Darts

  1. Moneyline and markets refer to the winner of the match. Handicap and Over/Under markets are based on the number of sets (unless otherwise stated).
  2. If a match is postponed and not started within twelve hours of the scheduled start time then all bets are considered void.
  3. If a player does not start a tournament or match then all bets on that player will be void.
  4. If a match starts but is not completed then all bets will be considered void.
  5. Darts Live Betting is settled on the result of the match. The score will not be updated for darts live betting.
  6. "180s" markets refer to the number of maximum "180s" thrown in a match.

Cricket

  1. General - Cricket matches will be settled on the official result according to competition rules. However, if the result is determined by a super over, bowl out, coin toss etc. then all bets on match winner markets will be refunded. The result of a Super Overs does not count towards any match or innings markets. If a match is postponed or suspended then all bets are considered valid if the match is started or resumed with thirty-six hours of the originally scheduled start time. If “No Result” is the official result, or competition rules do not declare a winner, then all Match Winner bets will be void. The results of markets may still be valid if the result has been unconditionally determined. If a match is abandoned due to outside interference then bets may be declared void. The home/away team order may not reflect the actual venue of the match.
  2. Match Winner - Cricket matches will be settled on the official result according to competition rules. However, if the result is determined by a Super Over, Bowl Out, Coin Toss etc. then all bets on match winner markets will be refunded. If the official result is a Tie then Match Winner bets will be void.
  3. Match Winner 1X2 – Test Match and First Class matches may be offered in a 1X2 format. “1” refers to the first named team; “X” refers to the “Draw”; “2” refers to the second named team. If the official result is a “Tie” (as distinct from a “Draw”) then all bets will be refunded.
  4. Innings Runs markets refer to the number of runs scored by a team in a match or particular innings. For Limited Over matches, at least ninety percent (90%) of the overs scheduled when the bets were struck must be bowled or bets will be considered void (unless settlement has already been determined). For Test Match and First Class matches at least sixty overs must be bowled, unless the innings is completed. Penalty runs (for slow over rates etc) will be included in the total if added before the innings has concluded. Penalty runs that are added to the total retrospectively will not be included.
  5. Group Runs markets refer to the total number of runs scored by a team at the end of a specific group of overs. The specified group of overs must be completed, or the innings ended, for bets to be considered valid, unless the result has been unconditionally determined. Penalty runs (for slow over rates etc) will be included in the total if added before the group has concluded.
  6. Over Runs markets refer to the number of runs scored by a team in a specific over. The over must be completed, or the innings ended, for bets to be considered valid, unless the result has been unconditionally determined. Extras and penalty runs will be included in the total if officially attributed to a particular delivery within that over.
  7. Ball Runs markets refer to the number of runs scored by a team from a specific ball, that has been legally bowled and completed. If the ball is not legally bowled and completed then bets will be void. For example, if ball 40.3 is scored as 40.3 wide, 40.3 1; then the number of run scored for ball 40.3 will be 2 runs.
  8. Over X Delivery Y Runs markets refer how many runs will be scored off a specified delivery. All balls bowled, legal or illegal count as deliveries. For example, if an over starts with a wide, then the first delivery will be settled as 1 and, although there has not been a legal ball bowled, the next ball will be deemed as delivery 2 for that over. If a delivery leads to free hit or a free hit is to be re-bowled because of an illegal delivery, the runs scored off the additional delivery do not count. All runs, whether off the bat or not are included.
  9. Fall of Wicket refers to the number of runs scored at the fall of a specific wicket. If a batsman retires and is replaced by a different player then the market will still be settled on the score at the fall of that wicket. If the innings is concluded then the final innings score will be deemed the result for settlement purposes. When there is no further play after a bet has been placed then those bets shall be considered void.
  10. Player Runs refers to the number of runs scored by a player in a specific innings. Bets are valid regardless of whether the player is at the crease when a ball is bowled, as long as the team had the opportunity to face at least ninety percent (90%) of the scheduled overs at the time the bet was placed. If a player is Not Out then his final runs tally will be used for settlement purposes. For bets to be valid then an official match result must be declared unless the result has been unconditionally determined. For Limited Overs matches bets will be considered void if the innings is reduced by more than ten percent (10%) from the scheduled overs at the time the bet was placed, unless the result has been unconditionally determined. For Test Matches and First Class matches that end in a Draw then a minimum of two hundred overs must be bowled for bets to be considered valid.
  11. Batsman Runs refers to the number of runs scored by a batsman in a specific innings. A batsman must be at the crease when at least ball is bowled for bets to be considered valid. For Limited Overs matches bets will be considered void if the innings is reduced by more than ten percent (10%) from the scheduled overs at the time the bet was placed, unless the result has been unconditionally determined. When there is no further play after a bet has been placed then those bets shall be considered void.
  12. Toss Winner refers to the team that wins the toss of the coin (or similar method). If the toss is completed then bets will be considered valid regardless of whether play starts or not.
  13. Match Sixes refers to the number of Sixes scored in a match. Only boundary Sixes scored off the bat count, overthrows and extras do not. For Limited Over matches, at least ninety percent (90%) of the overs scheduled in each innings must be bowled or bets will be considered void (unless settlement has already been determined). All innings count for Test Matches and First Class matches. In matches that end in a Draw then a minimum of two hundred overs must be bowled for bets to be considered valid.
  14. Innings Sixes refers to the number of Sixes scored by a team in a specific innings. Only boundary Sixes scored off the bat count, overthrows and extras do not. For Limited Over matches, at least ninety percent (90%) of the overs scheduled when the bets were struck must be bowled or bets will be considered void (unless settlement has already been determined). For Test Match and First Class matches at least sixty overs must be bowled, unless the innings is completed.
  15. Most Sixes refers to which team will score the most sixes in the match. Only boundary Sixes scored off the bat count, overthrows and extras do not. For Limited Over matches, at least ninety percent (90%) of the overs scheduled in each innings must be bowled or bets will be considered void (unless settlement has already been determined). All innings count for Test Matches and First Class matches. In matches that end in a Draw then a minimum of two hundred overs must be bowled for bets to be considered valid.
  16. Match Fours refers to the number of Fours scored in a match. Only boundary Fours scored off the bat count, overthrows and extras do not. For Limited Over matches, at least ninety percent (90%) of the overs scheduled in each innings must be bowled or bets will be considered void (unless settlement has already been determined). All innings count for Test Matches and First Class matches. In matches that end in a Draw then a minimum of two hundred overs must be bowled for bets to be considered valid.
  17. Innings Fours refers to the number of Fours scored by a team in a specific innings. Only boundary Fours scored off the bat count, overthrows and extras do not. For Limited Over matches, at least ninety percent (90%) of the overs scheduled when the bets were struck must be bowled or bets will be considered void (unless settlement has already been determined). For Test Match and First Class matches at least sixty overs must be bowled, unless the innings is completed.
  18. Most Fours refers to which team will score the most fours in a match. Only boundary Fours scored off the bat count, overthrows and extras do not. For Limited Over matches, at least ninety percent (90%) of the overs scheduled in each innings must be bowled or bets will be considered void (unless settlement has already been determined). All innings count for Test Matches and First Class matches. In matches that end in a Draw then a minimum of two hundred overs must be bowled for bets to be considered valid.
  19. Match Wickets refers to the number of Wickets taken in a match. For Limited Over matches, at least ninety percent (90%) of the overs scheduled in each innings must be bowled or bets will be considered void (unless settlement has already been determined). All innings count for Test Matches and First Class matches. In matches that end in a Draw then a minimum of two hundred overs must be bowled for bets to be considered valid.
  20. Match Extras refers to the number of Extras scored in a match. Where there are runs off the bat and an extra is bowled in the same delivery then the runs off the bat do not count towards the extras total. For Limited Over matches, at least ninety percent (90%) of the overs scheduled in each innings must be bowled or bets will be considered void (unless settlement has already been determined). All innings count for Test Matches and First Class matches. In matches that end in a Draw then a minimum of two hundred overs must be bowled for bets to be considered valid.
  21. Innings Extras refers to the number of Extras scored in a specific innings. Where there are runs off the bat and an extra is bowled in the same delivery then the runs off the bat do not count towards the extras total. For Limited Over matches, at least ninety percent (90%) of the overs scheduled when the bets were struck must be bowled or bets will be considered void (unless settlement has already been determined). For Test Match and First Class matches at least sixty overs must be bowled, unless the innings is completed.
  22. Match Dot Balls refer to the number of Dot Balls bowled in a match. Match Dot Balls are defined as a legal delivery from which no runs of any kind are scored. For Limited Over matches, at least ninety percent (90%) of the overs scheduled in each innings must be bowled or bets will be considered void (unless settlement has already been determined). All innings count for Test Matches and First Class matches. In matches that end in a Draw then a minimum of two hundred overs must be bowled for bets to be considered valid.
  23. Super Over Winner markets refer to the winner of a match that is decided by a Super Over or Super Overs. Should the result of the Super Over/s be a tie and the match winner is determined by other criteria then all bets would be considered void.
  24. Player Wickets refers to the number of wickets taken by a player in a specific innings. Bets are valid if the player participates in the match and as long as the team had the opportunity to bowl at least ninety percent (90%) of the scheduled overs at the time the bet was placed. For bets to be valid then an official match result must be declared unless the result has been unconditionally determined. For Limited Overs matches bets will be considered void if the innings is reduced by more than ten percent (10%) from the scheduled overs at the time the bet was placed, unless the result has been unconditionally determined. For Test Matches and First Class matches that end in a Draw then a minimum of two hundred overs must be bowled for bets to be considered valid.
  25. Bowler Wickets refers to the number of wickets taken by a bowler in a specific innings. A bowler must bowl at least one ball for bets to be considered valid. For Limited Overs matches bets will be considered void if the innings is reduced by more than ten percent (10%) from the scheduled overs at the time the bet was placed, unless the result has been unconditionally determined. When there is no further play after a bet has been placed then those bets shall be considered void.
  26. Highest Over Score markets refer to the highest number of runs scored in a single over during a match or specific innings. For Limited Over matches, at least ninety percent (90%) of the overs scheduled in each innings must be bowled or bets will be considered void (unless settlement has already been determined). All innings count for Test Matches and First Class matches. In matches that end in a Draw then a minimum of two hundred overs must be bowled for bets to be considered valid.
  27. Highest Individual Score markets refer to the number of runs scored by an individual player during a specific innings. For Limited Over matches, at least ninety percent (90%) of the overs scheduled in each innings must be bowled or bets will be considered void (unless settlement has already been determined). All innings count for Test Matches and First Class matches. In matches that end in a Draw then a minimum of two hundred overs must be bowled for bets to be considered valid.
  28. Next Man Out markets refer to which player is dismissed first in a specific innings. Both named players must be at the crease together when one player is dismissed for bets to be valid. If one player retires then bets will be considered void. If neither player is dismissed then all bets will be considered void.
  29. Match Run Outs markets refer to how many run outs will there be in the match. For Limited Over matches, at least ninety percent (90%) of the overs scheduled in each innings must be bowled or bets will be considered void (unless settlement has already been determined). In First Class matches that end in a Draw then a minimum of two hundred overs must be bowled for bets to be considered valid (unless settlement has already been determined). Run outs in a super over do not count.
  30. Most Run Outs markets refer to which team will concede the most run outs in the match. A run out “conceded” means that a member of that team will be run out while batting. For Limited Over matches, at least ninety percent (90%) of the overs scheduled in each innings must be bowled or bets will be considered void (unless settlement has already been determined). All innings count for Test Matches and First Class matches. In matches that end in a Draw then a minimum of two hundred overs must be bowled for bets to be considered valid (unless settlement has already been determined). Run Outs in a super over do not count.
  31. Method of Dismissal markets refer to the method of dismissal of a specific player or wicket. Normally this market will be offered as “Caught vs Not Caught”. If a player retires or is not dismissed or a specific wicket does not fall then bets will be considered void.
  32. Highest Opening Partnership markets refer to which team’s opening partnership scores the most runs. If a player retires hurt or is otherwise replaced before being dismissed then the partnership continues until the fall of the wicket or the innings is concluded.
  33. Highest Over 1 Score markets refer to the team scoring the most runs in over 1 of a match or specific innings. Over 1 for both teams must be completed for bets to be considered valid.
  34. Highest Group Runs markets refer to the team scoring the most runs in a specific group of overs of a match or specific innings. The specific group of overs for both teams must be completed, or the innings ended, for bets to be considered valid.
  35. Over Exact Runs markets refer to the exact number of runs scored by a team in a specific over. The betting options are:

    For Test Matches {0, 1, 2, 3, 4, 5, 6 & >6 runs};
    For 50 Over games {<4, 4, 5, 6, 7, 8, 9, >9 runs};
    For T20 games; {<6, 6, 7, 8, 9, 10, 11, >11 runs};
    For T10 games; {<8, 8, 9, 1, 11, 12, 13, >13 runs}.
    The over must be completed, or the innings ended, for bets to be considered valid. Extras and penalty runs will be included in the total if officially attributed to a particular delivery within that over.

  36. Ball Exact Runs markets refer to the number of runs scored once specific ball has been legally bowled and completed. If the ball is not legally bowled and completed then bets will be void. The betting options are 0, 1, 2, 3, 4 & AO (Any Other) runs.
  37. Delivery Exact Runs markets refer to the number of runs scored off a specific delivery. If a delivery leads to free hit or a free hit is to be re-bowled because of an illegal delivery, the runs scored off the additional delivery do not count. The betting options are 0, 1, 2, 3, 4 & AO (Any Other) runs.
  38. Player Milestones markets refers to the number of runs scored by a player in a specific innings. The markets offered are usually 24.5, 49.5 & 99.5 runs. Bets are valid regardless of whether the player is at the crease when a ball is bowled, as long as the team had the opportunity to face at least ninety percent (90%) of the scheduled overs at the time the bet was placed. If a player is Not Out then his final runs tally will be used for settlement purposes. For bets to be valid then an official match result must be declared unless the result has been unconditionally determined. For Limited Overs matches bets will be considered void if the innings is reduced by more than ten percent (10%) from the scheduled overs at the time the bet was placed, unless the result has been unconditionally determined. For Test Matches and First Class matches that end in a Draw then a minimum of two hundred overs must be bowled for bets to be considered valid.
  39. Batsman Milestones refers to the number of runs scored by a batsman in a specific innings. The markets offered are usually 24.5, 49.5 & 99.5 runs. A batsman must be at the crease when at least ball is bowled for bets to be considered valid. For Limited Overs matches bets will be considered void if the innings is reduced by more than ten percent (10%) from the scheduled overs at the time the bet was placed, unless the result has been unconditionally determined. When there is no further play after a bet has been placed then those bets shall be considered void.
  40. Player Sixes refers to the number of Sixes scored by a player in a specific innings. Only boundary Sixes scored off the bat count, overthrows and extras do not. Bets are valid regardless of whether the player is at the crease when a ball is bowled, as long as the team had the opportunity to face at least ninety percent (90%) of the scheduled overs at the time the bet was placed. For bets to be valid then an official match result must be declared unless the result has been unconditionally determined. For Limited Overs matches bets will be considered void if the innings is reduced by more than ten percent (10%) from the scheduled overs at the time the bet was placed, unless the result has been unconditionally determined. For Test Matches and First Class matches that end in a Draw then a minimum of two hundred overs must be bowled for bets to be considered valid.
  41. Player Fours refers to the number of Fours scored by a player in a specific innings. Only boundary Fours scored off the bat count, all run fours, overthrows and extras do not. Bets are valid regardless of whether the player is at the crease when a ball is bowled, as long as the team had the opportunity to face at least ninety percent (90%) of the scheduled overs at the time the bet was placed. For bets to be valid then an official match result must be declared unless the result has been unconditionally determined. For Limited Overs matches bets will be considered void if the innings is reduced by more than ten percent (10%) from the scheduled overs at the time the bet was placed, unless the result has been unconditionally determined. For Test Matches and First Class matches that end in a Draw then a minimum of two hundred overs must be bowled for bets to be considered valid.
  42. Player Boundaries refers to the number of boundary Fours & Sixes scored by a player in a specific innings. Only boundary Fours & Sixes scored off the bat count, all run fours, overthrows and extras do not. Bets are valid regardless of whether the player is at the crease when a ball is bowled, as long as the team had the opportunity to face at least ninety percent (90%) of the scheduled overs at the time the bet was placed. For bets to be valid then an official match result must be declared unless the result has been unconditionally determined. For Limited Overs matches bets will be considered void if the innings is reduced by more than ten percent (10%) from the scheduled overs at the time the bet was placed, unless the result has been unconditionally determined. For Test Matches and First Class matches that end in a Draw then a minimum of two hundred overs must be bowled for bets to be considered valid.
  43. Batsman Sixes refers to the number of Sixes scored by a batsman in a specific innings. A batsman must be at the crease when at least ball is bowled for bets to be considered valid. Only boundary Sixes scored off the bat count, overthrows and extras do not. For Limited Overs matches bets will be considered void if the innings is reduced by more than ten percent (10%) from the scheduled overs at the time the bet was placed, unless the result has been unconditionally determined. When there is no further play after a bet has been placed then those bets shall be considered void.
  44. Batsman Fours refers to the number of Fours scored by a batsman in a specific innings. A batsman must be at the crease when at least ball is bowled for bets to be considered valid. Only boundary Fours scored off the bat count, all run fours, overthrows and extras do not. For Limited Overs matches bets will be considered void if the innings is reduced by more than ten percent (10%) from the scheduled overs at the time the bet was placed, unless the result has been unconditionally determined. When there is no further play after a bet has been placed then those bets shall be considered void.
  45. Batsman Boundaries refers to the number of boundary Fours & Sixes scored by a batsman in a specific innings. A batsman must be at the crease when at least ball is bowled for bets to be considered valid. Only boundary Fours & Sixes scored off the bat count, all run fours, overthrows and extras do not. For Limited Overs matches bets will be considered void if the innings is reduced by more than ten percent (10%) from the scheduled overs at the time the bet was placed, unless the result has been unconditionally determined. When there is no further play after a bet has been placed then those bets shall be considered void.
  46. Top Batsman refers to which batsman will score the most runs in a match or specific innings. For Limited Over matches, at least fifty percent (50%) of the overs scheduled in each innings or the specific innings must be bowled or bets will be considered void (unless settlement has already been determined). Top batsman bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. If a player was named at the toss, but later is removed as a concussion sub, that player will still be counted, as will the replacement player. If a batsman does not bat, but was named in the starting XI, bets on that batsman will stand. If a batsman is substituted in after the in-play market has been offered, and scores the highest individual score, bets on the market will be void, unless there is a dead-heat. When two or more players score the same number of runs, dead-heat rules will apply. Runs scored in a super over do not count.
  47. Top Bowler refers to which bowler will take the most wickets in a match or specific innings. For Limited Over matches, at least fifty percent (50%) of the overs scheduled in each innings must be bowled or bets will be considered void (unless settlement has already been determined). Top bowler bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. If a player was named at the toss, but later is removed as a concussion sub, that player will still be counted, as will the replacement player. If a bowler does not bowl, but was named in the starting XI, bets on that bowler will stand. If a bowler is substituted in after the in-play market has been offered, and takes the most wickets, bets on the market will be void, unless there is a dead-heat. If two or more bowlers have taken the same number of wickets, the bowler who has conceded the fewest runs will be the winner. If there are two or more bowlers with the same wickets taken and runs conceded, dead heat rules will apply. Wickets taken in a super over don’t count.
  48. Boundary Fours market refers to there will be a boundary 4 scored in the specified over. Only boundaries scored from the bat (off any delivery – legal or not) will count as a boundary 4. Overthrows, all run fours and extras do not count as boundaries.
  49. Boundary Sixes market refers to there will be a boundary 6 scored in the specified over. Only boundaries scored from the bat (off any delivery – legal or not) will count as a boundary 6. Overthrows, all run fours and extras do not count as boundaries.
  50. Back & Lay markets are offered on Match Winner, Match Winner 1X2 and Super Over Winner markets and the market rules are the same as 3.18.2, 3.18.3 & 3.18.21. Note - “Back” is defined as betting on an outcome to happen. “Lay” is defined as betting on an outcome not to happen.
  51. Fancy markets rules are the same as the corresponding Fixed market, e.g. Innings Runs (Fancy) markets have the same rules as Innings Runs 3.18.4. Note: Placing a bet on “No” means that you are betting on the lower number not to be achieved. Placing a bet on “Yes” means that you are betting on the higher number to be achieved. For example, Player Runs Virat Kohli 25-27. Betting on “No” means that you are betting on Kohli scoring less than 25 runs; betting on “Yes” means that you are betting on Kohli scoring 27 or more runs.
  52. Virtual Cricket markets will follow the rules for Cricket. An over must be completed, or the innings ended, for bets to be considered valid. If a virtual cricket game does not start, is not completed or the result cannot be determined, then all bets will be considered void except for markets that have been unconditionally determined.
  53. Indian Premier League Tournament Markets

    a. Tournament Winner, Most Tournament Runs and Most Tournament Wicket Outright markets will be considered valid if an official tournament winner is declared. In the event of a tie Dead Heat Rules will apply.

    b. Tournament Highest First Over Score, Highest Opening Partnership, Highest Over Score, Highest Innings Score and Highest Individual Score markets will be considered valid if an official tournament winner is declared.

    c. Tournament Total Sixes, Fours, Wickets, Run Outs and Ducks markets are subject to adjustments. An official match result must be declared for Runs, Wickets etc accumulated during the match to count. If there is no official match result or “No Result” then Runs, Wickets etc accumulated during the match will be disregarded and the following figures will apply instead. Total Sixes = 10; Total Fours = 25; Total Wickets = 12; Total Run Outs = 1; Total Ducks = 1. Only Sixes and Fours scored off the bat count, Penalty Runs do not count.

Rugby Union

  1. All Full-Time markets, including Live betting, will be settled on the final result at the end of normal time (80 minutes) unless otherwise stated. The term 80 minutes play includes any stoppage time. Extra-time does not count for full-time markets. Unless otherwise stated Rugby X, Rugby sevens and tens match bets are settled on the specific tournament regulation play and exclude extra-time if played.
  2. If a match is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void, except for those on markets which have been unconditionally determined. Bets will also be considered valid if an official result is declared by the relevant governing body.
  3. First Half markets refer to the result of the first half only. All bets will be considered void if the specified half is not completed.
  4. The score will not be updated for Rugby Union live betting and the markets shown during live trading refers to the score at the start of the match i.e. 0-0. The times and scores displayed are for reference purposes only.
  5. For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information (“Danger Play”) the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance.

Rugby League

  1. All Full-Time markets, including Live betting, will be settled on the final result at the end of normal time (80 minutes) unless otherwise stated. The term 80 minutes play includes any stoppage time. Extra-time does not count for full-time markets. Unless otherwise stated Rugby League nines match bets are settled on the specific tournament regulation play and exclude extra-time if played.
  2. If a match is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void, except for those on markets which have been unconditionally determined. Bets will also be considered valid if an official result is declared by the relevant governing body.
  3. First Half markets refer to the result of the first half only. All bets will be considered void if the specified half is not completed.
  4. The score will not be updated for Rugby League live betting and the markets shown during live trading refers to the score at the start of the match i.e. 0-0. The times and scores displayed are for reference purposes only.
  5. For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information (“Danger Play”) the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance.

Athletics

  1. Outright (to win Gold Medal) markets refer to the winner of each athletics event.
  2. Moneyline markets refer to the competitor with the best placing in an event (or specified heat). If only one athlete reaches the final of an event then bets on that competitor are winning bets. If both athletes fail to reach the final then the competitor with the better classification during qualifying is declared the winner.
  3. Podium Positions will be the official result for which all bets are settled. Any subsequent disqualifications or amendments to the result will not be considered for betting purposes.
  4. If an event is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void.
  5. If an athlete fails to start an event then all bets will be void. An athlete is deemed to have started an event if they have taken part to the extent necessary to record an official result or classification (including DSQ (disqualified) but excluding DNS (did not start)).

Swimming

  1. Outright (to win Gold Medal) markets refer to the winner of each swimming event.
  2. Moneyline markets refer to the competitor with the best placing in an event (or specified heat). If only one swimmer reaches the final of an event then bets on that competitor are winning bets. If both swimmers fail to reach the final then the competitor with the better classification during qualifying is declared the winner.
  3. Podium Positions will be the official result for which all bets are settled. Any subsequent disqualifications or amendments to the result will not be considered for betting purposes.
  4. If an event is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void.
  5. If a swimmer fails to start an event then all bets will be void.

Beach Soccer

  1. All Full-Time markets, including Live betting, will be settled on the final result at the end of normal time. Normal time will usually consist of three periods of twelve minutes each. Extra-time, golden goal and penalty shoot-outs do not count for full-time markets. (Specific markets for extra-time (ET) and penalty shootouts (PEN) may be offered for betting.)
  2. If a match is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void, except for those on markets which have been unconditionally determined. Bets will also be considered valid if an official result is declared by the relevant governing body.
  3. First (Second, Third) Period markets refer to the result of the specified period only. All bets will be considered void if the specified period is not completed.
  4. Beach Soccer Live Betting is settled on the result of the match at the end of normal time.
  5. The score will be updated for Beach Soccer live betting and markets shown during live trading refer to the score displayed at the time the bet is placed.

    Example:
    Current Score: 1 - 0
    Bet on "Team A" - 0.75 (1-0)
    To win this bet, team A must win by 1 goal or more. “Current Score” must be excluded.

  6. For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information (“Danger Play”) the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance.

Squash

  1. Moneyline markets refer to the winner of the match or specified game. Handicap markets are based on either games or points (please refer to market title); Over/Under and Odd/Even markets based on points (unless otherwise stated).
  2. If a player does not start a tournament or match then all bets on that player will be void.
  3. If a player (or pairing) retires or is disqualified during a match then all bets will be void, except for those on markets which have been unconditionally determined.
  4. If a match is postponed or suspended then all bets are still considered valid if the match resumes before the twelve hour expiration.
  5. First Game Winner (Second, Third Game Winner etc) refers to the result of the specified game. All bets will be considered void if the specified game is not completed.
  6. Squash Live Betting is settled on the result of the match (or specified game). The score will not be updated for squash live betting.

Chess

  1. Outright markets refer to the winner of a tournament. All bets are settled on the official result declared by the tournament organisers.
  2. Match winner markets refer to the winner of a particular match, including any tie-breaks (unless otherwise stated).
  3. Game winner markets may be offered as moneyline (if the game is drawn then bets are refunded) or as handicap (the player with black pieces will receive a handicap and if the game is drawn then bets on the player with black pieces will be settled as winning while those on the player with white pieces will be settled as losing).
  4. If a match or game is started within twenty-four hours of the scheduled start time then all bets will be considered valid.

[NO LONGER OFFERED]

Winter Olympic Games Rules & Regulations

  1. General
    1. All markets will be settled on the official result declared by the IOC.
    2. The original medal ceremony will be the official result for which all bets are settled. Any subsequent disqualifications or amendments to the result will not be considered for betting purposes.
    3. All bets will be considered valid if the match or event is completed within the official period of the Olympic Games, irrespective of the actual start time. Should a match or event not be completed, and no official result is given, then all bets will be considered void and will be refunded.
    4. Any bets that are accepted in error after an event has actually started (except for live betting) will be considered void and will be refunded.
    5. If a team or competitor does not start an event then all bets placed on that selection (including outright (to win Gold Medal) markets) will be considered void and will be refunded. If a named team or competitor in a Moneyline (head to head) market does not start an event then all bets on that market will be considered void and will be refunded.
    6. Should a Dead Heat occur in outright (to win Gold Medal) markets then, half the stake is applied to the selection at the full odds, while the other half of the stake is lost. Should a Dead Heat occur in Moneyline (head to head) markets then the result will be a tie and bets on both competitors will be refunded.
  2. Olympic Medals
    1. Markets will be offered on the number of medals won by individuals or countries at the Olympic Games.
    2. These markets will refer to either Gold Medals only, or to Total Medals (Gold, Silver and Bronze medals combined).
    3. All markets will be settled by the official medal tables released by the IOC immediately after the end of the Olympic Games. Any subsequent changes to the medal table will not be considered for betting purposes.
  3. Moneyline (Head to Head)
    1. Which competitor or team will win a match or be placed higher in an event?
      1. The final placing is decided by the competitor who progresses furthest in the event. If both competitors are eliminated at the same stage then the competitor with the higher official ranking is declared the winner. Should both competitors be eliminated at the same stage but neither competitor is given an official ranking then bets will be considered void.
  4. Ice Hockey
    1. Olympic Ice Hockey will follow the normal Ice Hockey rules (3.5.) above.
    2. Except for rule 3.5.3 which will be replaced by the following - All bets will be considered valid if the match is completed within the official period of the Olympic Games, irrespective of the actual start time. Bets will also be considered valid if an official result is declared by the IOC. Should a match not be completed, and no official result is given, then all bets will be considered void and will be refunded.
    3. Additional markets may be offered (e.g Overtime included or Shootout Winner) and the terms of these markets will be clearly stated in the title.

      *Note: Overtime will not be played during preliminary round group matches so ties are possible.

Netball

  1. All Full-Time markets, including Live betting, will be settled on the final result including overtime (unless otherwise stated).
  2. If a match does not start on the scheduled start date then all bets will be void (unless stated otherwise). If a match is suspended or abandoned then all bets placed will be considered void, except for those on markets which have been unconditionally determined.
  3. First-Half results are the sum of the First and Second Quarters. Second-Half results are the sum of the Third and Fourth Quarters, including any Overtime that may be played.Fourth Quarter results do not include any Overtime that may be played.
  4. If a match is suspended or abandoned then bets placed on unfinished Halves or Quarters will be considered void. If the designated Halves or Quarters are completed then bets will be valid.
  5. The score will not be updated for netball live betting and the handicap shown during live trading refers to the score at the start of the match i.e. 0-0. The times and scores displayed are for reference purposes only.

Olympic Games

  1. General
    1. All markets will be settled on the official result declared by the IOC.
    2. The original medal ceremony will be the official result for which all bets are settled. Any subsequent disqualifications or amendments to the result will not be considered for betting purposes.
    3. All bets will be considered valid if the match or event is completed within the official period of the Olympic Games, irrespective of the actual start time (except Soccer). Should a match or event not be completed, and no official result is given, then all bets will be considered void and will be refunded.
    4. Any bets that are accepted in error after an event has actually started (except for live betting) will be considered void and will be refunded.
    5. If a team or competitor does not start an event then all bets placed on that selection (including outright (to win Gold Medal) markets) will be considered void and will be refunded. If a named team or competitor in a Moneyline (head to head) market does not start an event then all bets on that market will be considered void and will be refunded.
    6. Should a Dead Heat occur in outright (to win Gold Medal) markets then, half the stake is applied to the selection at the full odds, while the other half of the stake is lost. Should a Dead Heat occur in Moneyline (head to head) markets then the result will be a tie and bets on both competitors will be refunded.
  2. Olympic Medals
    1. Markets will be offered on the number of medals won by individuals or countries at the Olympic Games.
    2. These markets will refer to either Gold Medals only, or to Total Medals (Gold, Silver and Bronze medals combined).
    3. All markets will be settled by the official medal tables released by the IOC immediately after the end of the Olympic Games. Any subsequent changes to the medal table will not be considered for betting purposes.
  3. Moneyline (Head to Head)
    1. Which competitor or team will win a match or be placed higher in an event?
    2. The final placing is decided by the competitor who progresses furthest in the event. If both competitors are eliminated at the same stage then the competitor with the higher official ranking is declared the winner. Should both competitors be eliminated at the same stage but neither competitor is given an official ranking then bets will be considered void.

Sailing

  1. America’s Cup (including Louis Vuitton Cup)
  2. All markets will be settled on the official result declared by the official website after each race. Any subsequent disqualifications or amendments to the results will not be considered for betting purposes.
  3. If a race is postponed or abandoned then all bets are considered valid if the race is resumed within the 48 hour expiration.

Politics

  1. US Presidential Election
    1. Which Political Party will win the 2012 US Presidential Election? Candidate names are given for reference only. Should neither the Republicans nor Democrats win the election, then all bets will be void and will be refunded.

Cycling

  1. All markets will be settled on the official result declared by the official website after each race. Any subsequent disqualifications or amendments to the results will not be considered for betting purposes.
  2. If a race is postponed or abandoned then all bets are considered valid if the race is resumed within the 24 hour expiration.
  3. In Head to Head markets both racers must start the race for bets to be valid. The racer with the better finishing position will be declared the winner. If both racers fail to finish then bets will be declared void and will be refunded.

Sepak Takraw

  1. Moneyline markets refer to the winner of the match or specified set. Handicap markets are based on either sets or points (please refer to market title); Over/Under and Odd/Even markets based on points (unless otherwise stated).
  2. If a team retires or is disqualified during a match then all bets will be void, except for those on markets which have been unconditionally determined.
  3. If a match is postponed or suspended then all bets are still considered valid if the match resumes before the twelve hour expiration.
  4. First Set Winner (Second, Third Set Winner etc) refers to the result of the specified set. All bets will be considered void if the specified set is not completed.
  5. The score will not be updated for Sepak Takraw live betting.

[NO LONGER OFFERED]

E-Sports

  1. Once a tournament starts all team entries will be continuous, regardless of any team name changes. Qualifiers for a tournament are considered to be the start of the tournament. Should a team change its name then all tickets will be valid for the new team name as well as the old team name for the duration of the tournament. Should a team be replaced by another team, with a completely new roster where every player is different from the original team entry, then all tickets will be considered void.
  2. Moneyline refers to the team or individual competitor that defeats another or places higher in a match-up. Match Winner markets refer to the number of maps.
  3. Live Markets refer to the time after the official start time of the match, but before the time players have spawned into the map. All live bets taken during a drafting stage are considered valid. In-Play markets refer to the time after a draft has taken place and the players have spawned into a map and is displayed on the member site with a red header.
  4. Tournament winner refers to the winning team or individual competitor in the finals of an E-Sports tournament.
  5. All markets will be settled on the official results declared by the relevant E-Sports association or organizing body as may be posted in its official website. Any subsequent disqualifications or changes to the results will not be considered for betting purposes.
  6. If a match-up is postponed, all bets are still considered valid if the match-up is resumed within 12 hours from original schedule.
  7. If a match-up has started and an official result is declared all bets are considered valid, regardless of player unavailability, player disconnections or power interruptions. Should a match-up not start or a match-up start but is then abandoned or suspended for any reason and an official result is not declared within 12 hours of the official start time then all bets will be void, except for those on markets which have been unconditionally determined.
  8. For Live Betting, if a match-up was restarted but the players keep the same draft of heroes (restart); then all in-play bets are refunded, all live bets during the draft are valid. If a match is restarted and the whole game is replayed including a new draft of heroes (remake) then all live and in-play bets after the draft has started will be void except for those on markets that have been unconditionally determined.
  9. The Match Structure Displayed on the member site, (Best of 1, Best of 2, Best of 3, Best of 4, Best of 5, Best of 6, Best of 7, Best of 9 etc.) is displayed for informational purposes only. If the number of rounds/maps is changed from that which was originally scheduled then all Full Time Handicap, Over/Under and Correct Score bets will be considered void while moneyline bets will still be considered valid.
  10. Kills markets (Moneyline, Handicap, Over/Under & Odd/Even) refer to the number of kills made by a team or individual competitor by the time that the map has officially ended. If a team surrenders before the end of a match then all kills that place after the surrender call count towards this market First Blood refers to the team which kills their opponent first. First to reach 1, 5, 10, 15 or 20 number of kills markets refer to the team which kills the specified number first. Individual Kills (1st Kill, 2nd Kill, 3rd Kill etc.) markets refer to kill made by a team or individual competitor in the order of which all kills are counted in the map. The following rules for kills markets for specific games are as follows:
    • League of Legends, King of Glory, League of Legends: Wild Rift, Arena of Valor and Mobile Legends: Kills from Turrets, The Nexus, The Fountain, all monsters and minions do not count towards the official kill total.

    • Dota 2: Kills from Towers and Team Creeps count towards the official kill total but kills arising from denies and neutral creeps do not count towards the official kill total. Kills from the fountain and tormentors are only counted towards the official kill total if they are assisted by a hero, otherwise it is considered a suicide and is not counted toward the official kill total.

    • Counter Strike: Team kills and suicides count towards the team kill total, but do not count towards an individual player kill total. Player deaths from the bomb explosion do not count towards the team or player kill totals.

  11. Duration markets refer to the total number of minutes and seconds played indicated on the scoreboard at the end of the match. For Dota 2, time before the first creep wave does not count towards the total.
  12. Time Markets refer to an event occurring during a map at a specific time. The time to determine the results of the markets will be in game clock displayed in the map. Should the map finish before the stated time of the market then all bets for this market will be refunded.
  13. First Roshan / Herald / Dragon / Baron / Eldar Dragon / Tyrant / Overlord / Dark Tyrant / Storm Dragon markets refer to the team which kills the specified powerful neutral creep the first respectively. First Baron Number Players Buff O/U market refers to the number of living players who are granted the Hand of Baron buff by killing the first Baron.
  14. Objective Markets refer to Towers / Turrets / Gold / Barracks / Inhibitors. Towers / Turrets / Barracks / Inhibitors markets refer to the number of objectives destroyed made by a team or individual competitor by the time that the game has officially ended. First Towers / Turrets / Barracks / Inhibitors markets refer to the team which destroys the objective first. Location markets refer to the lane that the minions / creeps follow in which the specified objective is located. For King of Glory the location of the Top / Bottom Lane is determined by the lane that is closest to the Tyrant or Overlord (Olord). For Inhibitor markets every time an inhibitor is respawned and destroyed again it is counted towards the total. If a team surrenders before the end of a match then all objective destroyed after the surrender call count towards this market. If an objective is destroyed by a creep or denied it is still counted towards the market.
  15. Dota 2 Any Aegis Snatched Market refers to the Aegis of Immortal kill reward item dropped by a Roshan upon its death. If any team is able to claim the Aegis of Immortal when not killing the Roshan it is dropped by, then the Aegis is considered snatched. If a Roshan is not killed then all bets will be considered void.
  16. League of Legends & League of Legends: Wild Rift Dragon Type & Dota 2 Rune Markets refer to the type of Dragon / Rune that is spawned in chronological order during the map.
  17. Round Winner Markets refers to the official winner of the round or group of rounds. This applies for games where the map is divided into separate rounds only.
  18. Player Kills markets refer to the total number of kills by a specific player for a specific Match, map or round.
  19. Counter Strike, Valorant, Rainbow Six, Crossfire and Crossfire Mobile Moneyline, Handicap, Over/Under & Odd/Even markets refer to the number of rounds won and will be settled on the final result including overtime (unless otherwise stated). Counter Strike, Valorant, Rainbow Six, Crossfire and Crossfire Mobile Half Markets do not include overtime.
  20. Counter Strike Clutches Won markets refer to situations where an individual competitor is the only player alive on his team and the opponent’s team has more than one player alive. If the individual competitor goes on to win the round from this situation then his team is deemed to have won a clutch.
  21. Counter Strike Bomb Plant (YES / NO) markets refer to whether a bomb is planted for that particular round. If YES, the bomb must be fully planted with the plant timer complete. The bomb being defused or detonating does not affect the result of the market. If the round is completed before a team has planted the bomb the market is considered a NO result.
  22. Counter Strike Total Detonations / Defuses markets refer to the method of victory of rounds where the bomb is planted and there is the action of the bomb being detonated or defused. If the round is won by the bomb being detonated, this counts towards the total detonations or if the round is won by the bomb being defused, this counts towards the total defuses. Detonations after all Counter-Terrorists are eliminated do not count towards the total.
  23. Counter Strike Final round markets refer to last round played in regular time. Overtime rounds are not counted as the final round.
  24. NBA 2K Moneyline, Handicap, Over/Under & Odd/Even markets refer to the number of points scored.
  25. Fantasy E-Sports markets (including live markets) are pairings or combinations of teams from different matches. The matches involving both teams must start on the same day, otherwise bets will be considered void. The venues for Fantasy Basketball markets are strictly for reference purposes only.
  26. League of Legends & League of Legends: Wild Rift Dragons markets refer to any type of dragon being killed. All dragons count towards the total, whether it is a Cloud Drake, Infernal Drake, Mountain Drake, Ocean Drake, Chemtech Drake, Hextech Drake or an Elder Dragon. King of Glory Tyrants and Overlords markets refer to any type of Tyrant and Overlord being killed. Storm Dragons do not count towards the total of Overlord or Tyrants markets.
  27. PlayerUnknown’s Battlegrounds (PUBG) placement markets refer to position a player or team was knocked out in a round. Any other points earned are not counted towards the place of the player or team.
  28. Total Gold Markets refers to the total gold at the end of a map. Total Gold Handicap (In Thousands) and Total Gold Over/Under markets (In Thousands) are settled based upon all the digits shown on the official scoreboard with the result not being rounded to the nearest thousand.
  29. E-Soccer bets whenever applicable, are governed by the same rules for bets placed on real sporting events. The Company provides information (e.g. neutral ground, Red card, timer, statistical information, dates, commencement, etc) as a service and accepts no liability whatsoever. The timer and red card notices are given for reference purposes only.
  30. In case there is a technical issue or malfunction in a match, all placed bets will be voided and refunded in accordance with our general betting rules and regulations.
  31. The Company reserves its right to void any bet when it deems necessary under the circumstances. The decision of the Company with respect to any bet is final.
  32. All E-Sports Virtual Bets are settled according to the same rules as stated in E-Sports General Rules. For E-Sports Virtual CS Markets, the Moneyline refers to the round winner while the Handicap and Over/Under bets refer to the Total Kills within the round.

Muay Thai

  1. Red or Blue color of fighters is strictly for reference purposes only. All bets will be considered valid regardless the color change of the fighters.
  2. Handicap markets refer to the winner of the fight. All bets on Handicap markets will be void of the fight is declared a draw.
  3. Over/Under markets refer to the number of rounds which have been completed in the fight. Therefore, if a fight ends in round 5 then the number of completed rounds is four. If the fight is decided by the judges then the number of completed rounds is five.
  4. If one or both fighters are disqualified by the judges then all bets will be declared void.
  5. If a fight is postponed and not started within twelve hours of the scheduled start time then all bets are considered void.
  6. A fight is deemed to have started when the bell is sounded for the beginning of the first round. If one, or both, fighters should fail to start the fight then all bets will be void.
  7. All bets will be settled on the official decision given in the ring immediately after the fight. Subsequent changes to the result are not recognized for betting purposes.

Entertainment

  1. Sing! China – Which team/player will advance furthest in the show.
    • Two teams/players will be paired for betting selection, teams/players belonging to different groups may also be paired for betting selection.
    • If the two teams/players paired for betting selection qualify for the next stage, then all bets for both teams/players will be carried over to the succeeding stage.
    • Bets will be considered as draw if the two teams/players are eliminated at the same stage.

Kabaddi

  1. All Full-Time markets, including Live betting, will be settled on the final result, including extra-time or “golden raid”.
  2. Moneyline markets refer to the winner of the match. Handicap, Over/Under and Odd/Even markets are based on the number of points scored in the match (unless otherwise stated).
  3. Statistical markets (including Raiding Points, Defence Points, Super Raids, Super Tackles, All Outs etc) are based on the official statistics provided at the end of the match.
  4. If a match is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void, except for those on markets which have been unconditionally determined. Bets will also be considered valid if an official result is declared by the relevant governing body.
  5. The score will not be updated for Kabaddi live betting.

Bitcoin

  1. Bitcoin Over/Under means betting that is determined by the Bitcoin Price (BTC price) at the Settle Time of the event. If the result price is more than the Over/Under pre-designated line, then the winning result is Over; if the result price is less than the Over/Under pre-designated line then the winning result is Under.
  2. BTC price will take into consideration 2 decimal places according to following numbers, becoming void if the price is neither Over nor Under a certain price.

    For example: The member placed bets on Over 45,000.05.
    If the final result of the BTC price is 45,000.06 or above, the member wins the bet. However, all bets will be considered void if the final BTC price is exactly 45,000.05.

  3. BTC price will be the BTC spot price at Binance Exchange. The official price will be considered the one obtained through the Binance Exchange API service, not through the Graphic User Interface available.
  4. Price Settle Time refers to the time when the event finalizes. For example, Price Settle Time is at 16:00:00 UTC - 4 means that the line will be compared to current Bitcoin Price in that precise second.
  5. The odds will always be between 1.01 and 100 in decimal odds. Any higher or lower odds, the Company reserves the right to either suspend the settlement or settle all bets based on the results as recorded by the Company.
  6. All bets will be settled at the end of the Price Settle Time.
    1. If Binance Exchange stops providing the Bitcoin price through their API service, the Company reserves the right to either suspend the settlement or settle all bets based on the results as recorded by the Company.
    2. If Binance Exchange stops providing the Bitcoin Price within 72 hours from the scheduled Settle Time, the Company reserves the right to either suspend the settlement or settle all bets based on the results as recorded by the Company.
  7. The Company provides information on cryptocurrency graph as a service and accepts no liability for any inaccuracy whatsoever. It is the customer’s responsibility to be aware of the Bitcoin Price at any moment. Links to third-party websites are provided solely for convenience. The Company is not responsible for the accessibility, content and terms of use of the linked third-party websites.
  8. Bet placement is allowed up until 5 minutes before the Price Settle Time. The Company reserves the right to either suspend the settlement or settle all bets based on the results as recorded by the Company.

Futsal

  1. All Full-Time markets, including Live betting, will be settled on the final result at the end of normal time. Extra-time, golden goal and penalty shoot-outs do not count for full-time markets. (Specific markets for extra-time (ET) and penalty shootouts (PEN) may be offered for betting.)
  2. If a match is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void, except for those on markets which have been unconditionally determined. Bets will also be considered valid if an official result is declared by the relevant governing body.
  3. The score will be updated for Futsal live betting and markets shown during live trading refer to the score displayed at the time the bet is placed.

    Example:
    Current Score: 1 - 0
    Bet on "Team A" - 0.75 (1-0)
    To win this bet, team A must win by 1 goal or more. “Current Score” must be excluded.

  4. For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information (“Danger Play”) the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance.

Poker

  1. Outright Winner markets refer to the winner of a tournament.
  2. "To Make the Final Table” markets refer to a player qualifying to play at the final table of a tournament."
  3. "In the Money"markets refer to a player reaching the point in a tournament where prize money is paid.
  4. Head to Head markets refer to the player with the best finishing position in a tournament. Finishing position will be those declared by the tournament organizers.

Number Games

  1. General
    1. Betting Timer

      The betting timer shows the amount of time within which a player can place a bet. The betting timer will be displayed as a graphic in the current event, and the duration of the betting timer will be at the sole and exclusive determination of the Company. Any bet placed before the betting timer ends will be accepted and considered valid. A player will not be allowed to place bets after the expiration of the betting timer. Bets place after the expiration of the betting duration shall be deemed invalid or void.

      Player acknowledges that while the Company uses best efforts to ensure the accuracy of the betting timer at all times, the betting timer may still be subject to disruptions, connection lags, and other technical issues. Any and all bets placed using the betting timer is entirely at the player’s own risk, and the Company shall have the final decision to accept or reject such bets.

    2. Additional Rules

      All games results shall be settled after each ball is drawn.

      You acknowledge that at the sole determination and discretion of the Company, the Company has the absolute right to change, cancel, suspend, remove, modify or restart any game, or refuse or cancel any wagers, by reason of fortuitous event, acts of war, natural disaster, power outage, human error or fault or negligence by Company employees in violation of the industry standards of work, software malfunction, and any other analogous event. The Company's decision is final and binding.

  2. Number Game Betting Rules and Regulations

    This game is played by betting on the numbers of the balls drawn from a virtual bingo machine. The Company will provide real time odds on the random draw of balls. You may place your bets based on such odds, in a variety of bet types as explained below.

    1. Bet Types

      Players may place bets after the game starts and different odds will be given for every single ball drawn.

      There are five (5) bet types available for running bet types:

      a.Next Odd/Even

      b.Next Over/Under

      c.Next Combo

      d.Next Red/Blue

      e.Number Wheel

      1. Next Odd/Even

        After each ball is drawn, the Company will offer odds on whether the next ball drawn will be “odd” or “even” numbered. The player may place bets at any time after the game starts. The game ends when a certain number of balls have been drawn, at the discretion of the Company.

      2. Next Over/Under

        After each ball is drawn, the Company will offer odds on whether the next ball drawn will be “Over” or “Under”. The player may place bets at any time after the game starts.

        Ball numbers 1 to 37 are considered as “Under.”

        Ball numbers 38 to 75 are considered as “Over.”

        The game ends when a certain number of balls have been drawn, at the discretion of the Company.

      3. Next Combo

        After each ball is drawn, the Company will offer odds on whether the next ball drawn will be Over 37.5/Odd, Under 37.5/Odd, Over 37.5/Even and Under 37.5/Even. The player may place bets at any time after the game starts. The game ends when a certain number of balls have been drawn, at the discretion of the Company. Example 1: Ball number 30 was drawn therefore the “Next Under 37.5/Even” bet wins. Example 2: Ball number 47 was drawn therefore the “Next Over 37.5/Odd” bet wins.

      4. Next Red/Blue

        After each ball is drawn, the Company will offer odds on whether the next ball drawn will be “Red” or “Blue”. The player may place bets at any time after the game starts.

      5. Number Wheel

        This game is played by betting on a single number or on a group of numbers. The Company will offer odds before the 1st ball is drawn. Player may place bets at any time after the game starts.

        The Player can also bet on more than one single number and more than one group of numbers.

        Players can see the offered odds on single number placed beside each ball number. Players can bet in several groups of numbers:

        1. Five (5)-numbers bet type

          These are the odds offered to bet on a group with 5 numbers which are arranged horizontally in a row. These are group of numbers labeled as:

          Group 1-1 (numbers from 1-5), Group 1-2 (numbers from 6-10), Group 1-3 (numbers from 11-15), Group 1-4 (numbers from 16-20), Group 1-5 (numbers from 21-25), Group 1-6 (numbers from 26-30), Group 1-7 (numbers from 31-35), Group 1-8 (numbers from 36-40), Group 1-9 (numbers from 41-45), Group 1-10 (numbers from 46-50), Group 1-11 (numbers from 51-55), Group 1-12 (numbers from 56-60), Group 1-13 (numbers from 61-65), Group 1-14 (numbers from 66-70), and Group 1-15 (numbers from 71-75).

        2. Fifteen (15)-numbers bet type

          These are the odds offered to bet in a group with 15 numbers either in a row or in a column based on the layout.

          These are the 15-numbers bet type which is located in a row, labeled as:

          Group 2-1 (numbers from 1-15), Group 2-2 (numbers from 16-30), Group 2-3 (numbers from 31-45), Group 2-4 (numbers from 46-60), and Group 2-5 (numbers from 61-75).

          Also, these are the 15-numbers bet type which is located in a column, labeled as:

          Group 4-1 (numbers 1,6, 11, 16, 21, 26, 31, 36, 41, 46, 51, 56, 61, 66, 71), Group 4-2 (numbers 2, 7, 12, 17, 22, 27, 32, 37, 42, 47, 52, 57, 62, 67, 72), Group 4-3 (numbers 3, 8, 13, 18, 23, 28, 33, 38, 43, 48, 53, 58, 63, 68, 73), Group 4-4 (numbers 4, 9, 14, 19, 24, 29, 34, 39, 44, 49, 54, 59, 64, 69, 74), and Group 4-5 (numbers 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 65, 70, 75).

        3. Twenty five (25)-numbers bet type

          These are the odds offered to bet on a group with 25 numbers. These are group of numbers labeled as:

          Group 3-1 (numbers from 1-25), Group 3-2 (numbers from 26-50), and Group 3-3 (numbers from 51-75)

Happy 5

  1. Happy 5 is played with 5 balls drawn randomly from 20 numbered balls (01 to 20). The combination of these 5 numbers are divided and segregated into several variations and different kinds of bet type. Each bet type has its own payout calculations and rates.
  2. Bet Types
    1. The bet types are as follows: (A) Big/Small; (B) Odd/Even; (C) More Odd/More Even; (D) Big Odd/Small Odd/Big Even/Small Even; (F) Four Seasons (Spring/Summer/Autumn/Winter);
    2. Results are based on live studio official result. The time of the official results strictly corresponds with GMT-4.
    3. The Company reserves its rights to cancel or void the affected draw when any of the official draw results cannot be obtained for an extended period of time.
    4. The Company reserves its rights to cancel and void the affected draw when any of the official draw results are published before the system is closed for betting.
  3. Big/Small
    1. The Company will offer odds on the sum of five (5) drawn balls being a “Big” or “Small.”
      • Big – the sum of five (5) drawn balls is greater than or equal to 53.
      • Small – the sum of five (5) drawn balls is smaller than or equal to 52.

      Example: The balls numbered 5, 8, 12, 17, and 20 are drawn, and the sum of the numbers of these balls is 62. 62 is greater than or equal to 53, therefore the “BIG” bet wins.

  4. Odd/Even
    1. The Company will offer odds on the sum of five (5) drawn balls being an “Odd” or “Even.”
      • Odd – the sum of the five (5) drawn balls is an odd number.
      • Even – the sum of the five (5) drawn balls is an even number.

      Example: The balls numbered 1, 3, 5, 9, and 11 are drawn, and the sum of the numbers of these balls is 29. 29 is an odd number, therefore the “ODD” bet wins.

  5. More Odd/More Even
    1. The Company will offer odds on the sum of five (5) drawn balls being “More Odd”, and “More Even”.
      • More Odd - More than three (3) of five (5) drawn balls is an odd number.
      • More Even - More than three (3) of five (5) drawn balls is an even number.

      Example: The balls numbered 7, 9, 11, 14, and 18 are drawn, and 7, 9, 11 are the odd number, therefore the “MORE ODD” bet wins.

  6. Big Odd/Small Odd/Big Even/Small Even
    1. The Company will offer odds on the sum of five (5) drawn balls being “Big Odd”, “Big Even”, “Small Odd”, and “Small Even.”
      • Big Odd - the sum of the 5 drawn balls is greater than or equal to 53 and the last digit of sum number is an odd number.
      • ll Odd - the sum of the 5 drawn balls is smaller than or equal to 52 and the last digit of sum number is an odd number.
      • Big Even - the sum of the 5 drawn balls is greater than or equal to 53 and the last digit of sum number is an even number.
      • Small Even - the sum of the 5 drawn balls is smaller than or equal to 52 and the last digit of sum number is an even number.

      Example: The balls numbered 5, 8, 12, 17, and 19 are drawn, and the sum of the numbers of these balls is 61. 61 is greater than 53 and also an odd number, therefore the “BIG ODD” bet wins.

  7. Four Seasons (Spring/Summer/Autumn/Winter)
    1. The Company will offer odds on the sum of five (5) drawn balls being “Spring”, “Summer”, “Autumn”, and “Winter.”
      • Spring - the sum of the five (5) drawn balls falls within 15-33.
      • Summer - the sum of the five (5) drawn balls falls within 34-52.
      • Autumn - the sum of the five (5) drawn balls falls within 53-71.
      • Winter - the sum of the five (5) drawn balls falls within 72-90.

      Example: The balls numbered 4, 7, 12, 15, and 19 are drawn, and the sum of the numbers of these balls is 57. 57 falls within the range of 53 - 71, therefore the “AUTUMN” bet wins.

Finance

  1. Markets refer to the price of a specific stock market index, commodity or stock at a specific date and time, unless otherwise stated.
  2. Markets will be offered on the final digit (excluding decimals) of stock market indices.
  3. Markets will be settled according to the official websites of the stock exchanges.
  4. Odd/Even markets. If the final digit is 1, 3, 5, 7, 9 then the market will be settled as Odd. If the final digit is 0, 2, 4, 6, 8 then the market will be settled as Even.

    Example – Dow Jones Industrial Average (USA) the closing price is 21,704.91. The final digit (excluding decimals) is 4, so the market will be settled as Even. (Please note that the result page will only show three digits i.e. 704).

  5. Big/Small markets. If the final digit is 5, 6, 7, 8, 9 then the market will be settled as Big. If the final digit is 0, 1, 2, 3, 4 then the market will be settled as Small.

    Example – Dow Jones Industrial Average (USA) the closing price is 21,704.91. The final digit (excluding decimals) is 4, so the market will be settled as Small. (Please note that the result page will show either 1-0 or 0-1).

  6. Markets will be closed five or more minutes before the official index closing time. Should a stock market close early, for any reason, all bets placed in the five minutes before the closure will be declared void. Should a stock market not open on a specific day then all bets placed for that day will be declared void.

Lotto

  1. All markets will be settled according to the results declared by the respective official lottery organizations conducting the draw.
  2. If a draw is postponed or suspended and not started within twelve hours of the scheduled start time then all bets are considered void.
  3. If a draw takes places before original scheduled time, only bets placed before the draw started will be considered valid. All bets placed after the draw will be considered void.
  4. Total of Number market refer to the total sum of all numbers.

    Example : China Fucai 3D, draw result is “123” and the market offered is Total Over/Under 13.50. Therefore, the market will be settled as “6” (1+2+3 = 6) and the bet placed on “Under 13.50” is considered won.

  5. Digit vs Digit market refer to digit with larger or higher value in a specific draw (please refer to the selection name title). Odd/Even market will be settled based on the total sum of the specific 2 digits.

    Example : China Fucai 3D, draw result is “123” and the market offered is “1st Digit vs 2nd Digit”. Therefore, the market will be settled as “1 vs 2” (bet placed on “2nd Digit “ considered won) and Odd/Even will be settled as “3” (1+2 = 3)

  6. Individual Digit/Ball market refer to the number being drawn in a specific draw (please refer to the selection name title).

    Example : China Fucai 3D, draw result is “123” and the market offered is “1st Digit vs N/A” (with Over Under 4.50). Therefore, the market will be settled as “1” (bet placed on “Under 4.50 “ considered won) and Odd/Even will be settled as “1” (Odd).

Parlay 5

  1. Parlay 5 is a game that plays with 5 balls drawn randomly out of 20 numbered balls (01 to 20). The combination of these 5 numbers are divided and segregated into several variations and different kinds of bet types. Each bet type has its own payout calculations and rates.

  2. This game is played by betting on the numbers of the balls drawn from a virtual bingo machine. Results are based on Happy 5 result.

  3. Bet Types

    There are three (3) bet types available for running bet types:
    A. Over/Under
    B. Odd/Even
    C. Red/Blue

    1. Over/Under

      The company will offer odds on the sequence of the five (5) ball numbers drawn being an “Over” or “Under” from Happy 5 events.

      • Over – Ball numbers 11 to 20 are considered as “Over.”

      • Under – Ball numbers 1 to 10 are considered as “Under.”

      • Over/Under (O/U) – ball number 1 to 20 as Over/Under (O/U).

      Example: If balls drawn from Happy 5 event are 1,19,8,4,16, the result is Under, Over, Under, Under, Over. Therefore, bets having this Over/Under sequence win.

    1. Odd/Even

      The company will offer odds on the sequence of the five (5) ball numbers drawn being an “Odd” or “Even” from Happy 5 events.

      There are 10 Odd numbers and 10 Even numbers

      • Odd – Ball number with odd number.

      • Even – Ball number with Even number.

      Example: If balls drawn from Happy 5 event are 1,19,8,4,16, the result is Odd, Odd, Even, Even, Even. Therefore, bets having this Odd/Even sequence win.

    2. Red/Blue

      The company will offer odds on the sequence of the five (5) ball numbers drawn being a “Red” or “Blue” from Happy 5.

      There are 10 Red balls and 10 Blue balls.

      • Red – Ball with Red color.

      • Blue – Ball with Blue color.

      Example: If balls drawn from Happy 5 event are 1,19,8,4,16, the result is Red, Blue, Red, Red, Blue. Therefore, bets having this Red/Blue sequence win.

  4. How To Bet

    Corresponding to the five (5) ball numbers drawn in sequence, players can predict the sequence of the balls to be drawn being Over/Under, Odd/Even and Red/Blue. Players can choose to bet on 1~5 balls and need to select the balls to complete the bet.

    Example: If the player chooses to bet 3 balls, the player needs to select 1st ball, 2nd ball and 3rd ball to complete and click “Confirm” button to complete the bet.

  5. Terms and Conditions

    1. The Company reserves the right to cancel or void the affected draw when any technical malfunction of any sort, including, but not exclusively software, hardware or connection malfunction.
    2. The Company reserves the right to cancel or void the affected draw when any suspicion that the customer is participating in fraud, collusion, money laundering or other illegal activities.
    3. The Company reserves the right to cancel or void the affected draw when an error (human or otherwise) or system failure resulted in incorrect odds being used.
    4. Accepted bets on the draw will stand even if the member subsequently logs out or is disconnected for any reason from the website.

Soccer 5

  1. Soccer 5 is a game that plays with 5 balls drawn randomly out of 20 numbered balls (01 to 20). The combination of these 5 numbers are divided and segregated into several variations and different kinds of bet types. Each bet type has its own payout calculations and rates.
  2. This game is played by betting on the numbers of the balls drawn from a virtual bingo machine. Results are based on Happy 5 result.
  3. Score Method

    The 1st ball drawn represent “Away team” (Defender), and the 2nd ball represent “Home team” (Attacker), which the switches of Home and Away (Attacker/ Defender) is based on the above rule.

    Total four rounds, each team has two chances to attack.

    If the number of the attacking ball is greater than the number of the defending ball, the attacker team will get point.

    Example: If balls drawn from Happy 5 event are 14, 5, 20, 18 and 11:

    Round Attacker Number Defender Number Score
    1st Round Home 5 Away 14 0-0
    2nd Round Away 20 Home 5 0-1
    3rd Round Home 18 Away 20 0-1
    4th Round Away 11 Home 18 0-1
  4. Bet Types

    There are three (3) bet types available for running bet types:
    A. 1X2
    B. Handicap
    C. Over/Under

    1. 1X2

      The company calculates based on the Happy 5 results.

      • 1(Home):The home team wins.
      • X (Draw):The home team’s score is the same as the away team’s score.
      • 2(Away):The away team wins.
    2. Handicap

      The company calculates based on the Happy 5 results.

      • Home(+0.5):The home team wins or it’s a draw.
      • Away(+0.5):The away team wins or it’s a draw.
      • Home(-0.5):The home team must win at least 0.5 point.
      • Away(-0.5):The away team must win at least 0.5 point.
    3. Over/Under

      The company calculates based on the Happy 5 results.

      • Over(1.5):The sum of the two teams' scores must be more than 1.5.
      • Under(1.5):The sum of the two teams' scores must be less than 1.5.
      • Over(2.5):The sum of the two teams' scores must be more than 2.5.
      • Under(2.5):The sum of the two teams' scores must be less than 2.5.
  5. Terms and Conditions
    1. The Company reserves the right to cancel or void the affected draw when any technical malfunction of any sort, including, but not exclusively software, hardware or connection malfunction.
    2. The Company reserves the right to cancel or void the affected draw when any suspicion that the customer is participating in fraud, collusion, money laundering or other illegal activities.
    3. The Company reserves the right to cancel or void the affected draw when an error (human or otherwise) or system failure resulted in incorrect odds being used.
    4. Accepted bets on the draw will stand even if the member subsequently logs out or is disconnected for any reason from the website.

Virtual Sports Rules

General

  1. Virtual sports games are computer-generated presentations of random number draw results that decide which team wins a match or event or which competitor places first, second, third and so on in a race or event. The results of a match, race or event is controlled by a Random Number Generator (RNG) independently tested by an accredited testing company.
  2. Whenever applicable, bets on virtual sports are governed by the same rules for bets placed on real sporting events.
  3. Virtual sports are broadcast games. All members betting on the same match, race or event will receive the same results.
  4. In case of a computer, electronic or other critical malfunction that disrupts the presentation of a match, race or event, the bets in the affected match, race or event will be voided and returned.
  5. Even if the commentary information in a match, race or event is out of sync with the virtual sports video stream, all bets will remain valid.
  6. In case a match, race or event did not start or was not completed and the result cannot be determined, the match, race or event will be voided. Bets will be refunded in accordance with this Betting Rules & Regulations.
  7. Accepted bets on future matches, races, events, weeks or seasons will stand even if the member logs out from the website.
  8. The Company provides information (e.g. neutral ground, Red card, timer, statistical information, dates, commencement, etc) as a service and accepts no liability whatsoever. The timer and red card notices are given for reference purposes only.
  9. You acknowledge that at the sole determination and discretion of the Company, the Company has the absolute right to change, cancel, suspend, remove, modify or restart any game, or refuse or cancel any wagers, by reason of fortuitous event, acts of war, natural disaster, power outage, human error or fault or negligence by Company employees in violation of the industry standards of work, software malfunction, and any other analogous event. The Company's decision is final and binding.

Virtual Soccer

  1. Virtual Soccer means betting on the results of a random number generated Soccer match or event. The RNG decides the outcome of the match or event using the systems' rating for each individual team. There are five (5) pools of teams to choose from, ranging from international to club level standards. Two (2) teams will compete in each match.
  2. There are six (6) bet types for virtual Soccer:

    1. 1x2
    2. Correct Score
    3. Total Number of Goals
    4. Double Chance
    5. Under/Over 2.5 Number of Goals
    6. Full Time Handicap

  3. Each match or event takes place on sunny condition for approximately sixty (60) seconds. A highlight reel featuring attempts on Goal will be shown, each resulting in either a Goal, Miss or Save.
  4. Each match or event starts with an introduction that displays a list of all the two (2) teams and the corresponding prices of the bet types offered.
  5. Bets for any match or event will not be accepted after the kick off alert. Any bet erroneously accepted after kick off will be voided and returned.
  6. Once the match or event has been completed, a match result card will appear showing the score line and the winning results for each bet type.
  7. After the result of the match or event is shown, the next match or event will be introduced. The result of each match or event will be shown on the website for a period of time.

Virtual Tennis

  1. Virtual Tennis means betting on the results of a random number generated tennis match or event.
  2. There are two (2) players in each tennis match or event which is held in a grass court environment on a sunny condition.
  3. There are three (3) bet types for virtual tennis:

    1. Moneyline
    2. Correct Score
    3. Total Points

  4. Each match or event begins with an introduction displaying the two players and their respective shirts and flags, a player serving indicator and the prices for each bet type.
  5. Each match or event will consist of a single game of up to twelve (12) points lasting between 30 seconds and 120 seconds.
  6. After the result of the match or event is shown, the next match or event will be introduced. The result of each race or event will be displayed on the website for a period of time.

LG Virtual Sports

  1. Virtual Football Cup is an application that allows betting on virtual football matches between teams. The game runs a Virtual Football Cup with 16 countries divided into four groups of four teams each. The top two in each group qualify for the Quarterfinals that will be played as a knockout until the finals. The game outcomes are determined by a Random Number Generator (RNG) with weighting applied proportionally to the listed odds.
  2. The customer is advised to read carefully the General Betting Rules and Regulations for guidance, while the specific rules for each game can be seen in the game page.

Virtual Soccer League

  1. The Virtual Soccer League Mode provides 24/7 real money betting experience on virtual Soccer.
  2. The league consists of 16 teams and seasons run continuously. Each season comprises 30 match days (home and away matches).
  3. Bets can be placed at any time – even within a season.
  4. One season lasts 112 minutes in total, separated into a ‘Pre League’ period, a ‘Match day Loop’, and a ‘Post league’ period. The ‘Pre League’ period runs prior to the start of a season and lasts 60 seconds.
  5. All match days are summarized as the ‘Match day Loop’ period with a total duration of 110 minutes. At the end of every season there is a 60 second ‘Post Season’ period.
  6. One match day lasts 3:40 minutes. It is separated into the ‘Pre Match’ period, ‘1st Half’, ‘Halftime’, ‘2nd Half’, ‘Post Match’ period and ‘Post Match day’ period.
  7. The ‘Pre Match’ period runs prior to the start of a match for 50 seconds. Afterwards there is a 10 seconds bet stop period. The match itself lasts 2:20 and each match is followed by a 20 seconds ‘Post Match’ period.
  8. There are eight (8) bet types for Virtual Soccer league:

    1. Full time Handicap
    2. 1st Half Handicap
    3. Full time Over/Under
    4. 1st Half Over/Under
    5. Full Time 1X2
    6. 1st Half 1X2
    7. Correct Score
    8. Mix Parlay

Virtual Soccer Nation

  1. The Virtual Soccer Nations Cup provides 24/7 daily real money betting experience on virtual soccer with continuously generated tournaments of 24 teams.
  2. Every tournament consists of 32 group matches, divided into 3 match days. The Group Stage is followed by 16 knock-out stage matches, starting with the round 16 and leading all up to the final.
  3. Bets can be placed at any time – even within a tournament.
  4. One tournament lasts 55:10 minutes in total, separated into a ‘Pre Tournament’ (60 seconds) period, the ‘Group Stage’ and ‘Knock-Out Stage’, followed by a ‘Post Tournament’ (60 seconds) period.
  5. The ‘Pre Match’ period runs prior to the start of a match for 60 seconds and a match lasts 2:20 minutes. Each match is followed by a ‘Post Match’ period, where the length 20 seconds, depending if there is an overtime and/or penalty shootout during the knock-out stage.
  6. There are eight (8) bet types for Virtual Soccer Nation:

    1. Full time Handicap
    2. 1st Half Handicap
    3. Full time Over/Under
    4. 1st Half Over/Under
    5. Full Time 1X2
    6. 1st Half 1X2
    7. Correct Score
    8. Mix Parlay

Virtual Soccer World Cup

  1. The Virtual Soccer World Cup provides 24/7 daily real money betting experience on virtual soccer with continuously generated tournaments of 32 teams.
  2. Every tournament consists of 48 group matches, divided into 3 match days. The Group Stage is followed by 16 knock-out stage matches, starting with the round 16 and leading all up to the final.
  3. Bets can be placed at any time – even within a tournament.
  4. One tournament lasts 66:10 minutes in total, separated into a ‘Pre Tournament’ (60 seconds) period, the ‘Group Stage’ and ‘Knock-Out Stage’, followed by a ‘Post Tournament’ (60 seconds) period.
  5. For group stage, the ‘Pre Match’ period runs prior to the start of a match for 60 seconds and a match lasts 2:20 minutes followed by a 20 seconds resulting period. For knockout stage, each match is followed by a ‘Pre Match’ period runs prior to the start of a match for 60 seconds and a match lasts 2:30 minutes followed by a 20 seconds resulting period.
  6. There are eight (8) bet types for Virtual Soccer World Cup:

    1. Full time Handicap
    2. 1st Half Handicap
    3. Full time Over/Under
    4. 1st Half Over/Under
    5. Full Time 1X2
    6. 1st Half 1X2
    7. Correct Score
    8. Mix Parlay

Virtual Basketball

  1. The Virtual Basketball provides 24/7 real money betting experience
  2. The league consists of 16 teams and seasons run continuously. Each season comprises 30 match days (home and away matches).
  3. Bets can be placed at any time – even within a season.
  4. One season lasts 106:30 minutes in total, separated into a ‘Pre League’ period, a ‘Match day Loop’, and a ‘Post league’ period. The ‘Pre League’ period runs prior to the start of a season and lasts 60 seconds.
  5. All match days are summarized as the ‘Match day Loop’ period with a total duration of 105minutes. At the end of every season there is a 30 second ‘Post Season’ period.
  6. One match day lasts 3:30 minutes. It is separated into a ‘Pre Match’ period, ‘1st Quarter’, ‘2nd Quarter’, ‘Half time’, ‘3rd Quarter’, ‘4th Quarter’, Overtime (if the match result is a draw after the 4th Quarter’) and ‘Post Match’ period.
  7. The ‘Pre Match’ period runs prior to the start of a match for 30 seconds. The match lasts 2:30 minutes in total, with a halftime break of 10 seconds in-between. Each match is followed by a 20 seconds ‘Post Match’ period. The match day switch takes 10 seconds.
  8. There are eleven (11) bet types for Virtual Basketball:

    1. Match Winner, incl. OT: Score after 4 quarters (+ Overtime)
    2. Over/Under, incl. OT: Number of points scored by both teams in match, incl. overtime
    3. Handicap, incl. OT: Handicap points are added to the game’s final score, and the winner is the team that wins with these additions
    4. Winning Margin 6 Way, incl. OT: Margin between the points scored of both teams at the end of the match, incl. overtime
    5. 1H Winner: Winner of the first two quarters
    6. 1H Over/Under: Number of points scored in first half
    7. 1H Handicap: Handicap points are added to the game’s half time score, and the winner is the team that wins with these additions
    8. 1H Winning Margin 7 Way: Margin between the points scored of both teams at the end of the first half
    9. FT Race To X Points: Which team scores X points first
    10. Home Team Over/Under, incl. OT: Number of points scored by home team in match
    11. Away Team Over/Under, incl. OT: Number of points scored by away team in match

Virtual Sports Mix Parlay

  1. Virtual Sports Mix Parlay are offered to Virtual Soccer League, Virtual Soccer Nation, Virtual Soccer World Cup and Virtual Basketball only.
  2. Virtual Sports Mix Parlay bets range from 2-8 combination.
  3. Each of the Virtual Sports Mix Parlay are offered independently, meaning you cannot place bet on mix parlay with other sport type, example: Virtual Soccer League and Virtual Soccer Nation or Virtual Soccer World Cup or Virtual Basketball as well as other Sportsbooks products).
  4. Maximum payout for Virtual Sports Mix Parlay is USD 27, 000 for each set of combination.

Virtual Soccer Asian Cup

  1. The Virtual Soccer Asian Cup provides 24/7 daily real money betting experience on virtual soccer with continuously generated tournaments of 24 teams.
  2. Every tournament consists of 32 group matches, divided into 3 match days. The Group Stage is followed by 16 knock-out stage matches, starting with the round 16 and leading all up to the final.
  3. Bets can be placed at any time – even within a tournament.
  4. One tournament lasts 55:10 minutes in total, separated into a ‘Pre Tournament’ (60 seconds) period, the ‘Group Stage’ and ‘Knock-Out Stage’, followed by a ‘Post Tournament’ (60 seconds) period.
  5. For group stage, the ‘Pre Match’ period runs prior to the start of a match for 60 seconds and a match lasts 2:20 minutes followed by a 20 seconds resulting period. For knockout stage, each match is followed by a ‘Pre Match’ period runs prior to the start of a match for 60 seconds and a match lasts 2:30 minutes followed by a 20 seconds resulting period.
  6. There are eight (8) bet types for Virtual Soccer Asian Cup:

    1. Full time Handicap
    2. 1st Half Handicap
    3. Full time Over/Under
    4. 1st Half Over/Under
    5. Full Time 1X2
    6. 1st Half 1X2
    7. Correct Score
    8. Mix Parlay

Virtual Soccer Champions Cup

  1. The Virtual Soccer Champions Cup provides 24/7 daily real money betting experience on virtual soccer with continuously generated tournaments of 32 teams.
  2. Every tournament consists of 96 group matches, divided into 6 match days. The Group Stage is followed by 30 knock-out stage matches, starting with the round 16 and leading all up to the final.
  3. Bets can be placed at any time – even within a tournament.
  4. One tournament lasts 125:50 minutes in total, separated into a ‘Pre Tournament’ (60 seconds) period, the ‘Group Stage’ and ‘Knock-Out Stage’, followed by a ‘Post Tournament’ (60 seconds) period.
  5. For group stage, the ‘Pre Match’ period runs prior to the start of a match for 60 seconds and a match lasts 2:20 minutes followed by a 20 seconds resulting period. For knockout stage, each match is followed by a ‘Pre Match’ period runs prior to the start of a match for 60 seconds and a match lasts 2:30 minutes followed by a 20 seconds resulting period.
  6. There are eight (8) bet types for Virtual Soccer Champions Cup:

    1. Full time Handicap
    2. 1st Half Handicap
    3. Full time Over/Under
    4. 1st Half Over/Under
    5. Full Time 1X2
    6. 1st Half 1X2
    7. Correct Score
    8. Mix Parlay

Virtual Soccer Euro Cup

  1. The Virtual Soccer Euro Cup provides 24/7 daily real money betting experience on virtual soccer with continuously generated tournaments of 24 teams.
  2. Every tournament consists of 32 group matches, divided into 3 match days. The Group Stage is followed by 16 knock-out stage matches, starting with the round 16 and leading all up to the final.
  3. Bets can be placed at any time – even within a tournament.
  4. One tournament lasts 55:10 minutes in total, separated into a ‘Pre Tournament’ (60 seconds) period, the ‘Group Stage’ and ‘Knock-Out Stage’, followed by a ‘Post Tournament’ (60 seconds) period.
  5. For group stage, the ‘Pre Match’ period runs prior to the start of a match for 60 seconds and a match lasts 2:20 minutes followed by a 20 seconds resulting period. For knockout stage, each match is followed by a ‘Pre Match’ period runs prior to the start of a match for 60 seconds and a match lasts 2:30 minutes followed by a 20 seconds resulting period.
  6. There are eight (8) bet types for Virtual Soccer Euro Cup:

    1. Full time Handicap
    2. 1st Half Handicap
    3. Full time Over/Under
    4. 1st Half Over/Under
    5. Full Time 1X2
    6. 1st Half 1X2
    7. Correct Score
    8. Mix Parlay

Virtual SABA Soccer

  1. The Virtual SABA Soccer mode provides 24/7 real money betting experience on Virtual Soccer.
  2. Randomly generated matches between elite teams run continuously.
  3. Virtual SABA Soccer consists of 4 types of format: 5 Minutes Play, 15 Minutes Play, 16 Minutes Play and 20 Minutes Play. There are two teams in each match. A match shall play for 2 halves.
  4. Bets can be placed at any time during a match, including half time breaks and replays.
  5. There are six (6) bet types for Virtual SABA Soccer

    1. Full time Handicap
    2. 1st Half Handicap
    3. Full time Over/Under
    4. 1st Half Over/Under
    5. Full Time 1X2
    6. 1st Half 1X2

  6. In case a SABA match or event did not start or has not re-started within three hours of the original start time or was not completed and the result cannot be determined, the match or event will be voided and refunded in accordance with our general betting rules and regulations.
  7. The Company reserves its right to void any bet when it deems necessary under the circumstances. The decision of the Company with respect to any bet is final.

Virtual SABA Futsal

  1. The Virtual SABA Futsal mode provides 24/7 real money betting experience on Virtual Futsal.
  2. Randomly generated matches between elite teams run continuously.
  3. A Virtual SABA Futsal consists of 6 Minutes Play format. There are two teams in each match. A match shall play for 2 halves.
  4. Bets can be placed at any time during a match, including half time breaks and replays.
  5. If the scores are tie at the end of the halves, the match goes on to penalty shoot-out.
  6. In Penalty shoot-out handicap betting, the result includes all penalty kicks taken in the shoot-out including the kicks taken in sudden death.
  7. In Penalty Shoot-out over/under betting, the result only includes the (6) SIX penalty kicks in the shoot-out, and does not include any kicks taken in sudden death. If one team has already scored more successful kicks than the other team could possibly reach with all its remaining kicks, the shoot-out immediately ends regardless of the number of kicks remaining.
  8. In case a SABA match or event did not start or has not re-started within three hours of the original start time or was not completed and the result cannot be determined, the match or event will be voided and refunded in accordance with our general betting rules and regulations.
  9. The Company reserves its right to void any bet when it deems necessary under the circumstances. The decision of the Company with respect to any bet is final.

Saba Soccer PinGoal

  1. The Saba Soccer PinGoal provides real money betting experience on Virtual Saba Soccer PinGoal Game.
  2. Randomly generated matches between elite teams run continuously.
  3. A Saba Soccer PinGoal consists of nearly 2 Minutes Play format. There are two teams in each match and playing on the same track. Points are awarded to a team if the team hits the scoring object.
  4. In case a Saba Soccer PinGoal match or event was not completed and the result cannot be determined, the match or event will be voided and refunded in accordance with our general betting rules and regulations.
  5. The Company reserves its right to void any bet when it deems necessary under the circumstances. The decision of the Company with respect to any bet is final.

Saba Soccer PinGoal Max

  1. The Saba Soccer PinGoal Max provides real money betting experience on Virtual Saba Soccer PinGoal Max Game.
  2. Randomly generated matches between elite teams run continuously.
  3. A Saba Soccer PinGoal Max consists of nearly 2 Minutes Play format. There are two teams in each match and playing on the same track. Points are awarded to a team if the team shoots the correct goal.
  4. In case a Saba Soccer PinGoal Max match or event was not completed and the result cannot be determined, the match or event will be voided and refunded in accordance with our general betting rules and regulations.
  5. The Company reserves its right to void any bet when it deems necessary under the circumstances. The decision of the Company with respect to any bet is final.

Saba Basketball PinGoal

  1. The Saba Basketball PinGoal provides real money betting experience on Virtual Saba Basketball PinGoal Game.
  2. Randomly generated matches between elite teams run continuously.
  3. A Saba Basketball PinGoal consists of nearly 2 Minutes Play format. There are two teams in each match and playing on the same court. A team gets points by shooting the ball into the designated basket.
  4. In case a Saba Basketball PinGoal match or event was not completed and the result cannot be determined, the match or event will be voided and refunded in accordance with our general betting rules and regulations.
  5. The Company reserves its right to void any bet when it deems necessary under the circumstances. The decision of the Company with respect to any bet is final.

Saba E-Sports PinGoal

  1. The Saba E-Sports PinGoal provides real money betting experience on Virtual Saba E-Sports PinGoal Game.
  2. Randomly generated matches between elite teams run continuously.
  3. A Saba E-Sports PinGoal consists of nearly 2 Minutes Play format. There are two teams in each match and playing on the same track. Points are awarded to a team if the team hits the scoring object or hits the ball into the opponent's goal.
  4. In case a Saba E-Sports PinGoal match or event was not completed and the result cannot be determined, the match or event will be voided and refunded in accordance with our general betting rules and regulations.
  5. The Company reserves its right to void any bet when it deems necessary under the circumstances. The decision of the Company with respect to any bet is final.

RNG Keno

RNG Keno is played with balls numbered and drawn randomly. The combination of the numbers are divided and segregated into several variations and different kinds of bet type. The Company offers several RNG Keno games such as Max Keno, Mini Keno, Keno War and other games. The customer is advised to read carefully the General Betting Rules and Regulations for guidance, while the specific rules for each game can be seen here:Keno Rules.

Lottery

Lottery is the random drawing of numbers in which a set of number is equivalent of a prize. The Company offers Lottery games such as Dice Lottery, 3D/5D Lottery, Max Racing, Max Se Die and other games. The customer is advised to read carefully the General Betting Rules and Regulations for guidance, while the specific rules for each game can be seen here:Lottery Rules.

Exchange

General Rules and Regulations

  1. Introduction
    1. This Exchange Rules shall govern the administration of all trading and betting activities in the Exchange markets. This Exchange Rules should be read in relation to the rules applicable to specific bet types, events and markets. The rules of the Company which are applicable to specific bet types, events and markets shall govern in cases not provided by this Exchange Rules.
    2. All offers and bets placed in the Exchange are placed solely at the customer's risk. The Company will provide fair betting markets to customers and with market conditions that reflect the true nature of the betting market at any point in time.
    3. The Company reserves the right to amend this Exchange Rules at any time. Any amendment will be binding upon the customer and shall be effective immediately upon posting in the website.
    4. The Exchange shall accept offers and bets on American Football, Basketball, Cricket, Horse Racing, Rugby Union, Soccer and Tennis. The Company reserves the right to add, deduct or modify the sporting events to be covered by the Exchange.
  2. Offer and Betting
    1. When a customer is making an offer or placing a bet in the Exchange, the customer is betting against another customer and not against the Company or the Exchange. When an offer is made by the customer the Company only acts as the agent of the said customer for the purpose of matching offers placed in the Exchange.
    2. Customers can only make offers and place bets on events opened on the Exchange.
    3. In order to commence trading, a customer must first make an offer on any event listed in the Exchange stating the terms on which he wishes to transact: event, the selection, outcome, the bet placed and the minimum price the customer is willing to accept.
    4. When an offer is made by a customer, the Exchange will attempt to find offers opposing the one made by a customer. Neither the Company nor the Exchange guarantee that an offer made by the customer will be matched either fully or partially. The Company and the Exchange shall not be responsible should the offer of a customer remain unmatched until its expiration.
    5. Once the Exchange has found an opposing offer, it will automatically match the two customers' opposing offers and these customers are deemed to have entered a contract with each other on the terms stated in their respective offers. This is a binding agreement between the customers and the customers are not allowed to cancel, modify or amend the bets and the terms thereof.
    6. The Company reserves the right to impose a minimum bet on offers placed in the Exchange. The minimum bet can be amended by the Company in its sole and absolute discretion at any time and without need of any prior notice.
    7. The Company reserves the right to set maximum amount of pay-outs in the bets placed in the Exchange and the said maximum amount is binding upon the customers. The maximum amount of pay-outs can be amended by the Company in its sole and absolute discretion at any time and without need of any prior notice
    8. If the offer is matched, either fully or partially, the settlement shall be done in accordance with this Exchange Rules and applicable rules of the Company. The amount due to the customers shall be distributed to them less any commission due to the Company.
    9. If an offer is not matched in full by any other customer, the unmatched offer will either expire at the actual start time of the event on which the offer is made or, if the customer so specifies, the offer may be carried over and will be offered in a live betting market. Upon expiry, the bets on offers that are not matched or those that are deemed void will be returned to the customers.
    10. If an offer is partially matched, the Company has the option to match the unmatched portion up to 50% of the total offer. The option under this clause may be exercised by the Company in its sole and absolute discretion. The customers cannot demand that the Company match the unmatched portion of the offer.
    11. If the offer is not fully matched despite the option exercised by the Company under clause 2.10, the remaining unmatched portion of the offer shall be settled in accordance with clause 2.9.
    12. The Company bears no responsibility for monitoring and managing the status of the customer’s offers. Offers may not get matched, may get partially matched or get fully matched. Customers are responsible for monitoring how much, if any, of their offer is matched.
    13. The Company is not responsible for any errors made by the customers when posting offers. Each customer is responsible in knowing and familiarizing themselves with this Exchange Rules and the rules applicable to specific bet types, events and markets.
    14. Except in cases of minor errors in spelling, the Company reserves the right to void all bets on a market where an incorrect selection is listed, the quantity of selections/outcomes is incorrect or an obvious error in the market or event is evident.
  3. Cancellation
    1. The Company will exert reasonable effort to meet requests for the cancellation of offers. No cancellation of offer will be effective until the original offer is removed from the Exchange and the offer is no longer displayed on the website.
    2. The Customer acknowledges that there might be a delay in the processing of requests for the cancellation of offers. It is possible that the offer has been accepted and matched in the Exchange before the cancellation of the offer is finalized. In such eventuality, the offer will not be cancelled and shall remain valid and binding upon the customer. The Company bears no responsibility for delays which may arise between the time a request for cancellation of offer is made and the time it is actually cancelled.
    3. The Company reserves the right, without incurring any liability on its part, to prevent offers from being entered into the Exchange, cancel any outstanding offers (matched or unmatched) and any unfinished game play or declare void any outstanding or settled contracts between customers at its sole and absolute discretion and with no obligation to provide customers with any reasons for such actions.
  4. Settlement
    1. Winning bets will be settled by crediting the winning amount to the account of the customer and the customer acknowledges that the Company shall charge a commission on every wining bet. The Company reserves the right to solely determine the amount of the commission to be deducted from the winning bet and such amount shall be binding upon the customer.
    2. The winner of an event is determined at the conclusion of the event for purposes of settlement of the winning bets regardless of the subsequent reversal of decision or the result of any protest or appeal.
  5. Dead Heat for Exchange
    1. This Dead Heat Rule applies to bets on the exchange market where there are two (2) or more winners in a particular event or when a match resulted in a tie score unless stated otherwise in the Specific Sporting Events Rules.
    2. Dead Heat is calculated by dividing the stake proportionally between the number of winners in the event using the formula in the example below.

      Example: The customer bets on a Horse Racing Event
      If a tie occurs in a Horse Racing Event, where two (2) horses finished the race at same time and a winner cannot be determined by a photo finish. The payout will be computed as follows:
      [(Stake / 2) x (Odds - 1)] - (Stake / 2) = your profit/loss
      If a tie occurs with more than two (2) horses, then the payout will be computed as follows:
      [(Stake / No. of tied Horses) x (Odds - 1)] - [Stake x (No. of tied Horses - 1) /No. of tied Horses] = your profit/loss

      For example:
      Horse Racing Event
      Alpha 1.40
      Golden Ticket 3.50
      If the customer placed a 100 bet for Alpha with odds at 1.40 and a tie occurred between two (2) horses, the payout will be computed as follows:
      [(100/2) x (1.40 - 1)] – (100/2) = -30 loss
      If the customer placed a 100 bet for Golden Ticket with odds at 3.50 and a tie occurred between two (2) horses, the payout will be computed as follows:
      [(100/2) x 3.50-1)] – (100/2) = 75 profit

Specific Sporting Events

  1. American Football
    1. All bets will be settled on the result including overtime unless the bets have been unconditionally determined. If the game results in a tie after overtime, all bets on the outright match winner market will be void.
    2. If a match does not start on the scheduled starting, all bets will be void.
    3. If a match starts but is later abandoned or postponed within twelve (12) hours of the scheduled start time, the full time bets are still valid if at least fifty-five (55) minutes of the match has been completed or an official result is declared by the relevant governing body. All other bets on suspended or abandoned matches will be void except for those bets which have been unconditionally determined.
  2. Basketball
    1. Bets will be settled on the result including overtime.
    2. If a match does not start on the scheduled start date then all bets will be void.
    3. If a match starts but is later abandoned or postponed within twelve (12) hours of the scheduled start time, the full-time bets are still considered valid if at least forty-three (43) minutes of an NBA match, or thirty-five (35) minutes of any other basketball match have been completed or an official result is declared by the the relevant governing body. All other bets on suspended or abandoned matches will be void except for those bets which have been unconditionally determined.
  3. Cricket
    1. For Limited Over (including ODI and Twenty20) matches, all bets will be settled based on the official result according to the competition rules. If the result is determined by super-overs, bowl out, toss of coin, etc., then all bets on match winner markets will be considered void.
    2. If “No Result” is the official result or the competition rules do not declare a winner, then all bets on match winner markets will be void. The results of other markets may still be valid if the result has been unconditionally determined.
    3. If a match is postponed or suspended then all bets are considered valid if the match is resumed within forty-eight (48) hours from the postponement or suspension.
    4. Test Match markets will be offered in a 1X2 format. “1” refers to the team that is named first (usually the home team), “X” refers to the game resulting in a draw and “2” refers to the team that is named second (usually the away team). Should a Test Match end in a “Tie” (as distinct from a “Draw”) then all match bets will be considered void. If a match is abandoned due to outside interference then all bets may be declared void.
  4. Horse Racing
    1. Whenever a horse is withdrawn from a race before or after coming under starter’s orders (or if one or more of the starting gates do not open preventing a fair start) the horse shall be deemed to be a non-runner/scratched and the bets wagered on that horse will be refunded.
    2. There is a minimum guaranteed dividend, for all bet types, equal to the unit of wager.
    3. If a bet is accepted in error after the race has started, then that bet will be declared void.
    4. Whenever an objection against the result of a race has been lodged, all payments shall be made in accordance with the decisions of the race Officials or Stewards.
    5. The result of a race shall be official when the “all clear” or “weighed in” is declared by the racetrack and the “official result” is declared by the operator.
    6. Payment shall commence as soon as possible after each race has been decided, results are confirmed and declared “official”.
    7. The Company reserves the right at its sole and absolute discretion without the need for explanation or prior notice to refuse or reject any bet even if the bet is made before the event starts or is within the betting limit.
    8. Bets will not be considered void in case there is a conflict in the writing of the runner’s name. Any discrepancy between the runner’s name and the runner’s number or in cases where the names are stated incorrectly or wrongfully stated in reverse, the runner’s number indicated during the race while running will prevail. The result of a race shall be determined based on the runner’s number.
    9. In case the horse name and horse number are translated into any other language, the English version will prevail.
  5. Rugby Union
    1. All Full-Time markets, including Live betting, will be settled on the final result at the end of normal time (80 minutes). Extra-time does not count for Full-Time markets. Rugby Sevens markets will be settled at the end of normal time (usually 14 or 20 minutes). Extra-time does not count for full-time Rugby Sevens markets.
    2. If a match is postponed, suspended or abandoned and not resumed within twelve (12) hours of the scheduled start time, all bets are considered void except bets which have been unconditionally determined. Bets will also be considered valid if an official result is declared by the relevant governing body.
    3. Rugby Union Live Betting is settled on the result of the match at the end of normal time.
    4. The score will be updated for Rugby Union Live Betting and markets shown during live trading refer to the score displayed at the time the bet is placed.
    5. The Company reserves the right to suspend the acceptance of bets and may accept or reject bets in Live Betting markets after a “Danger Play”. There is “Danger Play” when the Company, in its sole and absolute discretion, determines that a certain play or event will affect the score, the outcome or the performance of one team or player or a certain play would warrant the changing of odds/prices or other information relating to betting or the market. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance.
  6. Soccer
    1. Whenever the scheduled play time of matches is different from the regular time (e.g. special time periods of play on various tournaments, youth leagues, youth tournaments, reserve team, or friendly matches) all bets will be settled at the end of that scheduled time.
    2. Where less than regular time is played, the Company reserves the right to either suspend the settlement or settle all bets based on the results as recorded by the Company. The decision whether to suspend or settle bets, based on the results recorded by the Company, is subject to the sole and absolute discretion of the Company and the decision of the Company is binding upon the customer.
    3. Unless non-regular time matches are expressly indicated on the website prior to all soccer matches, bets taken on such matches will be considered void.
    4. If a match is postponed, abandoned or suspended and not resumed within twelve (12) hours from the scheduled commencement time, then the match is void (irrespective of any official decision to honor the result). The outcome of all bets on abandoned/suspended matches is at the sole discretion of the Company.
    5. First Half Betting (1H) applies to first half play only. If a match is abandoned during the first half then all bets are considered void. If a match is abandoned during the second half then all first half bets are still valid.
    6. The Company provides information (e.g. neutral ground, Red Card, timer, statistical information, dates, commencement, etc.) as a service and accepts no liability whatsoever. It is the customer’s responsibility to be aware of the correct information for any match.
    7. Unless otherwise stated, If a match is scheduled to be played on neutral ground (but is played on non-neutral ground or vice versa) all bets shall remain valid. In the event of a change of venue (home team plays away or vice versa), all bets will be considered void. Bets will also be considered void if the home and away team names are wrongly stated in reverse.
    8. The score will be updated for Live Betting and markets shown during live trading refer to the score displayed at the time the bet is placed. The timer and Red Card notices are given for reference purposes only.
    9. The Company reserves the right to suspend the acceptance of bets and may accept or reject bets in Live Betting markets after a “Danger Play”. There is “Danger Play” when the Company, in its sole and absolute discretion, determines that a certain play or event will affect the score, the outcome or the performance of one team or player or a certain play would warrant the changing of odds/prices or other information relating to betting or the market. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance.
    10. For Live Betting, bets are accepted up to the 90th minute in addition to any injury time for full time for most games at the discretion of the Company. Pending bets will not be accepted when there is a play in or around the penalty spot area, a penalty is called, free-kick are awarded or any other situation which the Company considers, in its sole discretion, as dangerous and with a possibility of goal. Any actions other than the ones covered herein will be considered Safe Play and all bets placed may be considered for acceptance.
    11. For Live Betting, all bets will be automatically rejected the moment the referee ends the match in half time and/or full time.
    12. For Live Betting, excluding the last 2 minutes of Specific 15-Minutes O/U, Specific 10-Minutes O/U and Specific 15-Minutes HDP, pending bets will be rejected when goal is scored. Pending bets will be accepted when the penalty missed is and is in a safe area.
    13. For live fantasy match betting, bet placement is allowed up to the 90th minute in addition to any injury time for full time for most games at the discretion of the Company. From kick off time (00:00) of play onwards until prior to the end of regulation time (90th minute), whichever is applicable in a game, any actions other than the ones mentioned herein below will be considered Safe Play and all pending bets may be considered for acceptance. Play in or around the penalty spot area, a penalty and free-kicks are considered by the Company as dangerous with a possibility of goal.
    14. All bets for Over/Under will be settled immediately once they are determined even before the end of fulltime. Instant settlement applies only to specific leagues offered by the Company.
  7. Tennis
    1. Moneyline markets refer to the winner of the match or specified set. Handicap markets are based either on sets or games. Over/Under and Odd/Even markets are based on games unless otherwise stated.
    2. If a player does not start a tournament or match then all bets on that player will be void.
    3. If a player or a pair retires or is disqualified during a match, then all bets will be void except for those bets which have been unconditionally determined.
    4. If a match is postponed or suspended then all bets are still considered valid if the match is completed.
    5. All bets will still be considered valid regardless of any change of venue or court surface including moving matches from outdoor to indoor courts or vice versa.
    6. If the scheduled number of sets required to win a match is changed from that originally scheduled, then all bets will be void except for those bets which have been unconditionally determined.
    7. First Set Winner (Second, Third Set Winner, etc.) refers to the result of the specified set. All bets will be considered void if the specified set is not completed.
    8. Tennis Live Betting is settled on the result of the match or specified set. The score will not be updated for tennis live betting.

Table Game

Table Game are games played commonly with a deck of playing cards or other equipment. The Company offers several Table Games such as Baccarat, Dragon Tiger, Texas Poker, Win Three Card and other games. The customer is advised to read carefully the General Betting Rules and Regulations for guidance, while the specific rules for each game can be seen here:Table Games Rules.

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